Well, I'm just saying my interpretation is such because as a beta tester of Mount and Blade, Armagan told us that what we were paying for would continue to be supported until his vision was fulfilled and that we wouldn't have to pay for anything M&B related again, as we bought the game when Taleworlds had no money and was struggling to find a publisher.
This was the common interpretation all over the old forums.
But of course M&B: Warband is a completely different game. You know.
I'm not sticking around to argue semantics, but having been around M&B since 2004, I feel as though I have an understanding of what was promised and what was delivered. And although I love Mount and Blade, I will call an outright change of position by the devs and going back on their promises as I have seen it.
I've looked into this a bit, and you are absolutely correct in that it very much seems like most of the forum members think that it was the case. In threads where a person was asking whether or not they would have to buy the key again, though I have yet to find one with Armagan explicitly saying that all future content regardless of sequels will be available, I have found a lot of forum members there that did reassure said people as if all development be included in the beta purchase. With the exception of that Archonsod guy, I don't know the opinion of the rest of the admins though.
EDIT: I mean, seriously, are you arguing just to argue? A bunch of us here on bay12 were beta testers for M&B. It's fairly obvious what happened and the sentiment is by no means unique.
Not really. I think this case offers up a lot of food for thought. Being that it is the first game that I know of that went with this sort of distribution method, it sets a precedent and expectations of what to expect from this sort of method. The
really interesting thing about this though, are the complaints. On the face of it, the reasons they bring up genuinely sound like the justifications and reasons given in cases involving lawsuits and litigation. And with this sort of transaction method not having any sort of precedent at all, there really aren't any examples that anyone can point to that fits well. The push and pull between who gets to decide when the game is actually finished or if there is even a point where a game can be called finished forever and ever is mind boggling. From that issue is whether the certain clauses are unconscionable. A developer being bound to never develop on top of one of its own games again by it's own contract indirectly is a very odd scenario.
@Grakelin
I personally think his English is fine, the miscommunication could have happened to many people not careful about the contract and their future projects. It's probably expected given the new nature of this sort of transaction, there really isn't anything, so far as I know of (which is very little), in the software world where as many people participated in one. The only other ones are SPAZ, MineCraft, Starfarer, and Terraria IIRC, and those haven't gotten to the point where the devs have finished the original game and have begun working on a new, yet still similar game. Only time can tell whether they or their customers will refer back to this case to back up their justifications.
If they had said that you're buying not only the product as it is but also all the future versions of it as well, which TW did, then yes.
What could they have said that would be necessary to convey the fact that the versions are only going to the release of the game, and not every future thing that the devs use the engine and setting for? I don't even think that's possible with the way you're interpreting the words of the contract.
I don't think that's my problem at all.
Isn't it? If your claims are right, then the devs would be morally obligated to abandon the engine and the setting the moment they released the first game, or at least finish their patches with it. To do otherwise would be fiscally irresponsible as they would be doing something without pay. When is the game "finished" according to you? When the developer says it is, when the consumer says it is, when some objective metaphysical line has been crossed, or does the word "finish" really mean they won't develop it ever again after the release?
I think this whole conundrum lies on is the perception of what complete or finished means. I think it would be more reasonable to request that the product in question moves past the line of basic functionality in the liberal sense, and call the region past this line the realm of finished products rather than associating finished and completeness with achieving absolute perfection. This is all the more pertinent, in that the terms of the agreement weren't clear, with that being the case, it is most certainly unreasonable to demand the most liberal interpretation of the words in favor of one party.
There is a commonly accepted standard for what "finished" means, both in maritime construction and software development, and I don't think a reasonable person could objectively look at M&B and Warband and see the latter as anything more than the former with a bit of spit and polish.
There is a commonly accepted standard for what finished means in every industry, yes. For this case however, what finished entails means two very different things to two groups of people. They arguably finished the installment in a series. There are bugs in the release, but the distinction here is more or less whether these bugs make it a bad or good game, not whether one is finished.
Take this for example, the ship wright having accepted the contract with a vague and unsure idea of how the end product will look like, comes up with additional ideas for the same basic ship design in the middle of developing the boat. The end product of the agreement wasn't very good, maybe the ship turned to port in a very sluggish manner, and the steering wheel gets stuck on occasion. Nevertheless, the ship wright put out a better version of the boat after completing the old one, one in which the basic skeletal structure was used, as well as the materials, and possibly even with the same paint because she is in fact a very tacky ship wright.
At this stage, if the former boat buyer complained that he didn't get the finished product, there would be one or two possibilities I think. Either the boat he has will be seen as a complete and finished boat, albeit one that doesn't function very well, and the ship wright is obligated to repair it, or two, the boat buyer gets nothing because he never inquired into the specifics of the contract, he could not claim that the boat is not finished insomuch as a boat was delivered as for the rudimentary outline of the contract. As long as the ship wright isn't telepathic, one can't expect her to know what finish meant to the consumer. Te ship building might face claims that the ship she built was dysfunctional to a certain degree, but she did build a finished ship and deliver it nonetheless.