Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7

Author Topic: DnD 3.5: Take to the Skies! (too many recruits!)  (Read 8648 times)

Karik

  • Bay Watcher
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #75 on: February 07, 2010, 11:31:10 am »

I am expecting it can carry a fair bit, as long as you aren't bringing aboard a unit of war elephants we should be set :P

If you are wondering about horses...I suspect the ship could manage at least one, so ya
Logged

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #76 on: February 08, 2010, 03:24:46 pm »

Yeah, the ship could handle a horse or two, but that would be cutting back on the profit margin of your more mercantile travelers.

So my play just had another rehearsal scheduled or this afternoon, so it's going to take me into the wee hours to get back to work on this.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Karik

  • Bay Watcher
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #77 on: February 08, 2010, 03:38:54 pm »

Hurryz up, I have artificer stuffs I wanna talk to you about Q.Q
Logged

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #78 on: February 09, 2010, 12:39:43 am »

I know I said I'd put something up tonight, but I iz tired and is writing really slow and wants to go to sleep noa.  Plz forgives.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Karik

  • Bay Watcher
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #79 on: February 09, 2010, 12:17:37 pm »

Char sheet is done, pending approval on stuff I made up (edited Artificer for setting and added a feat that I thought worked with my char :))

I also bought ship supplies, but if we don't need to do that then I will take the money back and buy some scrap parts Desten just NEEDS lol.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #80 on: February 10, 2010, 09:20:37 pm »

Is there going to be a post here when the new thread is opened?
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Karik

  • Bay Watcher
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #81 on: February 10, 2010, 10:12:11 pm »

Not sure, he hasn't been on AIM so hopefully he will post something tonight or tomorrow at the latest.
Logged

mission0

  • Bay Watcher
  • He is on a mission!
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #82 on: February 13, 2010, 03:02:33 pm »

Hmm not much has happened here it seems.
Logged
Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

Karik

  • Bay Watcher
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #83 on: February 13, 2010, 03:04:53 pm »

No :(, I started my own game if you want to check it out, two spots still open, I am on AIM if you have questions about the campaign.
Logged

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #84 on: February 17, 2010, 10:31:20 am »

If anyone wished ill on me for going awol, then rest assured that your prayers were answered in full.  Btw, if anyone is interested, then after I reformat my hard drive and retype up my campaign notes, I could still host this.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Karik

  • Bay Watcher
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #85 on: February 17, 2010, 10:45:16 am »

Holy crap it lives.

I am still up for playing, so just let me know when/if you get this going again.
Logged

mission0

  • Bay Watcher
  • He is on a mission!
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #86 on: February 17, 2010, 03:37:15 pm »

Didn't wish ill, more curious as to the sudden disappearance.
Logged
Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #87 on: February 17, 2010, 05:39:40 pm »

I'd still like to be in; I really like your setting.
Logged
All generalizations are false....including this one.

RAM

  • Bay Watcher
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #88 on: February 17, 2010, 09:10:22 pm »

Aye, the setting sounds fun and I have never tried this class before, so that would be interesting too.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: DnD 3.5: Take to the Skies! (too many recruits!)
« Reply #89 on: February 18, 2010, 08:34:14 am »

Yeah, I was happy when I noticed this was on the first page.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]
Pages: 1 ... 4 5 [6] 7