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Author Topic: Star Ruler: Thats no Moon!  (Read 175052 times)

forsaken1111

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Re: Star Ruler: Thats no Moon!
« Reply #675 on: July 01, 2011, 06:17:33 pm »

It should automatically refuel by default settings, yes.
Thanks, that's much easier to design for then and means I can toss on an extra laser.
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Felius

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Re: Star Ruler: Thats no Moon!
« Reply #676 on: July 01, 2011, 06:20:02 pm »

Take care though, because if it gets boarded it will start pounding your planet. It specially sucks when it can actually destroy your colony in a few seconds, before you destroy it (artillery is specially bad at that)
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Orb

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Re: Star Ruler: Thats no Moon!
« Reply #677 on: July 01, 2011, 07:33:34 pm »

I am quite certain this isn't true.

For either one of two reasons.

One) You require a fuel depot on the planet, which might be why my stations died due to lack of fuel.

Two) More likely, you need a space based tanker. You thought it was the planet refueling, but you just didn't notice your tanker automatically doing it for you.


In cases of design. An anti-matter + ram scoop is more efficient than solar cells space wise, depending on your tech. If you aren't using lasers or any energy based weapons, it might be simpler to just use solar panels, since they aren't explosive.
« Last Edit: July 01, 2011, 08:33:38 pm by Orb »
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forsaken1111

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Re: Star Ruler: Thats no Moon!
« Reply #678 on: July 01, 2011, 07:38:38 pm »

I am quite certain this isn't true.
You're certain what isn't true? The answer from one of the guys who made the game?
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Firgof Umbra

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Re: Star Ruler: Thats no Moon!
« Reply #679 on: July 01, 2011, 07:40:18 pm »

Space Ports generate a small amount of fuel and are available on nearly all planets as part of the Governor scripts.  Obviously for custom-built planets this does not necessarily hold true in the majority of cases.
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Orb

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Re: Star Ruler: Thats no Moon!
« Reply #680 on: July 01, 2011, 08:01:04 pm »

I am quite certain this isn't true.
You're certain what isn't true? The answer from one of the guys who made the game?

Oh, ha. Sorry about that. I didn't even look closely at the names.

Alright. I probably just built too many stations, and overwhelmed the space ports. Anyway, really love the game.

Also, Firgof, I made a post a few pages back explaining some bugs I found. You may want to take a look at it.
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forsaken1111

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Re: Star Ruler: Thats no Moon!
« Reply #681 on: July 01, 2011, 09:11:04 pm »

Can someone explain how carriers work? I told a carrier to attack a planet and it launched its fighters but then when they ran out of ammo it never recovered them to rearm them. And yes, it had plenty of ammo left.
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Orb

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Re: Star Ruler: Thats no Moon!
« Reply #682 on: July 01, 2011, 09:28:11 pm »

Can someone explain how carriers work? I told a carrier to attack a planet and it launched its fighters but then when they ran out of ammo it never recovered them to rearm them. And yes, it had plenty of ammo left.

Hmm. Well, if you read my AI settings for my harvester, if you check the fetching options for what fuel would be, essentially, it should work then.

You can also always have your carrier actively supply ammo to everybody, but that will not just be your fighters, and may distract it in combat. It may even go to other systems by itself. "Automation ---> Supply Ammo to ships under X ammo %".

Of course, this wasn't tested in combat. Issuing combat, even without any ammo, might take priority. If so, just manually dock your fighters and launch them. Give them a larger ammo cache so your don't have to do this every few minutes.

Or you could use laser weapons.
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forsaken1111

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Re: Star Ruler: Thats no Moon!
« Reply #683 on: July 01, 2011, 10:02:44 pm »

I was just using the default carrier/fighter designs. I'll try energy weaponry.
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forsaken1111

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Re: Star Ruler: Thats no Moon!
« Reply #684 on: July 02, 2011, 10:52:21 am »

So I ran into an interesting situation, and I have to ask: Is there any way to build a ringworld in a system other than having a planet there? I found no ship system which could take material from the empire bank, which seems a strange oversight. Is it possible to build a ship large enough to contain all of the materials to build a ringworld? You can't use a station because there is no way (as far as I know) to move a station.

The situation: Small map (25 stars) starting with advanced technology, 1vs1 with me and a friend. About 2 hours in, all planets have been destroyed and the only thing left are three heavily defended ringworlds and a few size 1,000,000 ships. We have no way to expand at that point. I've already mined out every asteroid in the galaxy with jump-capable autominers which refine and export the metals as they mine and run on buzzard ramscoops with zero net fuel consumption so they can go forever. I have several trillion metal in the bank. I found out that mines on a ringworld somehow continue to generate metal even though there is no ore... bug?

In fact mines on planets will still make metal long after the ore is gone too, which makes me wonder what ore is actually there for.

I'm going to go test it out and see if you can make a ship that large. Even if you can, filling it will be a pain because you can't pull stuff from the bank on a ship or station.
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forsaken1111

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Re: Star Ruler: Thats no Moon!
« Reply #685 on: July 02, 2011, 11:52:41 am »

Better question: Is there any way at all to automate haulers to trade between systems? Especially with a jump drive?

Edit: Hokay, it IS possible but transferring resources to a construction ship in another system is a royal pain in the ass. I found no way to automate hauler ships so what I did was build a metric fuckton of size 5000 ships and scuttle them at the construction ship and it used their materials to build the ringworld.

We really need better automation orders for ships though, like the ability to have freighters consider targets outside of their system for trade.

Another possibility would be to have the construction ship build the ringworld to 99% in the system with your other ringworld and use haulers to transfer the material as normal (which works fine so long as the ship is in the system) and then pause it and move it out to the final destination and do the last transfer bits manually.

I did eventually build a ringworld sans planet though. Yay!
« Last Edit: July 02, 2011, 12:23:50 pm by forsaken1111 »
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Orb

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Re: Star Ruler: Thats no Moon!
« Reply #686 on: July 02, 2011, 01:15:43 pm »

Quote
I found out that mines on a ringworld somehow continue to generate metal even though there is no ore... bug?

Once the ore runs out, metal refineries run at a reduced rate. Something like 25% to 50%.

Quote
Even if you can, filling it will be a pain because you can't pull stuff from the bank on a ship or station.

Did you try building an export dock? Not sure if it work both ways, you'll probably have to mess with the automation orders. I'll look into building mobile construction ships in a bit.

Nope, I was wrong. Be nice if there was some sort of "import dock".
« Last Edit: July 02, 2011, 01:56:16 pm by Orb »
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Felius

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Re: Star Ruler: Thats no Moon!
« Reply #687 on: July 03, 2011, 01:32:57 pm »

The devs said it was an intentional absence. They find that a import dock would break the balance. You have some options on the ring world building. You can use carriers to carry stations (with quantum compressors, you can even have the carriers smaller than the station. With recursive compression (carry a carrier that carries another carrier...) this can get ridiculous even. I've heard in the forums about a guy who carried a huge station with a scale 10 carrier. Also, with tech enough to build a ring world, it's not that hard to move the planet to the system, just put a thruster on it, and let it go.
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forsaken1111

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Re: Star Ruler: Thats no Moon!
« Reply #688 on: July 03, 2011, 01:54:40 pm »

The devs said it was an intentional absence. They find that a import dock would break the balance. You have some options on the ring world building. You can use carriers to carry stations (with quantum compressors, you can even have the carriers smaller than the station. With recursive compression (carry a carrier that carries another carrier...) this can get ridiculous even. I've heard in the forums about a guy who carried a huge station with a scale 10 carrier. Also, with tech enough to build a ring world, it's not that hard to move the planet to the system, just put a thruster on it, and let it go.
The situation I was faced with had no planets left, that was the point. We need some way other than MOVING A PLANET to get resources from one place to another. Just the ability to have haulers automatically run resources between systems would be useful.
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LoSboccacc

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Re: Star Ruler: Thats no Moon!
« Reply #689 on: July 03, 2011, 04:41:15 pm »

ok, I managed to survive after the initial wave of attacks and now I'm fighting the AI on their system..

I've a bit of tech advantage, so the situation is not to bad but.. It seems my cruisers and other crafts won't attack planets, even if the AI setting say so.

What I'm missing here? My torpedo bombers attack just fine but are to small to actually pack a good punch. Any suggestion on where else to look? maybe not all weapons can attack planets?
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