I apologize. I forgot.
For this, I shall dedicate my duties for now!
Turn Two: In a Dress, Blinding Light! (Kind of.) First, Plane Roll! (5)
Brighten the room.
Inspire Everyone.
Well, two actions at once? Hm... I'll take the first one. (4) The room is brighter, but this make the room effected by Blinding Light!
Dodge Rolls:
Niror Torir - (4) Safe.
RandomNumberGenerator - (2) Wow, things look funny...
Frelock - (2) The room looks strange...
Diakron - (5) You stand proundly againest the blinding light! (Slight Light-Magic Immunity)
levitate the Luna statue, rotate it so that i can examine in detail.
(1) Your attempt to lift the statue failed terribly. You have a terrible headache (-2 to mental actions!). (5) However, you do read the inscription which is carved into it:
"Thou who attacks this statue with magic shall begin an eternal darkness"
It seems strange.
Conjure a hammer and poke the metal door with it to search for any hidden traps.
(5) You conjure a hammer. Not any old hammer... a masterwork adamintine hammer!
(You're other action counts as a whole option, so sorry)
Meditate. Take in my surroundings. Find the purpose of this room, and the purpose of us being here.
(5) You discover your purpose in this room... is to help the darkness!
For the group... its hard to say.
I cast a detect magic spell, trying to identify any magic in the room.
(1) You detect that nothing is magical.
Examine the Sun statue. Try to transmogrify the door.
(3) You read the insciption:
"One who casts beneficial magic on this statue shall summon a piercing light"
(6) Sadly for you, Chaos magic is unpredictable. The magic makes everyone in the room... in a dress. Still, the door looks different... it now looks like a changing room door.
Inspire the troops to move onward, stride impressively through the door!
How can men follow one who is behind?
(5) You stride forward gallently, crowds cheering in amazement as the war hero strides to the throne. (3) You fail to notice the door in this excitement.
Search the room for anything interesting.
(6) You discover that the room is boring as ever. The door is unlocked, however.
You awake in a small room. This room is overly girly, and a changing room door is the only way out. A gold statue of a sun is in the middle.
You awake in a small room. This room is boring, and a metal door is the only way out. A silver statue of the moon is in the middle.
Not injured.
Inventory:
Skills:
-Novice Healing: 0/4 exp: Self Explanatory
-Novice Metamagic: 0/4 exp: Allows for detecting, countering, dispeling, etc. of magic.
-Novice Bluff: 0/4 exp: How well can you alter the truth.
Not injured.
Inventory:
Skills:
-Novice Light Magic: 0/4 exp: Allows you to alter the Blackout roll.
-Novice Holy Magic: 0/4 exp: Deals with holy things (blessings, undead turnings, ect.)
-Novice Inspirerer: 0/4 exp: Allows you to inspire people, raising their rolls number.
Not injured.
Is in a dress.
Inventory:
Skills:
-Novice Chaos Magic: 2/4 exp: Allows for powerful, but uncontrolable, attacks.
-Novice Oratory: 0/4 exp: Allows you to talk fancy for nobles, and understand what they are saying.
Not injured.
Is in a dress.
Inventory:
Skills:
-Novice Magic-user: 0/4 exp: General magic use, but harder to get.
-Novice Conjuerer: 0/4 exp: Allows the summoning of inanimate objects.
-Novice Observer: 0/4 exp: How well you search.
Not injured.
Inventory:
Skills:
-Competent Learner: 0/6 exp: Allows you to learn faster. Extremely hard to train.
Not injured.
Inventory:
Skills:
-Novice Adventuerer: 0/4 exp: Allows you to find quests easier.
-Novice Survival: 2/4 exp: Gives bonus to rolls in times of danger.
Not injured.
Inventory:
Skills:
-Novice Leadership: 0/4 exp: Effects how much minions you can have.
-Novice Command: 0/4 exp: How well you give orders
-Novice Poetry: 0/4 exp: Affects your understanding of the plane.
Not injured.
Severe Headache (-2 to Mental Rolls)
Slight Light Immunity (No Effect Right Now)
Inventory:
Skills:
-Novice Learner: 0/4 exp: Allows you to learn faster. Extremely hard to train.
-Unskilled Telekinesis: 0/2 exp: Your ability to move physical matter with your mind.
-Novice Logic: 0/4 exp: Affects reasoning skills.
People Here: Growl, Kin, Rogers Scarbik
People Here: Frederick XII, Derm, Meloc', Ivanor, Alek
Tell me if anything is wrong/missing.