quote:
Originally posted by umiman:<STRONG>Brilliant deduction. Now, explain to me. How often do you see a map where all the huntable animals are dead? </STRONG>
All the time, now.
quote:
Originally posted by umiman:<STRONG>How long do they stay empty? What happens when one random jackrabbit appears and your entire fort population rushes across the entire map to kill it? </STRONG>
It actually seems rather permanent after the first couple of seasons. I loved having all the meat, bones and leather at first but then the animals stopped coming.
quote:
Originally posted by umiman:
<STRONG>What if the player actually wants real hunters instead of having Joe Armourer and Jill Clothesmaker killing everything, but still wants Joe Armourer and Jill Clothesmaker wearing something that won't let them get incinerated by fire imps?</STRONG>
While this is an incredibly bad example (armor doesn't protect against flame), I do see what you mean. However, there's rarely anything on the map that you don't want dead aside from your dwarves (and sometimes including them), and this can often kill two birds with one stone. Your good workers will be tied up in hunting for, say, a week out of each season (more for the first 3-5 seasons). Then life gets back to normal. Unless you assign all one million of your useless dwarves to the task, in which case you'll just see the carcasses dragged back to the refuse heap as your important dwarves do important things.
quote:
Originally posted by umiman:
<STRONG>Even putting aside all that, you'd have to first actually hunt the map to exinction, something in all my years of playing Dwarf Fortress, I've never personally seen happen in a permanent fashion. Even if you did so, you'd have to contend with everyone who's wearing armour not doing anything but hunting (since it has such a high task priority) for the entire duration of the extinction process, which, regardless of "doesn't take nearly as long" is still a bloody long time considering animal respawn rates. Not to mention the fact that you can't organize or control your hunters as you could military dwarves, during that entire period, you've got mangy, uncontrollable, morons running all over the map in a non-unified, easy-to-ambush-and-kill-fashion chasing game.</STRONG>
Dude, chill. You gotta rock it before you knock it. When I do this, I usually wipe the map clean of animals before any ambushes ever start happening, and half the time your armed and armored civilians will stop ambushes anyway. Not to mention the fact that babysnatchers won't have a chance when there's a dozen crossbow bolts flying into 'em the moment they appear. Hehehehhh, babysnatchers are REALLY fun when you do this.
quote:
Originally posted by umiman:<STRONG>While I understand you are providing a solution to the armour-wearing problem as best as you can; I don't understand why you are attempting to counteract this simple suggestion of merely allowing civilians to wear armour with something that merely causes more headaches. It's like trying to get a baby to drink out of a tiger's teat when you've got a bottle of milk in your hands.</STRONG>
I'm merely pointing out a method of achieving exactly this, and you gotta try it before you say it causes headaches. Here's what you need:
Lots of crossbows
Lots of armor
Lots and lots of bolts. Wood and bone will do nicely.
Then tell a sizable portion of your fort to hunt. If you're smart, you'll tell the half you don't care anything about to do this (my first mistake was assigning it the other way around). They automatically shoot and kill ANYTHING they come across, including fire imps, magma men, and mountain goats. Leave your most important dwarves off hunting and voila! You have a bodyguard composed of your peasantry. It's such a zealous bodyguard that they pre-emptively target all dangerous animals and slay them. And they produce tons of bones, skins, and meat.
At least, until they run out.
[ June 03, 2008: Message edited by: Lyrax ]