Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Building through a river  (Read 1866 times)

Heliomance

  • Bay Watcher
    • View Profile
Building through a river
« on: February 05, 2010, 07:21:53 pm »

Am I right in thinking that enough pumps will allow you to make a hole in a river long enough to put a wall down and pierce it, digging from above water level into the bedrock underneath? If so, how would I go about doing this, bearing in mind I have no magma, and the prohibition from building from above?
Logged

Diablous

  • Bay Watcher
  • [PREFSTRING:avatar's cuteness]
    • View Profile
Re: Building through a river
« Reply #1 on: February 05, 2010, 07:23:48 pm »

It is possible, but I am not sure how to do it.
Logged
Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Dude_Jebawe

  • Bay Watcher
    • View Profile
Re: Building through a river
« Reply #2 on: February 05, 2010, 07:38:32 pm »

It's possible, just remember to pump the water upriver, and use walls to make sure it doesn't have anywhere to flow except down.
Logged

Derakon

  • Bay Watcher
    • View Profile
Re: Building through a river
« Reply #3 on: February 05, 2010, 07:51:12 pm »

It's certainly possible. You use a setup something like this:
Code: [Select]
Top-down view
River is flowing right-to-left
..........    .: floor
~~~%%~~~~~    ~: water    =: horizontal axle
~~~%%~~~~~    %: screw-pump pumping to the west
~~~%%WWW~~    W: water wheel    *: gear assembly
....*=*...
The screw pumps have to be resting on floors, of course. Once you get them pumping, the spaces behind them should be clear of water, so you can go down (dig a staircase into the side of the river) and construct walls behind them. At that point you can turn the screw pumps off; the water flow will simply stop at the walls and won't overflow.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Heliomance

  • Bay Watcher
    • View Profile
Re: Building through a river
« Reply #4 on: February 05, 2010, 07:53:12 pm »

I have a waterfall upstream - that's gonna muck things up somewhat, isn't it?
Logged

Dude_Jebawe

  • Bay Watcher
    • View Profile
Re: Building through a river
« Reply #5 on: February 05, 2010, 07:57:05 pm »

Strangely, no it won't. At least I don't think it will...
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Building through a river
« Reply #6 on: February 05, 2010, 07:58:43 pm »

I think they do generate additional pressure. At least, that's what I've seen when I dug underneath an underground river and tested pressure through a flood lock.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Rat Of Wisdom

  • Bay Watcher
    • View Profile
Re: Building through a river
« Reply #7 on: February 05, 2010, 08:00:55 pm »

Well, water attempts to return to its original level, which in the case of a stream with a waterfall is the level of said waterfall. But presuming you pump it out fast enough, this shouldn't be an issue. And I'm pretty sure pumps reset the original level to whatever level the pump is on. Anyone care to confirm?

(Also, this begs the admittedly undwarfy question of why you don't just dig a tunnel underneath the river from the side.)
Logged
Evidently, Dorf Philosopher Uristmedes only figured out the Uristmedes screw. And he ran around naked and covered in water, blood, and vomit all the time, so any discoveries made in his 4/7 bathtub went unnoticed by dorf science.

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Building through a river
« Reply #8 on: February 05, 2010, 08:30:21 pm »

If you build a dam below a waterfall, the river will overflow.
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Heliomance

  • Bay Watcher
    • View Profile
Re: Building through a river
« Reply #9 on: February 05, 2010, 08:36:36 pm »

Well, water attempts to return to its original level, which in the case of a stream with a waterfall is the level of said waterfall. But presuming you pump it out fast enough, this shouldn't be an issue. And I'm pretty sure pumps reset the original level to whatever level the pump is on. Anyone care to confirm?

(Also, this begs the admittedly undwarfy question of why you don't just dig a tunnel underneath the river from the side.)

Aesthetics. I want the only access to my underground mausoleum/necropolis to be through the river.
Logged

Rat Of Wisdom

  • Bay Watcher
    • View Profile
Re: Building through a river
« Reply #10 on: February 05, 2010, 08:49:13 pm »

Aaaah of course.

Well, incorporating Quietust's input, I suggest you tunnel up to the waterfall, dam it with floodgates upstream, construct your tomb entrance (might I suggest a 3x3 stairwell in the center of your river, simply an up/down staircase surrounded by walls, provided the river is at least 5 tiles wide?), make absolutely sure it's floodproof (might want to extend the tower 1 z-level above the river's surface to be sure, and ensure bridge access) and release the floodgates. Voila, an entrance surrounded by rushing water.
Logged
Evidently, Dorf Philosopher Uristmedes only figured out the Uristmedes screw. And he ran around naked and covered in water, blood, and vomit all the time, so any discoveries made in his 4/7 bathtub went unnoticed by dorf science.

Neyvn

  • Bay Watcher
    • View Profile
Re: Building through a river
« Reply #11 on: February 06, 2010, 03:00:13 am »

Make it more epic by having bridges form walls to the waters edge so that when you activate the bridges they come up, allowing access to the city, but then when you activate it again, they go down once again allowing the water to flow over them making the city completely impenetrable...

Doing this though would be a challenge and a half...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Rat Of Wisdom

  • Bay Watcher
    • View Profile
Re: Building through a river
« Reply #12 on: February 06, 2010, 07:33:04 am »

[awesome bridge idea]
Doing this though would be a challenge and a half...

Not necessarily, I am thinking.

Code: [Select]
AAAAAAAAAAC
B         C
B         C
B         C
B         C
B         C
B         C
B         C
B         C
B         C
BDDDDDDDDDD

A - Raises ^
B - Raises <
C - Raises >
D - Raises V

I guess?
Logged
Evidently, Dorf Philosopher Uristmedes only figured out the Uristmedes screw. And he ran around naked and covered in water, blood, and vomit all the time, so any discoveries made in his 4/7 bathtub went unnoticed by dorf science.

Shrike

  • Bay Watcher
    • View Profile
Re: Building through a river
« Reply #13 on: February 06, 2010, 02:05:28 pm »

My suggestion: build a bypass. Dig out an area beside the river to route the water through, with a drawbridge to control the flow at the far end of the river (so you can close it up when necessary.

Build some waterwheels controlling pumps that ONLY dump into the bypass, and floor over the whole area before you start pumping so the water can't fall back in your way.  Then, in the places where the water is pumped out, you can start wall construction once the water level is consistently down (behind the pump line) to about 4.




Alternatively: you mentioned a waterfall. You could dig out areas to the sides of the waterfall, build walkways (bridges or floors) and make a retractable bridge umbrella in the path of the waterfall. You can then get a dry area under the waterfall, and just pump the water downstream to get the water down far enough to start digging and building. and when finished, you can collapse all the waterfall sidewalls or open the bridges or deconstruct everything. This one's probably the easiest option, as it reduces the amount of risk (from attack) that your dwarves risk for this long-term project.
Logged

bmaczero

  • Bay Watcher
  • Smokie, Tame Parakeet (On Head)
    • View Profile
    • I make games
Re: Building through a river
« Reply #14 on: February 06, 2010, 04:35:58 pm »

The pump method worked fine for me when I needed to carve channels in the riverbed and put mechansim-linked hatches over them:

http://www.mkv25.net/dfma/map-7914-jadedoors

I heard somewhere I'd only need 6 pumps, 3 on each side, to drain a 4-wide river, and while that did mostly keep the water away, I was getting too many "Urist McOblivious cancels Construct Building: Build Site Submerged."
Logged
The Forgotten Beast Art Archive.  Nightmares 100% guaranteed!
Pages: [1] 2