No exciting screenshots this time around, but I'm a couple years in, for some unknown reason dwarves keep moving in. It's actually starting to get a bit overwhelming.
Started off with (apparently) 2 picks, 2 axes (which turned out to be a godsend), about 30ish booze, 5 pigtail seeds, 5 plump helmet seeds, 10 sailfins, and 10 plump helmets. And that's it.
The immediate plan was to begin a major deforestation project and build a whole lot of things (starting with a wall and drawbridge that wouldn't be able to lift until I hit bedrock) out of wood.
My dwarves complained a lot because the booze kept running out and they apparently don't like feeling like Elves surrounded by all the stupid wood. But we built some bedrooms and got some more booze going and they shut the hell up.
First layer of aquifer was no big deal, but it was only 3 z-levels below the surface, so the "drop two layers of walls into it" method couldn't work, and having no power source at the time, I had to initiate operation "pump like mad, you drunken idiots", and managed to wall off a little 2x2 grid of up/down stairs in the second aquifer layer, with a nice sand collection spot in the first layer.
So now we're in mudstone and things are starting to get happy again. Amusing part is I finished the aquifer the month that the dwarven caravan showed up with all the stone I ordered -- which is now no longer important. . . I bought it anyway to boost their profit margin some.
Things are starting to look up, now, but so far no coal (the mudstone MIGHT have some, and so far it's ~5 layers deep that I've seen, not counting the layer that will fill rapidly with water right under the aquifer), but I have trees bloody well everywhere so I might be able to pull out some charcoal.
Terrifying biome doesn't have any undead, so the plants and trees will grow, however harpies, werewolves, and ogres abound. Also there's a fairly startling number of goblins and kobolds marching in (one stole my only artifact that actually got finished because it didn't need stone) that will be a bit to deal with with only wrestlers and bone/wood bones/bolts.
Some thoughts:
This is actually a pretty good idea. It's not really any more challenge than any other time, but the interesting thing is that it forces you into biomes/situations you wouldn't normally go. I would never go to a dual-aquifer biome with no magma or hills or anything normally, because it's too much of a PITA and I'm lazier than most of the dwarves, so it's not so much "overcoming challenge" as it is adjusting your approach.
I need to figure out what to do with failfort now that the major problems have been resolved -- I don't have any metal, though.... anywhere. At least not so far. . .