Battle of the Gods - Source
Hello, this is the OOC (out-of-character) thread for the new installment of the Battle of the Gods.
Now you are going to ask me "What is the Battle of the Gods ?". My answer to that is complicated but I will make it short. BotG is a game involving RP. Each player plays as a deity of his choice and has a race of his choice. The gods have just decided to play a game in a world especially created for the purpose. The goal of the game ? Each has his own.
First and foremost, this is an RP game where you play as a god controlling and influencing his civilization throughout the Game.
Alright, this is short and complicated. The long version can be found by reading about the previous BotGs on their respective threads. I provide a link only to BotG 2 because IMHO it was the best of them all.
http://www.bay12games.com/forum/index.php?topic=19241.0The rules are simple, simpler than in previous editions of the game :
1) To enter the game you must provide a description of your deity and race. You can be as specific or non-specific as you wish. Once we have enough races I will make the map, you will choose your starting locations and I will announce the beginning of the game.
2) The game is played in turns. Each turn ends either after 24 hours or when all players have posted their actions for the turn, whichever comes first. The last player to post may announce turn change.
3) Each turn you post the actions of your civ and your deity. This is an RP game so the point is not to post a list of your actions for the turn. Describe them.
When your action involve changing something on the map (moving units, terraforming or whatever), add the new map to your post.
With each of your posts you also have to provide the status of your armies and cities.
You may not change your post once someone has posted after you. You may however post additional descriptions after he did.
4) You have cities and you have armies. Each turn you get a "token" which you can use to grow one of your cities by one size. The maximum size of a city is 5. The size represents a lot of things. Population, wealth, prosperity... It may be that you described your city as a lone monastery of monks. Though if they are size 5, they are damn good monks.
Each turn, each of your cities can produce an army. Making an army decreases the size of your city by 1. Putting it back into the city will make it grow by 1. Armies can be used for a lot of things, but the main purposes are combat and new cities.
Scouts and lone travellers are not armies. You must provide their status however.
To make a new city, move your army where you want to have a new city and make it a city.
5) Movement speed. An army can move two tiles every turn. No exceptions.
6) Combat and actions that involve more than one player are solved in a simple way. The players may discuss the outcome of the "battle" and try to reach an agreement. If they fail, they ask me to decide.
My decisions are based on a simple principle : I roll a d100, then use the result to decide how the "battle" ended. The close to 50, the closer to a draw. That's all. That's simple.
7) Divine intervention and secret plans. You are a god. You can do things in the mortal realm. You can do things in the room of the gods. As long as it's not overpowered it should be okay. If it is overpowered it is not okay.
You are playing deities. There is no such thing as a secret plan. If someone is building something somewhere, the someone has to explain it. Don't ask if you can send me PMs with your secret plans : you can't. You are playing gods.
The same goes for spying or whatever. Though remember, there is the god and there is the god's civilization. Don't mix up both.
8 ) If you think a player has done something that breaks the game (such as bringing in an invulnerable warrior), ask me to take a look into it. If I decide it is indeed overpowered, I will remove the "thing" from the game, or alter it in a way that will not make it overpowered anymore. This process is called "nerfbatting".
9) Nothing is immortal, nothing is invulnerable. The playground is the mortal realm and the room of the gods. And nothing else. The first to try to destroy the moon will get death by a thousand hammerings.
10) I am a referee, not a GM. I do not provide random events. I do not provide plots. I only do things when players ask me to. And I do it only to enforce rules. The game is done by the players.
11) Have fun. Don't stop others from having fun.
This game is long and it requires time. If you cannot afford to spare an hour every day to write something about your civ and talk to other players, don't join. Too many BotGs have died because of inactivity. The game should last many months, so make sure you have that much time.
If you don't have the time but still want the fun, make yourself an adventurer and explore the world.
Now you may post your civs and deities and heroes. Feel free to comment on the rules or suggest things or ask questions. I probably forgot things. The game will begin with at least 5 civs.