I'm a newb here, but I read this thread(27 pages.) and want to give my review of the game.
Overall, I love it. The graphics may be sub-par at best but it fits the bill. In addition, full physics are implemented which give it a nice feel. However, the UI is complicated for me to grasp, and to be honest I have no idea half the time what my resources are. But, I find this game a nice refresh from the 2005- RTS's I've been playing, and well worth the 25$. Heck, I play it more than Sins of a Solar Empire. So overall a 9.8, even though I know my opinion doesn't really weigh in.
Some things I find interesting and/or annoying.
*My ships disappear. I had a nice fleet of Troll-class battlecruisers and a Duex-class Flagship, when all of a sudden half disappeared.
*Is there something I should know about heavy ships? I launched a planet-size carrier full to the brim with fighters, bombers, and scouts, but en route to the enemy world it stopped, and turned white. And than the armor started to go down and it eventually exploded, ejecting 2/5 of them, which in my urgency launched, but they too became this dreaded white color and asploded. Did it run out of fuel? Power? Or did the other empire develop psychological weapons to induce a Arnold Benidict scenario.
*Why the turning around? It gets annoying having a fighter decided it's so pro it needs to fly backwards 70 lightyears.
*And finally, how do modules affect the model? On the Duex-class flagship I covered it in plate armor, and it was the size of a Huge Planet and gave me a
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/ \ shape. I see other ships that look like flying saratoga classes, does this require not equipping armor at all?