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Author Topic: Mount and Blade  (Read 657318 times)

Robsoie

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Re: Mount and Blade
« Reply #2685 on: November 27, 2012, 08:32:15 pm »

Usually, MB mods don't work at all with Warband, it was one of the hope of many that Warband would be able to run MB mods, but unfortunately it had never been the case.

1866 got an attempt of adaptation to Warband, but it was probably too much work as it only ended with a MP version but unfortunately development on that MP mod died at +/- WB 1.132 and SP never saw the light.

But if you wish to play in that era in Warband, there 's the 1860 Old America mod that got permission of the 1866 mod to use their assets, and it is still developed.

Did not read my post, did you? There IS a way of adapting M&B mods to Warband:
1) Open your M&B folder
2) Open CommonRes folder inside
3) Likewise for Warband folder
3) Copy costumes_a.brf to CommonRes in Warband folder
4) Copy the mod file from Modules in M&B folder to Warband's Modules
5) Open Warband Native module
6) Copy actions.txt to the mod folder (replace)
7) ???
8) Mod adapted!
Copyright Swyter from Taleworlds forum (not really, but it was he who figured it out)

Interesting, found the thread
http://forums.taleworlds.com/index.php/topic,199809.0.html
Though after having read the whole thread, it seems there are still lot of problems, but it's still something worth a try if you want to try a specific MB mod that will never see a Warband adaptation.
I wish Taleworlds would have made the whole mod port process easier.
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Ibid Straydrink

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Re: Mount and Blade
« Reply #2686 on: November 27, 2012, 08:36:02 pm »

Shameless joyful new-found fandom post:

I discovered Mount and Blade several months ago, but wrote it off as too CPU/graphics-intensive with seemingly poor interface... until two days ago, when I caved and soon saw the light of the ultimate scintillating wholesomeness and god-like glory of what I can only describe as the ugly but gifted three-way love child of Romance of the Three Kingdoms 10, Shogun Total War, and Morrowind, raised by uncle Bushido Blade.

Honestly, this game has some of the most impressive, meaningful, and enthralling combat I have ever encountered, and for it's shortfalls, the AI does a great job of making me feel like I'm caught in the fray.

Khergit Khanate for life.  8)
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warhammer651

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Re: Mount and Blade
« Reply #2687 on: November 27, 2012, 08:47:23 pm »

That reminds me, is there a good Romance of the Three kingdoms mod out there?
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Xotes

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Re: Mount and Blade
« Reply #2688 on: November 27, 2012, 09:13:04 pm »

There's a ROTK mod, but I've not given it a spin so I don't know if it's any good.
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Neyvn

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Re: Mount and Blade
« Reply #2689 on: November 28, 2012, 09:04:54 am »

Sadly... Last I saw of the RoTK mod was that it was in Chinese. It was badly balanced. And all things were well under par of some of the more Medeival/Euro mods out there. The Graphics were subpar and never seemed to mesh with the character models, imagine Lubu's headpeice from Dynasty Warriors games with its bright colours meshed straight onto the Euro faces and bodys of Mount and Blade...
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Sonlirain

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Re: Mount and Blade
« Reply #2690 on: November 28, 2012, 10:11:00 am »

I discovered Mount and Blade several months ago, but wrote it off as too CPU/graphics-intensive with seemingly poor interface... until two days ago,

I run M&B on a 6 year old PC with no problems with battle size set at 150 and the only time it starts to drag is when all mooks fight in one place (and i literally mean 100 dudes shouting and swinging at once in the castle/town courtyard/street.
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Micro102

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Re: Mount and Blade
« Reply #2691 on: November 28, 2012, 10:34:35 am »

Wow I developed a new hate for the brytenwalda mod. It seems when you're laying siege to a town or castle, or are in a camp, it doesn't give you your horse. The thing that gives you the biggest advantage over land troops. But it gives the enemy horses....
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scrdest

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Re: Mount and Blade
« Reply #2692 on: November 28, 2012, 10:44:09 am »

Wow I developed a new hate for the brytenwalda mod. It seems when you're laying siege to a town or castle, or are in a camp, it doesn't give you your horse. The thing that gives you the biggest advantage over land troops. But it gives the enemy horses....

Repeat after me: There is no such thing as fairness in Brytenwalda. Almost all mechanics work against you. The AI is a cheating bastard, as usual.
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Neyvn

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Re: Mount and Blade
« Reply #2693 on: November 28, 2012, 10:50:26 am »

Wow I developed a new hate for the brytenwalda mod. It seems when you're laying siege to a town or castle, or are in a camp, it doesn't give you your horse. The thing that gives you the biggest advantage over land troops. But it gives the enemy horses....
That's vanilla mechanics...
Just like when the defenders sally out when you siege you have only 8 arrows and 10 out of you force even with the battle size maxed twice over with the battlesizer mod...

But if I remember rightly there should be a pony or something in the custom maps. I distinkly remembering running for a random horse...
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Paul

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Re: Mount and Blade
« Reply #2694 on: November 28, 2012, 11:53:05 am »

Wow I developed a new hate for the brytenwalda mod. It seems when you're laying siege to a town or castle, or are in a camp, it doesn't give you your horse. The thing that gives you the biggest advantage over land troops. But it gives the enemy horses....

Repeat after me: There is no such thing as fairness in Brytenwalda. Almost all mechanics work against you. The AI is a cheating bastard, as usual.

Truth. Fatigue? Only affects you. Falling down when walking backwards? Only you again. The increased troop wages? You alone. Weapon breaking? You guessed it. "Realistic" troop upgrade? More xp for upgrading your troops, not the AIs. The increased arena difficulty mode? 2x damage for you, 1/2 damage for enemies. The only big change that affects you AND the enemy troops is the equipment penalties, that hurts their power strike and athletics just as much as yours.

I admit it would have been hilarious if the fatigue system affected NPCs. It's made in such a way that if you gear up in full heavy armor and march across a standard battle field you'll be completely unable to fight once you get there, so you'd have all the top tier NPCs falling over helpless by the time they marched to you.
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scrdest

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Re: Mount and Blade
« Reply #2695 on: November 28, 2012, 01:11:38 pm »

Wow I developed a new hate for the brytenwalda mod. It seems when you're laying siege to a town or castle, or are in a camp, it doesn't give you your horse. The thing that gives you the biggest advantage over land troops. But it gives the enemy horses....

Repeat after me: There is no such thing as fairness in Brytenwalda. Almost all mechanics work against you. The AI is a cheating bastard, as usual.

Truth. Fatigue? Only affects you. Falling down when walking backwards? Only you again. The increased troop wages? You alone. Weapon breaking? You guessed it. "Realistic" troop upgrade? More xp for upgrading your troops, not the AIs. The increased arena difficulty mode? 2x damage for you, 1/2 damage for enemies. The only big change that affects you AND the enemy troops is the equipment penalties, that hurts their power strike and athletics just as much as yours.

I admit it would have been hilarious if the fatigue system affected NPCs. It's made in such a way that if you gear up in full heavy armor and march across a standard battle field you'll be completely unable to fight once you get there, so you'd have all the top tier NPCs falling over helpless by the time they marched to you.

'CHAAAARGE, ANGLES!'
'CHAAAARGE, MERCIANS'
*A couple of minutes of running later*
'*gasp*...how about we make a break from this 'Killing each other brutally' thing for a while? *gasp*'

- Everyone, if the fatigue was on for everyone.
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Robsoie

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Re: Mount and Blade
« Reply #2696 on: November 28, 2012, 03:27:49 pm »

Exactly the reason i disabled those "features" in the camp menu, i don't see the point in crippling my character with such thing that will ever only affect him.
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jester

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Re: Mount and Blade
« Reply #2697 on: November 29, 2012, 09:14:32 am »

Yeah, Brytenwalda is a great mod, but there is just soo much stuff there that screws you over nice and hard.

  Prophecy of pendor man myself.
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Robsoie

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Re: Mount and Blade
« Reply #2698 on: November 29, 2012, 10:08:57 am »

Yes, Brytenwalda has a lot of good (i especially like the focus on infantry battle instead of the usual "cavalrychargewin" from Native and most mods) but it has some very bad.

Fortunately, a lot of thanks to Paul submod, several of the bad are not anymore getting in the way of me enjoying the mod, though i still need to disable most of the character crippling option from the camp menu as it does not affect any AI, only the player.
But the submod really makes Brytenwalda enjoyable.

That said, Prophecy of Pendor and Light&Darkness are still both on top of my favorite mods chart for Warband. I wonder what's in stock for the next Blood&Steel update, as the dev after a very long hiatus seems to be back and posted some teaser pictures recently.
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scrdest

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Re: Mount and Blade
« Reply #2699 on: November 29, 2012, 10:10:57 am »

PoP... Pretty nice in terms of work spent on it. I hate the setting though. Too much like Standard Fantasy World ISO 9001.

I did not try L&D, but again, the fantasy-ish style is not encouraging me to. I didn't notice B&S updating, I will check it out immediately.
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