In a previous version of Brytenwalda that i played half of a year ago, i remember during a siege defense i run into a very odd bug.
At some point there was no more attacker but the battle wasn't ending, looking at the mini map, i noticed there was a red point.
I moved out of the fort myself and went after it, the enemy guy was inside of a river.
But that wasn't the worst, the problem is that for reason unknown he was running at very high speed (think about the old Benny Hill show) around, fleeing from me but not fleeing the battlefield, he was then impossible to catch. Fortunately i managed to kill him with a bow i had at that point.
And now , in the 1.40 version + submod, same buggy enemy troop
At the start of the battle ( 14 masterless men vs 10 of my fresh recruits) i noticed 3 or 4 red dots on the mini map going to the upper left corner of the map for no reason, considering my troops were in the opposite direction.
After we managed to kill all of the enemy (i lost all my troops though), those 3 or 4 red dots were still running and "bumping" forward and backward against that map upper left corner, as the battle wasn't ending, i went there
After running a bit more toward their direction, and looking at the mini map, suddenly i noticed
What ? I just saw one of those red dot "teleporting" there ?
Ok, running a bit more toward the upper left corner,
Every red dot had disappeared (what ?) , and the other red dot was now to the right ?
I tried to chase it, but it was insanely fast, finally after a long run, i managed to corner him to the bottom right corner and got him in visual range.
And i understood, same bug i noticed as in the older version : that AI was running insanely fast.
As at that point i had no ranged weaponry, i had to retreat from the battle .
I'm not sure why it's happening (i had formation disabled as they're buggy anyways), but it's a bug that is specific to Brytenwalda as in no other mods and native i played since years this problem is occuring.