Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18] 19 20 ... 29

Author Topic: The MTG Club  (Read 35406 times)

Lordinquisitor

  • Bay Watcher
  • Innocence proves nothing.
    • View Profile
Re: The MTG Club
« Reply #255 on: April 05, 2010, 03:13:28 pm »

Well, first you have to download and install Hamachi. Once installed you create an account (IIRC) and then you can start hamachi and then you can connect to the server.

Usually pretty straightforward.
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: The MTG Club
« Reply #256 on: April 05, 2010, 03:27:12 pm »

It's going to take a while for me to get these starter decks going, and only then could I start getting at those rather large booster orders. So you guys in the tournament should probably just design your decks and get started.
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: The MTG Club
« Reply #257 on: April 05, 2010, 03:31:01 pm »

Do I have to pick out some colors? I'm not sure how to connect to anything,  but I'll take a green and blue deck when I do get one.
We can have epic counterspell duels while our elf slaves slaughter each other for the glory of Armok.
Logged

Lordinquisitor

  • Bay Watcher
  • Innocence proves nothing.
    • View Profile
Re: The MTG Club
« Reply #258 on: April 05, 2010, 03:52:10 pm »

Only poblem is i`d need those boosters to get my deck going.  ;D

Well, i can wait.

(Maybe someone who isn`t involved in the whole tournament thing could help to generate those boosters/decks?)
« Last Edit: April 05, 2010, 03:58:18 pm by Lordinquisitor »
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: The MTG Club
« Reply #259 on: April 05, 2010, 05:32:30 pm »

(Maybe someone who isn`t involved in the whole tournament thing could help to generate those boosters/decks?)
Eh, maybe, although I may prove a bit picky about how they do it. I'm very systematic about how I do things.
Logged

Lordinquisitor

  • Bay Watcher
  • Innocence proves nothing.
    • View Profile
Re: The MTG Club
« Reply #260 on: April 05, 2010, 05:41:05 pm »

Now we just have to find volunteers.
Logged

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: The MTG Club
« Reply #261 on: April 05, 2010, 06:39:02 pm »

Don't the cards all have ID numbers on them? It seems it would be rather simple to use a random number generator to create the boosters.(Though the starter decks would obviously have to be at least partially hand-made) Or are you using some more complex system of selecting the cards?
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Lordinquisitor

  • Bay Watcher
  • Innocence proves nothing.
    • View Profile
Re: The MTG Club
« Reply #262 on: April 05, 2010, 06:47:17 pm »

Well, it get`s a bit more tricky with customized boosters. E.g only two colours etc. Yet should be easy enough. ;)

We should find someone who can write an automated script.
Logged

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: The MTG Club
« Reply #263 on: April 05, 2010, 07:21:32 pm »

I could write it in pretty quick, the only part that would take a long time would be entering in a list of all the cards and their colors.

Edit: After checking gatherer, I could almost use it to generate the data for me... but the "multiverseID" it uses skips a whole lot of numbers. Is there another, similar site anywhere?
« Last Edit: April 05, 2010, 07:34:21 pm by dragnar »
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Lordinquisitor

  • Bay Watcher
  • Innocence proves nothing.
    • View Profile
Re: The MTG Club
« Reply #264 on: April 05, 2010, 07:28:40 pm »

Yeah, too bad.
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: The MTG Club
« Reply #265 on: April 05, 2010, 07:45:20 pm »

Alright, I'm gonna spill it.

Spoiler: starter deck layout (click to show/hide)
I gather these by mashing the 'random card' feature on Gatherer. When I come across a card of a appropriate color I take note of the rarity. If the card is common or uncommon I roll my trusty 6 sided die. The number of commons I add is determined by the numbers 1-4(5 and 6 I re-roll). The number of uncommons I add is 1-3=1 4-6=2. Rares and mythics I just add one. Special cards are counted as commons because I'd rather not fuss about how powerful the card is.
 The first 40 cards are anything of the appropriate color or two that are not lands, those go above the 20.The parenthesis are used if the starter deck has two colors.

([color A] ,[color B] ,[both colors] ,nil )

The cards are recorded and sorted by color, then added into the appropriate brackets, represented by their appropriate initial. nil represents colorless cards.
 This serves to determine how many basic lands to add. But more on that later.


All non-basic lands are added into the second pool. After the 40 above are assembled I use the following equation to determine how many basic lands to add here.
 ([number of land card slots] / ([card type A] / ([card type A] + [card type B]))) X [number of land card slots]


Sideboard cards are simply added one at a time, nothing terribly complex.

Spoiler: Booster layout (click to show/hide)
Here I do the same mashing the random button thing unless the person is requesting from a specific block/expansion. Then I use another method involving the advanced search and random.org.
 The number on the left is the maximum cards, to the right of that is the number of uncommons and rares remaining, I use this so that I know when to stop searching for commons if I ever get those all before the others.
 There is a maximum of 4 uncommons and two rares. The first rare to appear is guaranteed, the second however has a 1/2 chance of being added, if that roll fails the booster may not receive the second rare. If the second rare is added, then only 9 commons are possible. If 10 commons are added before a second rare appears it may not be added.
 A maximum of two colorless cards are allowed in boosters with a specific color that is not colorless. The first rare cannot be a colorless, however the second can.(again, unless the booster is colorless)


(random number)/25 + 1[unless # is a multiple of 25]

When assembling a booster that has a specific block or expansion, I use the advanced feature in combination with random.org.
 The equation above is used to determine what page to go to.


Mega packs are simply 60 cards, nothing too terribly complex going on.

Random decks bought with points are the same as starter decks but without the land section, 60 cards instead of 40, and no need to record the results to determine basic lands.

Rare packs and mythic rares are incredibly simple, just 5 cards or 1 respectively.
Logged

quinnr

  • Bay Watcher
    • View Profile
Re: The MTG Club
« Reply #266 on: April 05, 2010, 07:52:52 pm »

I will probably be playing this soon..I played MTG in RL a few times with a friend (also a first timer). Until I lost my deck. At least I can't lose my deck online :D
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: The MTG Club
« Reply #267 on: April 05, 2010, 07:54:35 pm »

I'm beginning to think one hamachi server isn't going to be enough.
Logged

quinnr

  • Bay Watcher
    • View Profile
Re: The MTG Club
« Reply #268 on: April 05, 2010, 08:03:29 pm »

Why, how many players is it limited to?
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: The MTG Club
« Reply #269 on: April 05, 2010, 08:07:16 pm »

Why, how many players is it limited to?
I really don't know, but people were complaining about not being able to connect to the old server, and we only had a few duplicates and inactives.
Logged
Pages: 1 ... 16 17 [18] 19 20 ... 29