The Helik move with the grace of a people born to the forest. Deftly avoiding branches, roots and other snags that would halt others in their tracks. The Helik and Sundin are not always enemies. They are like siblings. Always beating on eachother.. tribal skirmishes almost a rite of passage for young warriors. However, should a great threat emerge, the tribes unite for mutual protection. Your fathers told you long stories, over communal fires, about the last time the tribes were united in arms. The friends they lost, the battles they won, were toasted in splurges of drink and laughter. To die in battle, and live eternally in the green fields of Valhalla, the iron behind their courage.
Hide in the bushes behind Vlad, readying my bow.
find a spot to hide and prepare to ambush them when they pass.
The sounds approach as winter gale through pine. Starting off as distant noises, the sounds now give away their sources.
Vladimir and Ianna hide in a dry creek bed, preparing their defense. <?><?>. It sounds as if the main body of Heliks, are moving to your left.. east of you.. still bearing north. You are able to count at least twenty spear points poking above the undergrowth. <thump> <thump> <thump> Three Helik warriors, all wielding long spears and round shields, jump into your creek bed. You don't think that they have seen you yet. However, it would be mere seconds before they round a slight bend and spot you directly.
Actions-Bodulf lays down his spear and sits at the foot of a great tree, calming his raging inner emotions. He loses all conscious thought in the calm of nature-the drip of rain, birdcalls and the whistling wind.
He reflects inward, and begins listening to the rational voice deep within him, which he has long believed is his ancestors speaking to him from beyond eternity.
Clansman, your people need you. Your test is nigh, to determine if you are worthy of joining us in the halls of the great. For great danger approaches. The wolves approach, long of fang and coats as black as night...as always, we trust you to hold the line against the night. Do what must be done.
Bodulf was lost in introspection. Communing with his ancestors has a calming effect, it also motivates. Faces from generations past flash through your mind, some able to be recognized, most not. You remember that your father had traveled south with the last war band and are calmed that his face was not among those that represented past generations. <?>
Your calm is interrupted violently.. a hunching figure of a man crashes into your vision. Having sprinted directly from behind the tree that your back is against. His back is to you.. the girth of the tree hiding yourself and spoiling his chance at spotting you. <?> Your ears tell you there could be more following him.<?> The green war paint is not missed.. the figure is but a shambling mass of hair braids and leather strips. The more defined features hidden in this shadow of mane and filth. The one thing that is not missed is his oaken spear. The figure pauses.. as if scouting.. scanning the pine before him<?>, unaware of your seated presence. This Helik was on claimed Sundin hunting grounds, an affront to all you hold dear.
Tarn rushes back to the campsite slowing down before he arrives. After sneaking towards the sound of fighting he tries to assess the situation before he does anything stupid.
His leg complaining with every step,
Tarn closes the gap. The sounds of combat ringing through the surrounding wood. Slowing down as he reaches the campsite, now creeping. <?> Tarn parts the branches of newly budding dogwood. Jon was on the ground, prone and scrambling. Holding his sword in front of himself defensively parrying the path of a Helik warhammer. The Helik is a huge man.. nearing the size of Fredrich himself. Nearly nude in the bright sunlight, the swirling green warpaint clothed the Helik, as if in the embrace of nature. The Helik draws back the hammer once more.. the weight of the business end straining sizable muscles. <?> The sounds of further combat can be heard from the other side of the campsite. Branches crack and break throughout the surrounding pine, a testament to the rapidly advancing flow of Helik warriors.
-pebbles in a stream-
Gear - No change
ConditionBodulf -
Ianna -
Vladimir -
Tarn -
<13> leg hurts a bit from hustling back to the campsite.. you think you could 'rage' through it if necessary, but it may open back up. Remember.. this injury happened to Tarn just the night before.. but.. I am going to go with a sped up healing rate, just for gaming sake.
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