So then, although two of the three factions would very much prefer the cybrids to live to see tomorrow, you feel it is most important to hunt them to fit in? Interesting, interesting. Also interesting that you're pointing out Imperial sympathies, when according to your above analysis Imperial = Town. Would you accuse someone of having town sympathies in a normal game? And anti-cybrid is pro-Imperial, when the Rebels no doubt wish to at least contain the cybrids as well. A curious set of attitudes, that.
I am taking a weighted average over
people per motive, rather than groups in and of themselves--it would be folly to do otherwise. Just as scum must hunt scum, rebels and cybrid must hunt cybrid. I believe that in this case, self-confidence may be a "true imperial"-tell.
I would not accuse someone of having town sympathies in a normal game, no. I will submit here, however, that Imperials initially
act as a town, though they fundamentally are not one. For the first day, at the very least, everyone wants to be an Imperial (so non-Imperials are going to be holding up big flashing signs saying I WANT TO KILL CYBRIDS, since they're all sort of like SKs D1). On subsequent days... gah. I'm already confused. Basically, everyone wants to find out what everyone else is, and right now people want to be Imperials. Since they won't be able to change their "allegiances" without looking floppy, I think they're always going to want to be Imperialesque (could lead to some odd situations, later).
Certainly, both Rebels and Imperials should be anti-Cybrid at the bottom of things (since no one wants to lose). However, the question is as to who should be anti-Cybrid at this time, with this configuration. The answer is clearly as previously stated.
Toonyman: What motives should I have this early, other than to provoke a reaction?
... Killing... Cybrid? Is there some reason why you haven't gotten with the program?