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Author Topic: Mount and Blade  (Read 665811 times)

Pandarsenic

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Re: Mount and Blade
« Reply #1725 on: June 18, 2011, 08:40:55 pm »

All skills cap functionally at 10 or 15. Haven't science'd infinite stats.

Yeah, I edited a character because it basically made everything be "the same thing, but faster."
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KARATE CHOP TO THE SOUL
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YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Akura

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Re: Mount and Blade
« Reply #1726 on: June 18, 2011, 09:06:20 pm »

All skills cap functionally at 10 or 15. Haven't science'd infinite stats.
Stats cap at 63, at least in the original. And as far as I know, agility doesn't affect running speed, just weapon swing speed.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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612DwarfAvenue

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Re: Mount and Blade
« Reply #1727 on: June 18, 2011, 09:08:54 pm »

Yeah, Agility is for weapon speed, Athletics is for movement speed.






Screw it, i'm doing it. CHEATING FOR THE CHEATING GOD.
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Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
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enigma74

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Re: Mount and Blade
« Reply #1728 on: June 18, 2011, 09:11:19 pm »

Last time I edited my agility to 1000, I ran 5 times as fast as the quickest horse.  The speed was actually dangerous to myself because I could impale myself on enemy weapons if I wasn't careful.
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Krelian

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Re: Mount and Blade
« Reply #1729 on: June 18, 2011, 10:41:01 pm »

weapon proficiencies of melee weapons, affect damage, swing speed, or both ?
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Akura

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Re: Mount and Blade
« Reply #1730 on: June 18, 2011, 10:46:01 pm »

Damage. I dunno about speed, but it might be possible.

Last time I edited my agility to 1000, I ran 5 times as fast as the quickest horse.  The speed was actually dangerous to myself because I could impale myself on enemy weapons if I wasn't careful.
I could call BS on that, since I've already said stats cap at 63. Then again, that was only from increasing with attribute points added via a hex editor. I've never actually changed the stats directly.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

612DwarfAvenue

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Re: Mount and Blade
« Reply #1731 on: June 18, 2011, 10:49:16 pm »

weapon proficiencies of melee weapons, affect damage, swing speed, or both ?

EDIT: Yep, both. Also increases accuracy in the case of Achery and Crossbows.
« Last Edit: June 18, 2011, 10:51:00 pm by 612DwarfAvenue »
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Rakonas

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Re: Mount and Blade
« Reply #1732 on: June 18, 2011, 11:00:55 pm »

weapon proficiencies of melee weapons, affect damage, swing speed, or both ?

EDIT: Yep, both. Also increases accuracy in the case of Achery and Crossbows.
Would massive strength increase damage?
Thus you could have 1000 agility, 1000 strength.. Speed across the map punching people to death in one hit...
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Krelian

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Re: Mount and Blade
« Reply #1733 on: June 18, 2011, 11:11:07 pm »

I think strenght affects the damage of melee weapons, bows and throwing. Firearms and crossbox have fixed damage
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Lysabild

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Re: Mount and Blade
« Reply #1734 on: June 19, 2011, 02:46:18 pm »

Last time I edited my agility to 1000, I ran 5 times as fast as the quickest horse.  The speed was actually dangerous to myself because I could impale myself on enemy weapons if I wasn't careful.
I could call BS on that, since I've already said stats cap at 63. Then again, that was only from increasing with attribute points added via a hex editor. I've never actually changed the stats directly.

Well, sorry to ruin it for you, but you can edit it with their own character export/import, and huge agility makes you fly across terrain.
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Mindmaker

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Re: Mount and Blade
« Reply #1735 on: June 19, 2011, 03:45:42 pm »

Native Expansion mod kicks ass.
I can't imagine playing without it.
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PCpaste

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Re: Mount and Blade
« Reply #1736 on: June 19, 2011, 05:28:36 pm »

Native Expansion mod kicks ass.
I can't imagine playing without it.

Why's that?
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Akura

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Re: Mount and Blade
« Reply #1737 on: June 19, 2011, 05:47:12 pm »

Last time I edited my agility to 1000, I ran 5 times as fast as the quickest horse.  The speed was actually dangerous to myself because I could impale myself on enemy weapons if I wasn't careful.
I could call BS on that, since I've already said stats cap at 63. Then again, that was only from increasing with attribute points added via a hex editor. I've never actually changed the stats directly.

Well, sorry to ruin it for you, but you can edit it with their own character export/import, and huge agility makes you fly across terrain.
Yeah. I just tried that myself. I found myself almost shouting "I'M A BLOOD-SOAKED GOD OF WAR!!" as I was destroying armies single-handedly.

Damn game crashed while taking down a Swadian town defense.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

612DwarfAvenue

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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

1piemaster1

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Re: Mount and Blade
« Reply #1739 on: June 19, 2011, 06:15:11 pm »

Let's just see how good this native expansion is.It does sound frickin awesome. Im about to try it out.. hope i copied those patch files right.
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