Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 19 20 [21] 22 23 ... 54

Author Topic: Star Ruler: Thats no Moon!  (Read 175173 times)

Firgof Umbra

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #300 on: September 25, 2010, 01:39:01 pm »

Could I have a copy of your log.txt?

Also, if you're on Win7/Vista and haven't done so recently, I would recommend grabbing the latest updates for your OS as this has resolved I believe this specific problem in the past.

The demo doesn't crash, hang, or have other problems on our machines so we need y'all's minidumps and logs to debug the game.
Logged

Gara-nis

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #301 on: September 25, 2010, 01:40:10 pm »

Code: [Select]
Logical CPUs: 4
Loading config.cfg...
Initializing Engine...
Processor speed: 3.554GHz
Star Ruler build: 1.0.1.2 DEMO

I'm on winxp SP3. Also using the latest nvidia drivers.
« Last Edit: September 25, 2010, 01:43:37 pm by Gara-nis »
Logged

Astral

  • Bay Watcher
  • [ENTER_TENTACLES:RIBCAGE]
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #302 on: September 25, 2010, 01:43:40 pm »

Please upload your minidumps on our forums so we have the opportunity to diagnose your problem if possible.

Also, if you can provide a save where the game crashes reliably after the game is loaded from that save, that would be absolutely wonderful as we could 'walk through' the crash.

I'll set the autosave to every ten minutes or so. How/where would I find the minidump? And where's the Log.txt file located at (in general; I downloaded from Impulse.)
Logged
What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Gara-nis

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #303 on: September 25, 2010, 01:44:45 pm »

Update:

new log:
Spoiler (click to show/hide)
Logged

Firgof Umbra

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #304 on: September 25, 2010, 01:45:55 pm »

Gara-Nis:
Well I wasn't expecting much from the normal run-through but I guess it's not going to be nice and tell me the problem.  Let's try something more thorough. 
(Edit: It seems you've already figured out how to turn on Verbose :p)
If you're playing the demo through Steam:
* Right click on the demo, do Set Launch Options and put in it: -verbose
* Click OK and run the demo.

If you're not playing the demo through Steam:
* Right click on the game's executable and do Create Shortcut
* Open the properties dialog box on the new shortcut and in the Target box add -verbose to the end of the link
(It should look something like "X:\Program Files\Star Ruler\StarRuler.exe" -verbose)
* Click OK and run the game through the shortcut.

Please post the log when you've done that.  If that doesn't reveal any information then your graphics card is encountering some sort of internal error and the game doesn't have any idea anything wrong is happening.  We'll still attempt to diagnose but at that point unfortunately we won't have any more information with which to find the source of your issue.


Edit:  I don't see much wrong from the log but I may not be on the latest nVidia drivers on my rig.  I'm running a 9800 GSO fatal1ty edition over here and I think I last updated in August.  I'll update to the latest drivers and see if I can confirm your issue.  If I can, it's unfortunately a driver problem; if I can't then unfortunately we're back to Square One.

Astral
The minidump should be accessible through the User Files link in the game's main directory; it will be called (name-date-time).mdmp.  I believe for Impulse the game will be downloaded to the folder Indie Games in Program Files ( I could be mistaken, of course. )
« Last Edit: September 25, 2010, 01:48:12 pm by Firgof Umbra »
Logged

Astral

  • Bay Watcher
  • [ENTER_TENTACLES:RIBCAGE]
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #305 on: September 25, 2010, 01:48:30 pm »

My Log.txt; has some issues at the end. The minidump didn't show up despite the crash, however.

Spoiler (click to show/hide)
Logged
What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Firgof Umbra

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #306 on: September 25, 2010, 01:52:16 pm »

Astral: Yeah, those are out-of-bounds errors caused by threading in 1.0.1.2's planet window.  It's been resolved in the internal build that should be coming out soon; sorry about that.
Logged

Astral

  • Bay Watcher
  • [ENTER_TENTACLES:RIBCAGE]
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #307 on: September 25, 2010, 02:03:58 pm »

It's a work in progress, really unique game for the asking price and the epic scale of it. Not a problem  :D
Logged
What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #308 on: September 25, 2010, 02:20:23 pm »

It's a work in progress, really unique game for the asking price and the epic scale of it. Not a problem  :D
that sounds a lot like DF :D
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

de5me7

  • Bay Watcher
  • urban spaceman
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #309 on: September 25, 2010, 03:10:22 pm »

had another crack at this game (too much stalker), just updated to latest patch

played an hour, actually found some enemies, sent an invasion fleet of 10 dreadnaughts (some custom designed with lasers but essentially deads) they flew into the frikken plant and came out of the other side, for then 7 of them to get boshed by what i assume was the planetary cannon.

Whats a normal size invasion fleet in this game?

also if you tell colonisers to colonise a star they fly into it then continually bump into it for a while before selecting a planet
Logged
I haven't been able to get any vomit this release. Not any I can pick up, at any rate.
Swans, too. Swans are complete bastards.

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #310 on: September 26, 2010, 09:25:07 am »

had another crack at this game (too much stalker), just updated to latest patch

played an hour, actually found some enemies, sent an invasion fleet of 10 dreadnaughts (some custom designed with lasers but essentially deads) they flew into the frikken plant and came out of the other side, for then 7 of them to get boshed by what i assume was the planetary cannon.

Whats a normal size invasion fleet in this game?

also if you tell colonisers to colonise a star they fly into it then continually bump into it for a while before selecting a planet

I usually have about 30-50 ships in an invasion fleet. The smaller ships (size 10 and below) generally get 1 shotted by planetary cannons, so you need quite a few ships to take down the cannon. That, or a few really big ships with heavy armor.(size 100 and above)

Also, don't tell colony ships to colonize a system. Just right click on the system and use "auto-colonize system". Any idle colony ships will automatically start going to colonize any available planets.
Logged
Lol scratch that I'm building a marijuana factory.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Star Ruler: Thats no Moon!
« Reply #311 on: September 26, 2010, 10:30:05 am »

I guess I just enjoy overkill, because I always send hundreds of ships.
Logged

de5me7

  • Bay Watcher
  • urban spaceman
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #312 on: September 26, 2010, 01:12:29 pm »

advice taken, ive built several hundred size 18 ships fully decked out with weapons armour sheilds computer core and antimatter power.

This game is pretty epic, and pretty viral. Hundreds of the blighters decend on a system and consume all in sight.

I assume theres still alot of dev to be done on the ai as so far its not retailated and its standard defence fleet is 1 capitalship + 2-4 dreads or cruisers. They have little no chance vs my 80-200 monitors.

ive started constructing planet size ships too now.

Is there anylimit on the number of ships you can build? Presumably you must run out of raw mass at some point if your building things as big as planets.

edit: also does the multiplayer work? If so we should get some conflict going.
Logged
I haven't been able to get any vomit this release. Not any I can pick up, at any rate.
Swans, too. Swans are complete bastards.

Paul

  • Bay Watcher
  • Polite discourse with a dash of insanity.
    • View Profile
    • Need an affordable website? I can help.
Re: Star Ruler: Thats no Moon!
« Reply #313 on: September 26, 2010, 02:24:20 pm »

Theres no limit. The game scales pretty ridiculously. You can build ships larger than your entire galaxy.
Logged
Do you like Science Fiction? I'm writing the Weaveborn Saga over on Royal Road and my website. Link

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #314 on: September 26, 2010, 02:30:52 pm »

and if you do make them that big, even flak cannons become Uberpowered because the weapons scale too.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
Pages: 1 ... 19 20 [21] 22 23 ... 54