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Author Topic: Star Ruler: Thats no Moon!  (Read 175085 times)

zchris13

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Re: Star Ruler: Thats no Moon!
« Reply #120 on: April 07, 2010, 07:56:21 pm »

hmm... Quantum... tasty.
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alfie275

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Re: Star Ruler: Thats no Moon!
« Reply #121 on: April 07, 2010, 11:15:22 pm »

I was wondering, will we have hangar modules? This other game, aurora, had hangars and you could make carriers with lots of little ships that can come out and swarm the enemy.
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Firgof Umbra

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Re: Star Ruler: Thats no Moon!
« Reply #122 on: April 07, 2010, 11:44:44 pm »

Quote
I was wondering, will we have hangar modules?
Yep.  They're called Ship Bays in Star Ruler.

When a ship equipped with a Ship Bay comes under fire (or, in fact, when the system it is in comes under attack) it immediately deploys its docked ships to defend against aggressors.  This allows for carrier-like behaviors.

Ships that dock with the carrier-like ship/station will draw from the mother ship's ammo/fuel caches thus ensuring that maintenance of supplies is part of that gameplay strategy.

Granted, there are also means to protect ships against swarms of smaller ships: Flak Turrets.

We'll also have a distinction between lots of tiny independent ships and ships which act as a unit (like fighter wings).  Those bundled ships are called Swarms.  Swarms may be docked with ships containing a Ship Bay as other ships do and are far more cost-effective to build on-carrier with a Construction Bay. :)
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Journier

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Re: Star Ruler: Thats no Moon!
« Reply #123 on: April 08, 2010, 03:43:14 pm »

I was wondering, will we have hangar modules? This other game, aurora, had hangars and you could make carriers with lots of little ships that can come out and swarm the enemy.

they didnt have to be little ships either.

you could create  a mobile giant ship dock and allow huge ships to dock inside of it for R + R.
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zchris13

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Re: Star Ruler: Thats no Moon!
« Reply #124 on: April 08, 2010, 05:04:23 pm »

Really need that new engine swapped out fast? Take it to the drydock, easier than taking your ship apart from the inside.  (please make this possible)
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head

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Re: Star Ruler: Thats no Moon!
« Reply #125 on: April 08, 2010, 05:17:52 pm »

Quote
I was wondering, will we have hangar modules?
Yep.  They're called Ship Bays in Star Ruler.

When a ship equipped with a Ship Bay comes under fire (or, in fact, when the system it is in comes under attack) it immediately deploys its docked ships to defend against aggressors.  This allows for carrier-like behaviors.

Ships that dock with the carrier-like ship/station will draw from the mother ship's ammo/fuel caches thus ensuring that maintenance of supplies is part of that gameplay strategy.

Granted, there are also means to protect ships against swarms of smaller ships: Flak Turrets.

We'll also have a distinction between lots of tiny independent ships and ships which act as a unit (like fighter wings).  Those bundled ships are called Swarms.  Swarms may be docked with ships containing a Ship Bay as other ships do and are far more cost-effective to build on-carrier with a Construction Bay. :)

Now gimme a beta invite.
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QuakeIV

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Re: Star Ruler: Thats no Moon!
« Reply #126 on: April 09, 2010, 01:19:00 pm »

I swear though, this game is so awesome.

So your basically saying there arent really preset ship classes, you can just sorta glue modules together in a working configuration and its behavior is based off of those modules?
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Firgof Umbra

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Re: Star Ruler: Thats no Moon!
« Reply #127 on: April 09, 2010, 03:48:20 pm »

Quote
So your basically saying there arent really preset ship classes, you can just sorta glue modules together in a working configuration and its behavior is based off of those modules?
You've got the idea.  You take subsystems from a list of subsystems and scale them up or down, move them around in the layout editor, and link subsystems together (coolant systems, dedicated computer cores, and et cetera).  We are also working on allowing you to manually specify the default behavior of your ship as well.  With luck you'll also be able to specify whether weapons are mounted on the spine or as swiveling turrets

I should specify that designing your ship doesn't work like, say, GalCiv 2 (we can't do that sort of ship design system due to the scale and nature of the game).  We do show what sort of weapon is firing, what subsystem was destroyed, and et cetera but no actual model changes occur when you design your ships (except when it comes to the scale of the ship and if it has certain subsystems; such as Colonization subsystem).   We'll have a method to customize what model the ship is using so that custom mod content can be immediately utilized.

Given enough time and thought, a 3d Model could be made for every sort of major configuration to a ship and loaded into the game.  We lack the personnel and finances to do this before release however. :(
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QuakeIV

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Re: Star Ruler: Thats no Moon!
« Reply #128 on: April 09, 2010, 06:17:23 pm »

You could try something like spore did, i think that would work well in this case.
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Zorgn

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Re: Star Ruler: Thats no Moon!
« Reply #129 on: April 09, 2010, 07:14:42 pm »

If you're properly prepared, can you go all space gypsy? Strap engines to your industry, load up your population, and forsake planets until it's time to descend like locusts and strip mine another world?
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Firgof Umbra

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Re: Star Ruler: Thats no Moon!
« Reply #130 on: April 09, 2010, 08:40:19 pm »

Quote
You could try something like spore did, i think that would work well in this case.
That system wouldn't work very well with Star Ruler; it's complexities would essentially force us to cap the number of ships which can be in the game and so forth.  Ships in Star Ruler are already very complex and complicated sets of data; adding another vast layer of complexity on top of that already complex system would slow the game down enormously principally because we let the players build as many ships as they would like.

Not that there's anything wrong with the system itself; it just wouldn't play nice with the engine (specifically in the context of this game) is all.  Sorry! D:

Quote
If you're properly prepared, can you go all space gypsy? Strap engines to your industry, load up your population, and forsake planets until it's time to descend like locusts and strip mine another world?
Well, there is one major problem in the current build of the game with that:  Workers cannot be put onto ships.  That will likely change in the coming months and if that feature doesn't see 1.0 it'll be up shortly thereafter.

As a footnote:  We intend to keep adding on to Star Ruler for a long time.  The game will come out with very few bugs from what we're seeing from our beta testers so we hope to concentrate on fulfilling requests on the game and exposing things to the community to mod from Day-0 onward. 

We would love to release Star Ruler with a list of features far exceeding what we're able to offer at the moment (**everything I've listed will be in, but we have a -lot- of features that weren't going to make it by June/July that we're keeping 'on the back-burner') as we simply lack the time, the team, and the money to do those features properly without 'rushing them in' at the last moment.
« Last Edit: April 09, 2010, 11:33:42 pm by Firgof Umbra »
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Monkeyvich

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Re: Star Ruler: Thats no Moon!
« Reply #131 on: April 10, 2010, 06:44:13 pm »

Quote
We would love to release Star Ruler with a list of features far exceeding what we're able to offer at the moment (**everything I've listed will be in, but we have a -lot- of features that weren't going to make it by June/July that we're keeping 'on the back-burner') as we simply lack the time, the team, and the money to do those features properly without 'rushing them in' at the last moment.

I think everyone who has read about what happened to 3D Realms will immediately understand.  ;)
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Firgof Umbra

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Re: Star Ruler: Thats no Moon!
« Reply #132 on: April 16, 2010, 11:34:52 pm »

The game is coming along well; we've just about got the full part of the new research system in and two new tracks from our composer; our ship textures recently got a big upgrade (unfortunately not shown in the first teaser we're showing) to their specular maps so they look better than ever.  New ship models are on the way and promise to add more spice to the visual flavor of the game.

And, despite numerous problems and delays, we're in final preparations to release our Gameplay teaser very, very soon.  There were some issues with quality loss and stuttery performance from our capture software so this first teaser won't be in HD and won't show off parts of the game such as interaction (our cursor gets flipped and disjointed from the where it's supposed to be on the actual screen for some reason -- we're working on finding a solution D:) but we're working hard to get the next one to be HD.
« Last Edit: April 16, 2010, 11:38:32 pm by Firgof Umbra »
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QuakeIV

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Re: Star Ruler: Thats no Moon!
« Reply #133 on: April 17, 2010, 12:09:06 pm »

Cool, cool.
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Dohon

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Re: Star Ruler: Thats no Moon!
« Reply #134 on: April 18, 2010, 03:55:57 am »

I'm looking forward to the gameplay footage. I have a "4X" itch that I desperately need to scratch. :)
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