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Author Topic: Civilian armour wearing  (Read 5269 times)

umiman

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Re: Civilian armour wearing
« Reply #15 on: May 23, 2008, 01:12:00 am »

Why only outside though? Plenty of things inside you should be worried about. Cave-ins, beserking dwarves, fire imps, cats, accountants, hammerer, etc.

martinuzz

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Re: Civilian armour wearing
« Reply #16 on: May 23, 2008, 10:27:00 am »

Two weeks ago I added the armed civilians principle to the wiki.
When there is no wildlife on the map from the beginning, you can just turn on hunting on everyone and it's done.
When there is wildlife, hunting jobs on all your dwarves WILL hamper your economy seriously, because new wildlife spawns fast indeed, when the last of a herd / pack is slain.
There are ways, however, to trap and not kill the animals, and prevent pathfinding at the same time. I'm sure that with a little creativity you will figure it out.
So it is possible and feasible already to have armed civilians on any map.
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Derakon

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Re: Civilian armour wearing
« Reply #17 on: May 23, 2008, 11:10:00 am »

I wouldn't be at all surprised if trapping the huntable animals in pits would simply result in a lot of civilians taking hunting jobs, then cancelling them as they can't find paths to their targets. The job cancel spam would be horrendous.

For that matter, there's no feasible and reliable way to trap harpies, who can fly and will really mess you up. (Note that I'm not talking about standard traps here; the goal is to leave the animal "loose" on the map, so that other animal groups are prevented from spawning, while rendering its presence irrelevant to your fortress).

Giving all civilians the Hunting job isn't a terrible idea, but it's nowhere near a panacea.

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martinuzz

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Re: Civilian armour wearing
« Reply #18 on: May 23, 2008, 12:04:00 pm »

You just have to make sure that there is no path to the pitted animals (and maybe no possible way to shoot at them as well) BEFORE you turn on the hunting jobs.
Same thing as building destroyers not destroying your main entrance door if you locked it before you unpaused the game when they arrive on the map.


So first, you'll spend 10 ingame years digging pits and building walls to trap the wildlife.
Then you encase all pitted animals with walls and ceiling (bridge?).
Then you turn on the hunting jobs and arm you civilians.
To be honest, I haven't tried it to this full extent, so if there are any volunteers to help test this, please do.
But I'm pretty sure it will work.

But yeah, instead of going through this lenghty process, it would be handy if you could just equip any dwarf with armor.
And, since peaceful times usually do not last long in DF, I can imagine a fort with all dwarves armed to the teeth roleplay-wise as well.
Hmmm. The hammerer should be equipped with a masterpiece adamantium hammer then though. Or the punished dwarf in full steel will just laugh at his face.  :D

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umiman

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Re: Civilian armour wearing
« Reply #19 on: May 23, 2008, 03:38:00 pm »

*nod nod*

See, it's a perfectly valid suggestion that I hope is taken into account. Maybe now we can get our legendary armourers wearing their own gear so that when they leave for adventurer, we can loot their bodies.

Derakon: Panacea! Thank you! That's the perfect word!

[ May 23, 2008: Message edited by: umiman ]

martinuzz

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Re: Civilian armour wearing
« Reply #20 on: May 23, 2008, 03:56:00 pm »

"Where are the rest of your troop, Dotomgaru?"
"We were slaughtered master!"
"Slaughtered? Those were or finest trolls, worm! What mighty force did those damned dwarves attack you with?"
"Farmers, master"

The goblin Axelord strikes Dotomgaru in the head. It flies off in a bloody arc.

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zagibu

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Re: Civilian armour wearing
« Reply #21 on: May 23, 2008, 05:47:00 pm »

It should be possible to equip them with armor, but it should also slow them down at everything they do CONSIDERABLY. I think even dwarves would have problems doing most jobs in steel gauntlets and looking through the slits of a steel full helmet.
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Deon

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Re: Civilian armour wearing
« Reply #22 on: June 03, 2008, 03:47:00 pm »

Actually the weight of armor already slows them. There could be some additional penalties to work speed though (and unhappy thoughts unless the dwarf has armor skill/military training).
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Lyrax

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Re: Civilian armour wearing
« Reply #23 on: June 03, 2008, 07:59:00 pm »

quote:
Originally posted by umiman:<STRONG>Brilliant deduction. Now, explain to me. How often do you see a map where all the huntable animals are dead? </STRONG>

All the time, now.    :D

 

quote:
Originally posted by umiman:<STRONG>How long do they stay empty? What happens when one random jackrabbit appears and your entire fort population rushes across the entire map to kill it? </STRONG>

It actually seems rather permanent after the first couple of seasons.  I loved having all the meat, bones and leather at first but then the animals stopped coming.

 

quote:
Originally posted by umiman:
<STRONG>What if the player actually wants real hunters instead of having Joe Armourer and Jill Clothesmaker killing everything, but still wants Joe Armourer and Jill Clothesmaker wearing something that won't let them get incinerated by fire imps?</STRONG>

While this is an incredibly bad example (armor doesn't protect against flame), I do see what you mean.  However, there's rarely anything on the map that you don't want dead aside from your dwarves (and sometimes including them), and this can often kill two birds with one stone.  Your good workers will be tied up in hunting for, say, a week out of each season (more for the first 3-5 seasons).  Then life gets back to normal.  Unless you assign all one million of your useless dwarves to the task, in which case you'll just see the carcasses dragged back to the refuse heap as your important dwarves do important things.

 

quote:
Originally posted by umiman:
<STRONG>Even putting aside all that, you'd have to first actually hunt the map to exinction, something in all my years of playing Dwarf Fortress, I've never personally seen happen in a permanent fashion. Even if you did so, you'd have to contend with everyone who's wearing armour not doing anything but hunting (since it has such a high task priority) for the entire duration of the extinction process, which, regardless of "doesn't take nearly as long" is still a bloody long time considering animal respawn rates. Not to mention the fact that you can't organize or control your hunters as you could military dwarves, during that entire period, you've got mangy, uncontrollable, morons running all over the map in a non-unified, easy-to-ambush-and-kill-fashion chasing game.</STRONG>

Dude, chill.  You gotta rock it before you knock it.  When I do this, I usually wipe the map clean of animals before any ambushes ever start happening, and half the time your armed and armored civilians will stop ambushes anyway.  Not to mention the fact that babysnatchers won't have a chance when there's a dozen crossbow bolts flying into 'em the moment they appear.  Hehehehhh, babysnatchers are REALLY fun when you do this.

 

quote:
Originally posted by umiman:<STRONG>While I understand you are providing a solution to the armour-wearing problem as best as you can; I don't understand why you are attempting to counteract this simple suggestion of merely allowing civilians to wear armour with something that merely causes more headaches. It's like trying to get a baby to drink out of a tiger's teat when you've got a bottle of milk in your hands.</STRONG>

I'm merely pointing out a method of achieving exactly this, and you gotta try it before you say it causes headaches.  Here's what you need:

Lots of crossbows
Lots of armor
Lots and lots of bolts.  Wood and bone will do nicely.

Then tell a sizable portion of your fort to hunt.  If you're smart, you'll tell the half you don't care anything about to do this (my first mistake was assigning it the other way around).  They automatically shoot and kill ANYTHING they come across, including fire imps, magma men, and mountain goats.  Leave your most important dwarves off hunting and voila!  You have a bodyguard composed of your peasantry.  It's such a zealous bodyguard that they pre-emptively target all dangerous animals and slay them.  And they produce tons of bones, skins, and meat.

At least, until they run out.

[ June 03, 2008: Message edited by: Lyrax ]

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LeoLeonardoIII

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Re: Civilian armour wearing
« Reply #24 on: June 05, 2008, 12:07:00 pm »

I second the OP. Just let us decide if we want civvies to wear armor, carry weapons, and what types of each.

From a RP perspective, imagine you're a prospector living in the American West. You're wandering around the California back country panning for gold. You are going to carry a gun or two in addition to your tools. And if the armor of the day were worthwhile against guns, you'd probably want to wear some too.

Now imagine you're a dwarf living in the fortress. Outside there are vicious animals, goblin ambushes, maybe skeletal carp, etc. As a dwarf untrained in weapon use, I'd want a nice long weapon like a spear, or a crossbow with a bunch of bolts. I'd also want to grab a few haulers to come with me for support while I'm out bringing in goblin loincloths. But if you were working every day underground, going from bedroom to dining room to workshop, and you hadn't seen a monster inside in ten years, why bother wearing hot, heavy armor? I'd be like DWARVEN CHEST HAIR BABY and just walk around in a loincloth. But I'd probably still carry a knife or something. 'Cause it is DF after all.

Doesn't this whole idea just kind of make sense? And it's an easy implementation since the structure is all there anyway.

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Zaloran

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Re: Civilian armour wearing
« Reply #25 on: June 05, 2008, 01:32:00 pm »

Non-warrior characters would not wear armor in peace times. At least no more than leather gauntlets, caps/hats and things like that. Itīs better for the realism of the game.

I dont like to see a woodcutter, a farmer, a cook or a fisherdwarf doing his work wearing a full polished and engraved set of mithril armor forged by the local legendary blacksmith. Itīs a bit ridiculous.

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umiman

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Re: Civilian armour wearing
« Reply #26 on: June 05, 2008, 04:05:00 pm »

There are many things in the game. Things like patrols, bringing food and water, wells, magma, chasms, HFS, crossbows, spears, axes, swords, etc.

Just because they are there doesn't mean you are forced to use the features. If your personal preference doesn't abide by such hostile transgressions, then you don't have to use it because quite simply, it'll be just like any other military equipment screen. And besides, it would be better to be able to set your civilians to armour-wearing during war time without having to draft them.

Neonivek

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Re: Civilian armour wearing
« Reply #27 on: June 05, 2008, 05:24:00 pm »

It would be interesting if Armor would grealy hinder how well dwarves do their jobs.
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Derakon

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Re: Civilian armour wearing
« Reply #28 on: June 05, 2008, 05:26:00 pm »

quote:
Originally posted by Neonivek:
<STRONG>It would be interesting if Armor would grealy hinder how well dwarves do their jobs.</STRONG>
As has been noted, armor slows dwarves down. And the only way to train armor use (which counters this effect) is to fight. So if you want your dwarves to wear armor all the time, only your soldiers will be working at normal speed. The concept naturally balances itself.
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Onlyhestands

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Re: Civilian armour wearing
« Reply #29 on: June 05, 2008, 05:29:00 pm »

I would like maybe seing dwarves wearing a leather cuirass(sp) when they go out woodcutting or something.
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