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Author Topic: Cybrid Mafia : I//S//E - Game has ended, Cybrid Victory! ToonyMan, Dakarian win!  (Read 49453 times)

GlyphGryph

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Re: Cybrid Mafia : INFILTRATE//SEEK//ELIMINATE - Day 1! GO!
« Reply #195 on: February 20, 2010, 01:30:16 am »

Thread Closed, Day over
« Last Edit: February 20, 2010, 02:25:09 am by GlyphGryph »
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webadict

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Re: [Replacement Needed] [CLOSED] Cybrid Mafia : I//S//E - Night 1
« Reply #196 on: February 20, 2010, 01:41:08 am »

You can't be serious.
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GlyphGryph

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Re: [Replacement Needed] [CLOSED] Cybrid Mafia : I//S//E - Night 1
« Reply #197 on: February 20, 2010, 01:48:29 am »

Huh, why not?

I was about to post the results, but if you'd like to argue against it, now is the time.

It IS 27 hours after I said 27 hours.

I do apologize - I wanted to be on around 8 or 9 to post an updated votecount and everything, but I had some stuff I needed to do, and then I couldn't get on a computer because I forgot campus closes early Fridays.
« Last Edit: February 20, 2010, 01:54:22 am by GlyphGryph »
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GlyphGryph

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Re: [Replacement Needed] [CLOSED] Cybrid Mafia : I//S//E - Night 1
« Reply #198 on: February 20, 2010, 02:33:57 am »

The bickering never ceased, and no decision over a course of action was made. The Overseer declared the day at an end, and that we should all return to our rooms for the night while he decided on the proper course of action. And so we went to our rooms, each of us afraid of what might happen during the night. None of us were safe, and we knew it... a cybrid lurked the halls, and any of us could be his next victim.


Webadict [2] <- Archangel, ToonyMan
Mephansteras [2] <- Dakarian, Mr. Person
Apostolic Nihilist [1] <- Vector
Rysith [1] <- Mephansteras
MagmaDeath [1] <- Apostolic Nihilist
Dakarian [1] <- MagmaDeath
Mr. Person [1] <- Leafsnail

Day one is over. It is now night. Night will last for 30+24 hours, due to the weekend. It will end 54 hours from now, approximately 8am east coast US time.
« Last Edit: February 20, 2010, 02:37:12 am by GlyphGryph »
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GlyphGryph

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Re: [Replacement Needed] [CLOSED] Cybrid Mafia : I//S//E - Night 1
« Reply #199 on: February 22, 2010, 12:47:52 pm »

The dawn brings changes, but most are unseen. Everyone leaves their room to return to the common area - perhaps the night of rest has cleared their minds and they can finally do what must be done this day.

It is now day 2. Roughly 48 hours remain. Extension requests have been reset.
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ToonyMan

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Re: [REPLACEMENT NEEDED] Cybrid Mafia : I//S//E - Day 2
« Reply #200 on: February 22, 2010, 02:37:50 pm »

Extension.
Vote Webadict.

I can't test anybody because I fixed somebodies thing last night.

Oh, and no one died.  Anybody have any suspects?  I got mine.
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Mephansteras

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Re: [REPLACEMENT NEEDED] Cybrid Mafia : I//S//E - Day 2
« Reply #201 on: February 22, 2010, 02:47:27 pm »

I can't test anybody because I fixed somebodies thing last night.

Care to explain that statement, Toony?

No one dying really doesn't tell us too much. The only night kill role that anyone could have had last night is the Enforcer, so all that means is that we probably *don't* have one. Doesn't stop one from having been roleblocked or choosing not to kill, but neither of those options is as likely.

It also means there wasn't a Weak [whatever] that the cybrid tried to turn, which also doesn't tell us much.

Webadict, were you roleblocked last night? Archangel's last post implied that's what should have happened to you, so confirmation of his role would be nice.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

ToonyMan

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Re: [REPLACEMENT NEEDED] Cybrid Mafia : I//S//E - Day 2
« Reply #202 on: February 22, 2010, 02:48:40 pm »

I fixed Dakarian's airplane last night or whatever.

I thought it was a good idea and still do.
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GlyphGryph

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Re: [REPLACEMENT NEEDED] Cybrid Mafia : I//S//E - Day 2
« Reply #203 on: February 22, 2010, 03:11:30 pm »

Some people apparently did not get their night results - probably I had some either internet or forum problems earlier (I'm not sure which). If this happened to you, don't worry, I'm reviewing my outbox and resending the ones that didn't go.
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Mephansteras

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Re: [REPLACEMENT NEEDED] Cybrid Mafia : I//S//E - Day 2
« Reply #204 on: February 22, 2010, 03:15:27 pm »

MOD: Did you change the roles from what's in the OP?

The only role that can do the day check Toony pulled off yesterday is the Technician:
Quote
Technician - Day action, public action, may announce a public "Inspection" against another player to publicly reveal his current cybrid/human status.

But that role says nothing about night repairs.

I'm a bit confused.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

ToonyMan

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Re: [REPLACEMENT NEEDED] Cybrid Mafia : I//S//E - Day 2
« Reply #205 on: February 22, 2010, 03:24:07 pm »

Well I fixed something, and I am a technician.
---------------------------------------------
I just checked back on my role PM.  It says I'm a technician and the mine's mechanic.

One problem.  I see no mechanic role in the list GlyphGryph, sigh.
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GlyphGryph

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Re: [REPLACEMENT NEEDED] Cybrid Mafia : I//S//E - Day 2
« Reply #206 on: February 22, 2010, 03:35:12 pm »

Did you change the roles from what's in the OP?
The roles in the OP do as they are stated, but the following were minor changes to the overall game for balance/fairness reasons.

First,
There are some [very minor] roles that weren't in the OP, that were written to likely have little effect on the game, mostly to make a few characters who would be vanilla more interesting, on account of this being a very power role heavy game. I will add these to the OP right now, because I just realized that was kind of a jerk move - I apologize. I have a tendency to be driven by the narrative sometimes and not think things through.

Second,
In addition, some characters have combinations of roles instead of having some role straight out.
« Last Edit: February 22, 2010, 03:40:06 pm by GlyphGryph »
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Mephansteras

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Re: [REPLACEMENT NEEDED] Cybrid Mafia : I//S//E - Day 2
« Reply #207 on: February 22, 2010, 03:41:50 pm »

Ok, cool. Thanks Glyph!
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ToonyMan

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Re: [REPLACEMENT NEEDED] Cybrid Mafia : I//S//E - Day 2
« Reply #208 on: February 22, 2010, 03:49:16 pm »

That means Dakarian is/was vanilla.
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ToonyMan

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Re: [REPLACEMENT NEEDED] Cybrid Mafia : I//S//E - Day 2
« Reply #209 on: February 22, 2010, 03:50:43 pm »

Wait I mean a pilot I just read the OP.
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