is there a good primer on Star Ruler tactics?
ive browsed to blind mellon forums abit for a few ideas.
generally i work as follows:
fill remaining slots on home world with space ports and shipyards
research 2 economics then 1 general science, then propulsion (generally i bring most htings available up by 1 or 2 within the first 20mins but focus more on economics and gen sci than anything else in research).
Launch about 5-8 colony ships
build a mix of balanced worlds, a couple of shipyard worlds, a couple of metal, and at least one economics and one adv part worlds.
build some haulers, send out scouts.
Design or load a design for a size 20 ship with plate armour flak and rail guns. Turn out about 5 of em. By this time i usually launch another bout of colonisation, another 8 worlds maybe. Also by this time i tend to be at around economics and gen sci 5 or 6, and start researching links to other fields. I then start building, as research allows, size 50 combat ships with shields, rail,flak,tropedo,boardingprty and about 0.13accelleration, and size 2-5 boarding prty ships/rail for mass production.
I do build arty stations but ive never checked to see how effective they are. I might try putting boarding party (i love boarding) on stations too. Once i have about 12-20 reasonably well developed planets and a decent fleet, i expand at a pretty consistent rate.