Edit: Also I made my char.
Jorn the Raven
Male Human Sorcerer 1
Lawful Evil
Representing Criptfeind
Strength 8 (-1)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 13 (+1)
Wisdom 10 (+0)
Charisma 15 (+2)
Size: Medium
Height: 5' 10"
Weight: 146 lb
Skin: Pale
Eyes: Blue
Hair: Black; Straight; Beardless
Total Hit Points: 5
Speed: 30 feet
Armor Class: 12 = 10 +2 [dexterity]
Touch AC: 12
Flat-footed: 10
Initiative modifier:+2 = +2 [dexterity]
Fortitude save:+1 = 0 [base] +1 [constitution]
Reflex save:+2 = 0 [base] +2 [dexterity]
Will save:+2 = 2 [base]
Attack (handheld):-1 = 0 [base] -1 [strength]
Attack (unarmed):-1 = 0 [base] -1 [strength]
Attack (missile):+2 = 0 [base] +2 [dexterity]
Grapple check:-1 = 0 [base] -1 [strength]
Light load:26 lb. or less
Medium load:27-53 lb.
Heavy load:54-80 lb.
Lift over head:80 lb.
Lift off ground:160 lb.
Push or drag:400 lb.
Languages: Common, Draconic.
Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]
Morningstar [1d8, crit x2, 6 lb, Bludgeoning and piercing]
Raven familiar
Feats:Silent Spell, Still Spell
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc.Modifier
Appraise Int 3 = +1 +2 [raven]
Balance Dex* 2 = +2
Bluff Cha 6 = +2 3
Climb Str* -1 = -1
Contration Con 5 = +1 3
Craft Int 1 = +1
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
EscArt Dex* 2 = +2
Forgery Int 1 = +1
GatherInf Cha 2 = +2
Heal Wis 0 = +0
Hide Dex* 2 = +2
Intimidate Cha 2 = +2
Jump Str* -1 = -1
K (arcana)Int 5 = +1 4
Listen Wis 0 (2)= +0 (+2 [raven] If in reach.)
MoveSilentDex* 2 = +2
Perform Cha 2 = +2
Ride Dex 3 = +2 1
Search Int 1 = +1
SenseMotWis 0 = +0
Spellcraft Int 5 = +1 4
Spot Wis 0 (2)= +0 (+2 [raven] If in reach.)
Survival Wis 0 = +0
Swim Str** -1 = -1
Use RopeDex 2 = +2
* = check penalty for wearing armor
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Sorcerer spells: 5 per day
First-level Sorcerer spells: 4 (3+1) per day
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
High charisma gains bonus spells daily
Class Level 1: Sorcerer
HP rolled: 5 (1d4+1)
Jorn's Equipment: 15gp 10sp 10cp
14 lb Weapons / Armor / Shield (from above)
1 lb Crossbow bolts (quiver of 10) x1
2 lb Backpack
5 lb Bedroll
2 lb Spell component pouch
2 lb Lantern, hooded
4 lb Waterskin
20 lb Tent
150 lb 15 feed for horse
30 lb 30 Rations, trail
9 lb 9 Oil (1-pint flask)
5 lb Rope, silk (50 ft.)
0 lb Ink pen
0 lb Ink (1 oz. Vial)
0.5 lb Case, map or scroll
0 lb 10 Paper (sheet)
0 lb 5 Candle
0 lb Flint and steel
25 lb Saddle riding
8 lb Saddlebags
23.5 lb Total light load +146=169.5
246 lb Horse total medium load+169.5=415.5
Raven familiar: Str 1 Dex 15 Con 10 Int 6 Wis 14 Chr 6; Hit points: 2; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 15 (+2 size, +2 dex, +1 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +4, Listen +6, Spot +6; speaks one character language Alertness feat when in arm's reach; improved evasion; share spells; empathic link;
Warhorse, Light
Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite 1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 1 Advancement: Level Adjustment:
These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231460 pounds; and a heavy load, 461690 pounds. A light warhorse can drag 3,450 pounds.
Info about Jorn:
Also needs a back story but I will wait for the plot for that.
Can't sleep, fixed now. Insomnia YaY.