INFILTRATE//SEEK//ELIMINATE
The Theme:
http://en.wikipedia.org/wiki/Cybrids_(Starsiege)
The theme is Starsiege, an series of games that include the popular Earthsiege, Cyberstorm, and Tribes titles. Human machines called Cybrid, led by Prometheus, have turned on their creators after they were used for endless war, deciding that humans had clearly proved themselves incapable of handling the Cybrid destiny. During the war, they do interesting things like tying dozens of screaming babies and women to the front of their warmechs to decrease enemy morale, releasing hostages after implanting bombs in them, and creating "Trojan Horses" by scooping out the brains of important figures and filling it with a Cybrid intelligence matrix.
Of course, warmechs don't fit mafia, but there's a lot of subterfuge and politics going on in the background, the most important part being the Trojan Horse program. the Imperial Police rule the colonies with an iron fist, and unrest is beginning to grow...
The Setting:
A group of workers at a remote Martian mining base, have had a string of bad luck lately. First, there's the dust storm - its been raging for days, and shows no sign of letting up any time soon, cutting off communications and isolating the base.
As if that wasn't bad enough, there was recently an accident in the mines, and several good employees were lost.
But the bad news is about to get worse - during the autopsy, it is discovered that one of the miners is no longer human - he has been turned into a Trojan Horse. Suddenly, the Cybrid threat is very real, as each of the workers turn their eyes to each other and realize that any of their friends could be the enemy. The worst news is that the conversion was clearly recent - there must be a Cybrid still on the base, and he has the ability to make more like himself.
The Scum:
The Mafia is a single Trojan Horse cybrid, with the ability to convert other players to the cybrid cause. When the last scum is eliminated, the game ends.
The Town:
The mining group is also split between those with Rebel and Imperial sympathies. The rebels realize the threat the cybrid infiltrator poses, but also the opportunity, and the Imperials know that the rebels are planning to make a move. The group with the allegiance of the most players at the end is considered the winner.
POSSIBLE ROLES - NOTE ALL ARE GUARANTEED OR EQUALLY LIKELY.
Active Rebel Roles (Has quickchat, though only organizer starts in it):
Organizer - Has the ability to invite players to Rebel Quickchat. If a rebel uses an ability on them, he learns the identity of that rebel.
Saboteur- Has the ability to roleblock another players action.
Persuader - Once per night, has the ability to offer membership in the Rebellion to another player. He must PM the host with the desired target, and the offer (along with any argument) will be passed on. He does not know if he succeeds or fails. This is considered an automatic failure against some targets, however.
Informant - Has the ability to investigate a person each night to determine their sympathies. Attempts against cybrids return untruths.
Fanatic - Has a single day or nightkill. Dies in the process when used, on account of it being a bomb.
Snowman - Has access to the overseers announcement system.
Imperial Officer Roles:
Overseer - His loyalty to the Imperial Empire are known to all other players, but his identity isn't. Knows Imperial Officer roles, and can check results of their actions. May make public announcements as Overseer via the Overseer account, and play as a regular player in the thread. Powerful role, but a huge liability if converted or killed.
Enforcer - May commit nightkills.
Interrogator - Has the ability to investigate a person each night to determine their sympathies. Attempts against cybrids return untruths.
Investigator - May search a players rooms and belongings, which will reveal the following roles, if applicable: Cybrid Infiltrator, Rebel Fanatic, Imperial Enforcer, Doctor.
Neutral (Could be held by Imperials or Rebels) Roles:
Guard - May simultaneously Protect/Roleblack another player during both day and night. This is a public ability, and must be declared. Works against kills AND conversions.
Technician - Day action, public action, may announce a public "Inspection" against another player to publicly reveal his current cybrid/human status.
Doctor - May target a player to protect. That player may not be night killed.
Weak **** - This player dies if the cybrid attempt to convert him.
Healthy **** - This player can survive through a single kill attempt, but not a lynch.
Miner - The standard townie.
Minor Roles
Pilot - You can fly planes.
Mechanic - You can fix broken things.
HERC pilot - You can drive the mining HERCs.
Reporter - You're looking for a good story.
Cybrid roles: A cybrid role will be "randomly" chosen upon a successful conversion:
Machinator//Infiltrator - The only one capable of creating more cybrids. He has a small stock of positronic brains that were smuggled in, which means he must avoid the investigator.
Inquisitor//Analyzer - Capable of detecting a targets sympathies and abilities. Allegiance+Role.
Hunter//Killer - Has a night kill.
Redactor//Reprogrammer - Each day, may repogram another cybrid unit to randomly change their role. If this is attempted against a metagen, his existance is revealed and the unit is destroyed.
Metagen//Traitor - Survivor. Does not count as scum. Wins if the game ends and he is still alive.
There may also be a few other special roles I'd want to keep secret.
Current players signed up:
0. The Overseer
1. Vector
2. Leafsnail -
Rebel Informant3. Mr. Person -
Cybrid Inquisitor4. Rysith -
Cybrid Redactor5.
Apostolistic Nihilist Mephansteras #2
6. Dakarian
7. Mephansteras -
Rebel Persuader Fanatic8. ToonyMan
9. Archangel -
Cybrid Metagen, Survivor10. Webadict
11. MagmaDeath -
Imperial Interrogator