(The Descovery Channel's I Love the Whole World lyrics)
"It never gets old, huh?"
"nope"
"It kinda makes you wanna... break into song?"
"Yupp"
I love the mountains
I love the clear blue sky
I love big bridges
I love when great whites fly
I love the whole world
And all it's sights and sounds
Boomdeyada, Boomdeyada, Boomdeyada, Boomdeyada
I love the ocean
I love real dirty things
I love to go fast
I love Egyptian kings
I love the whole world
And all it's craziness
Boomdeyada, Boomdeyada, Boomdeyada, Boomdeyada
I love tornadoes
I love arachnids
I love hot magma
I love the giant squids
I love the whole world
It's such a brilliant place
Boomdeyada, Boomdeyada, Boomdeyada, Boomdeyada
Boomdeyada, Boomdeyada, Boomdeyada, Boomdeyada
Boomdeyada, Boomdeyada, Boomdeyada, Boomdeyada
I post that because, for one, reading it in a Dwarf fortress mindset gives
"I love when great whites fly"
a whole new meaning.
, but also all but two things in that song are in Dwarf Fortress, showing how close it is to a
real world. As it was the world, not the game that hooked me.
When I first played DF I generated a new world and sat in awe as my crappy computer chugged away at carving mountains planting the seeds of forests and fortresses, this was on a crappy computer and back when the world gen look longer, so it did take a while but I just sat there and watched it as it *slowly* built my playground from scratch. But as I,(and I think all new players), was comforted with the embark screen I was confused. But after looking around for a while I finally hit 'e' I started my fort, then I was stuck on what to do, mucked about some, then went to try one of the other modes. Adventure: Start game, wander around, get pwnd by wolves. But the level of detail described as my legs were being bitten off simply blew me off my feet (Pun very much intended). Then tried Legends. Start Legends, wait for it to load, look around, follow a life of a shopkeeper that lost his family and store to a goblin raid on the village where he just migrated to but managed to flee and become a monk where he spent the rest of his life, realize just how deep this world was, fall in love with DF. And then discovering the wiki, the forums and their humor just compounded to my love of DF, and I'd really like to share the love of DF. But as some of us do, I suck at describing games, books and other things that I love and want other people to experience. (Whenever I've tried to entice someone into playing it I made it sound as if it was some game that has two or three good points and that is was crazy complex with no way of really winning and not any Fun at all)
So maybe some sort of, official, well-written (Maybe by Toady specifically describing the next version) D for Dwarf promotional text should be carved out of a 20 z-level cliff and pointed to whenever we meet someone who might like the game but doesn't want to hype it up too much or worse. Heck, maybe make it short enough to fit a piece of paper that you can fold up and put into your wallet, I mean you never know when you might meet someone who might be interested in it.
http://www.bay12games.com/dwarves/features.html Here is the official features of DF, doesn't that sound intriguing? Yes it does, now imagine that but it also telling about the community, updates that bring more and more interesting, new ideas and concepts into the game, constantly updating wiki that will tell you everything you need to know and more!
Also to make the game a bit more newbie friendly have a DF pack that has the latest version with several tile sets (both graphical and ASCII, and a text about how to install them (And maybe pro&cons of graphical & ASCII)) the tools that make the game more playable and enjoyable, like Dwarf Therapist and a visualizer (Not StoneSense, I think it would make them think "Why can't the game look like that instead") and if they really want it a copy of Reveal.exe. Now I think packs like this exist, but most of them are confusing and often harder to get to a point where you like it compared to a vanilla copy. And to avoid having many sub-par packs, possibly have a large poll deciding the best of several packs and the winner is the one that is favored by X out of Y dorfs.
Sorry for rambling, that is all... I think...
If anyone has any constructive criticism or questions on any of the ideas in this, please go ahead.