So ships can't be ordered to move in three dimensions then?
Are the different objects in space placed in three dimensions or are they on a flat plane?
You said that weapons have arc based on where you place them on the hull, will they have cool little animated turrets? Not really a big thing, but they're always fun.
Can ships break apart and if so will the individual parts still retain some function until they are destroyed / degrade?
How do you target individual parts of a ship, and how are hits determined? Do you use a number generator? Hit detection? I've been thinking about this because I've been playing Sword of the Stars lately and the targetting system in that is pretty cool and intuitive. You just click on the exact location on the enemy hull that you want your ships to center their weapons' cones of fire on. And you can give them standing combat orders to face front towards the target, broadside, or just order them to face a specific direction.
If you're using Newtonian physics, does that mean ships have to spin around to change direction or that we have to design them with equal sized engines on all sides? Graphically, is this represented realistically? I mean, do ships constantly have their engines firing while moving or do they stop once they get up to speed? While we're on that subject, do ship then only need to use fuel while changing speed and direction? Also, is there FTL travel that negates allot of this over long distances?
What's the scale like for this game? I mean, ships versus planets versus stars versus Dyson Spheres etc. Are they represented in a realistic scale?
Will there be bizarre non-aligned entities (again like Sword of the Stars)?
What sorts of weapons are you considering having? Are they all turret based or will it be possible to create things like spinal mounted gigantic beam weapons?
Sorry for bombarding you from orbit with all these questions, but I'm just really interested.
Is the galaxy contiguous or is it segregated into sections such as certain areas around stellar objects, or stellar systems?