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Author Topic: Blackout RTD: Turn 2, In a Dress. Blinding Light (Kind Of)  (Read 3137 times)

RandomNumberGenerator

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Re: Blackout RTD: Turn 1, The Two Rooms
« Reply #15 on: February 03, 2010, 04:01:04 pm »

Meditate. Take in my surroundings. Find the purpose of this room, and the purpose of us being here.
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Nirur Torir

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Re: Blackout RTD: Turn 1, The Two Rooms
« Reply #16 on: February 03, 2010, 04:05:52 pm »

I cast a detect magic spell, trying to identify any magic in the room.
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Sean Mirrsen

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Re: Blackout RTD: Turn 1, The Two Rooms
« Reply #17 on: February 03, 2010, 04:36:10 pm »

Examine the Sun statue. Try to transmogrify the door.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Frelock

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Re: Blackout RTD: Turn 1, The Two Rooms
« Reply #18 on: February 03, 2010, 05:00:04 pm »

Inspire the troops to move onward, stride impressively through the door!

How can men follow one who is behind?
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KineseN

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Re: Blackout RTD: Turn 1, The Two Rooms
« Reply #19 on: February 03, 2010, 05:37:17 pm »

Try to transmogrify the door.
Would be hilarious if it hit me.
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Luke_Prowler

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Re: Blackout RTD: Turn 1, The Two Rooms
« Reply #20 on: February 03, 2010, 08:25:01 pm »

Search the room for anything interesting.
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Dermonster

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Re: Blackout RTD: Turn 1, The Two Rooms
« Reply #21 on: February 05, 2010, 10:10:31 pm »

are we missing anyone? this can't be dead yet! i may or may not be overreacting!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Jar of Jam

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Re: Blackout RTD: Turn 1, The Two Rooms
« Reply #22 on: February 07, 2010, 07:47:53 pm »

are we missing anyone? this can't be dead yet! i may or may not be overreacting!
You're obviously missing the Game Master.
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Humaan

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Re: Blackout RTD: Turn 1, The Two Rooms
« Reply #23 on: February 12, 2010, 03:57:14 pm »

I apologize. I forgot.

For this, I shall dedicate my duties for now!

Turn Two: In a Dress, Blinding Light! (Kind of.)

First, Plane Roll! (5)

Brighten the room.
Inspire Everyone.
Well, two actions at once? Hm... I'll take the first one. (4) The room is brighter, but this make the room effected by Blinding Light!

Dodge Rolls:

Niror Torir - (4) Safe.
RandomNumberGenerator - (2) Wow, things look funny...
Frelock - (2) The room looks strange...
Diakron - (5) You stand proundly againest the blinding light! (Slight Light-Magic Immunity)



levitate the Luna statue, rotate it so that i can examine in detail.

(1) Your attempt to lift the statue failed terribly. You have a terrible headache (-2 to mental actions!). (5) However, you do read the inscription which is carved into it:

"Thou who attacks this statue with magic shall begin an eternal darkness"

It seems strange.

Conjure a hammer and poke the metal door with it to search for any hidden traps.

(5) You conjure a hammer. Not any old hammer... a masterwork adamintine hammer!

(You're other action counts as a whole option, so sorry)


Meditate. Take in my surroundings. Find the purpose of this room, and the purpose of us being here.
(5) You discover your purpose in this room... is to help the darkness!

For the group... its hard to say.


I cast a detect magic spell, trying to identify any magic in the room.
(1) You detect that nothing is magical.

Examine the Sun statue. Try to transmogrify the door.

(3) You read the insciption:

"One who casts beneficial magic on this statue shall summon a piercing light"

(6) Sadly for you, Chaos magic is unpredictable. The magic makes everyone in the room... in a dress. Still, the door looks different... it now looks like a changing room door.

Inspire the troops to move onward, stride impressively through the door!

How can men follow one who is behind?
(5) You stride forward gallently, crowds cheering in amazement as the war hero strides to the throne. (3) You fail to notice the door in this excitement.


Search the room for anything interesting.
(6) You discover that the room is boring as ever. The door is unlocked, however.







Spoiler: Derm (dermonster) (click to show/hide)

Spoiler: Growl (Sean Mirrsen) (click to show/hide)

Spoiler: Kin (KineseN) (click to show/hide)



Spoiler: Ivanor (Frelock) (click to show/hide)

Spoiler: Alek (Diakron) (click to show/hide)

Spoiler: Mysterious Room (click to show/hide)

Spoiler: Mysterious Room 2 (click to show/hide)

Tell me if anything is wrong/missing.
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Dermonster

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Re: Blackout RTD: Turn 1, In a Dress. Blinding Light (Kind Of)
« Reply #24 on: February 12, 2010, 04:04:55 pm »

I cast a massive healing spell on the statue. If it generates darkness with attacking magic, it will generate light with anti-attack magic! (roleplay ftw)

If im being insane and that could not possibly work, peek out the door
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Nirur Torir

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Re: Blackout RTD: Turn 1, In a Dress. Blinding Light (Kind Of)
« Reply #25 on: February 12, 2010, 04:19:53 pm »

I leave the room that is obviously completely non-magical.
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Frelock

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Re: Blackout RTD: Turn 1, In a Dress. Blinding Light (Kind Of)
« Reply #26 on: February 12, 2010, 06:24:08 pm »

Open the door by any means necessary.
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RandomNumberGenerator

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Re: Blackout RTD: Turn 1, In a Dress. Blinding Light (Kind Of)
« Reply #27 on: February 12, 2010, 07:37:20 pm »

That was... interesting. Generally 5's are more beneficial.

Erm... darken the room?
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Diakron

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Re: Blackout RTD: Turn 1, In a Dress. Blinding Light (Kind Of)
« Reply #28 on: February 12, 2010, 07:40:23 pm »

someone heal my headache :D

Examine the statue more!
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Sean Mirrsen

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Re: Blackout RTD: Turn 1, In a Dress. Blinding Light (Kind Of)
« Reply #29 on: February 13, 2010, 06:12:03 am »

Heh. Alright, that was random. For now I'll open the door (through any means necessary if it's locked, including excessive force and chaos magic), and look around in whatever area is beyond it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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