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Author Topic: [REQ] Metal mechanism reactions  (Read 980 times)

Kaelem Gaen

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[REQ] Metal mechanism reactions
« on: February 03, 2010, 11:19:56 am »

Is it possible to make a reaction so you can make mechanisms out of magma safe metal (like an iron cog?)

if so how, or point me to a mod that adds that.   I rarely find bauxite when I get magma and some how every civ I belong to when I GET magma doesn't have access to bauxite.

sunshaker

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Re: [REQ] Metal mechanism reactions
« Reply #1 on: February 03, 2010, 11:23:33 am »

I'll give you the two magma safe ones I have, you can modify these with the other magma metals (you can find a list of them in the DFwiki).

Code: [Select]
[REACTION:MECHANISM_IRON]
[NAME:cast iron mechanisms]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:IRON]
[PRODUCT:100:1:TRAPPARTS:NO_SUBTYPE:METAL:IRON]
[FUEL]

[REACTION:MECHANISMS_STEEL]
[NAME:cast steel mechanisms]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:STEEL]
[PRODUCT:100:1:TRAPPARTS:NO_SUBTYPE:METAL:STEEL]
[FUEL]
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Kaelem Gaen

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Re: [REQ] Metal mechanism reactions
« Reply #2 on: February 03, 2010, 11:26:16 am »

Thanks!

Probably a silly question, but a) Do I need to make a new world? and b) I just append these to the tail-end of the Reaction_standard.txt?

sunshaker

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Re: [REQ] Metal mechanism reactions
« Reply #3 on: February 03, 2010, 11:53:28 am »

You can add them to reaction_standard.txt or create a new file with a similar header and name.

You will need to generate a new world if you wish to use the reactions as they are written. If you want to use them to save an existing fort you can modify an existing reaction (say the one for Rose Gold) to have the same reagent and product lines but the Rose Gold name line.
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LegoLord

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Re: [REQ] Metal mechanism reactions
« Reply #4 on: February 03, 2010, 09:58:33 pm »

You can ditch the whole reaction and regen process just by adding [ANY_USE] to iron.  Lets you make mechanisms at the forge from, although a mechanic still does the job.  the job order would be under iron trap components.
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Kaelem Gaen

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Re: [REQ] Metal mechanism reactions
« Reply #5 on: February 06, 2010, 01:46:19 am »

What else does [ANY_USE] enable?   I sense I might end up cooking an *IRON ROAST*  as funny as that sounds I don't think dwarves are yet Metalovores

eerr

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Re: [REQ] Metal mechanism reactions
« Reply #6 on: February 06, 2010, 02:03:08 am »

Anything you can make out of adamantium. Which does not include food.

Iron clothing will be interesting though.
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Kaelem Gaen

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Re: [REQ] Metal mechanism reactions
« Reply #7 on: February 06, 2010, 02:10:05 am »

Actually from what I read on the wiki you'd need to be able to extract strands from the iron, so the option for iron clothes would be there but you can't make it unless you add the [THREAD_METAL:<metal>:<percentage>] token to iron.    Hmmm....