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Author Topic: ELITE LIBERAL SKILLS  (Read 5344 times)

Demonic Pancake

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ELITE LIBERAL SKILLS
« on: January 31, 2010, 12:18:13 pm »

Yes, that's right. Elite Liberal skills. What are those you ask?

Well... they don't exist. But I had this idea that would benefit high juice liberals. Say when your liberal reaches 500 juice (or whatever) they unlock an extra set of skills that would allow them to do much much more cool stuff. I figured these Elite Skills would be based off of existing skills but would be much more useful. For example:

  • Pistol Skill ---> Dualgunner Elite Skill
  • Martial Arts Skill ---> Brazilian Jujitsu / Krav Maga (or something cool)
  • Rifle Skill ---> Sniping? Elite Skill
  • First Aid Skill ---> Combat First Aid Elite Skill
  • Theft Skill ---> Pickpocket Elite Skill

At the moment, I can't think of very many Elite Skills, but I think if we could get enough really good ones, they might be worth adding to the game.
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Zsword

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Re: ELITE LIBERAL SKILLS
« Reply #1 on: January 31, 2010, 12:24:05 pm »

Any and all gun skills should gain the Arnold tag.

Who else do you know that spreads bullets as liberaly as the governator? He defies physics inorder to fire his weapon, never needing to reload or cool down!

effect:Randomly when weapon is shot no ammo is taken. CHance increases as Level increases. At REALLY high levels has chance to create MORE ammo as well.
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Tilla

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Re: ELITE LIBERAL SKILLS
« Reply #2 on: January 31, 2010, 04:43:02 pm »

I'd like to see cosmetic and dental surgery in-game, perhaps as a high-end skill. No more losing a charismatic character because their nose was shot off, just buy a new one!
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Demonic Pancake

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Re: ELITE LIBERAL SKILLS
« Reply #3 on: January 31, 2010, 05:22:28 pm »

I'd like to see cosmetic and dental surgery in-game, perhaps as a high-end skill. No more losing a charismatic character because their nose was shot off, just buy a new one!

Hehe I like this one! Those damn conservative doctors can't fix 'em up right, so you gotta do it yourself!

Oh, and an elite skill for martial arts could also allow you to disarm the opponent...
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Draco18s

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Re: ELITE LIBERAL SKILLS
« Reply #4 on: January 31, 2010, 06:42:08 pm »

You should totally include Firefight (martial arts for gunners) aka Gun Fu. :D
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Galliun

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Re: ELITE LIBERAL SKILLS
« Reply #5 on: January 31, 2010, 07:15:37 pm »

You should totally include Firefight (martial arts for gunners) aka Gun Fu. :D


Like this?  ;D
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Ampersand

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Re: ELITE LIBERAL SKILLS
« Reply #6 on: January 31, 2010, 08:57:55 pm »

I don't think beefing up Martial arts is strictly necessary. At level twenty, I've had a liberal kill a SWAT officer in one attack.
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Karlito

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Re: ELITE LIBERAL SKILLS
« Reply #7 on: January 31, 2010, 11:51:25 pm »

I'm not sure if a mechanical change is necessary, but it would be cool if skill names changed for Elite Liberals, or maybe even if they just got past level 15.
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Sithlordz

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Re: ELITE LIBERAL SKILLS
« Reply #8 on: February 01, 2010, 12:20:09 pm »

I'd like to see some way for liberals with high enough juice to break their current attribute caps for skills, maybe by boosting the attribute in question through enough repetition.  Swinging a big ol' hammer enough will eventually boost your strength, shooting a lot will increase your reflexes and marksmanship, etcetera.   This might just add to grind, however, so maybe you could just send them off on a 'training course'.  An action like selling brownies, your liberal trains up the attribute in question and after a few months, they get a boost of one.  Could have a chance of overstraining injuries or the like, but I'd like to be able to make supersoldiers for the sheer lol-factor of having one man in a trenchcoat annihilating an entire police station.
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Demonic Pancake

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Re: ELITE LIBERAL SKILLS
« Reply #9 on: February 01, 2010, 04:59:07 pm »

I don't think beefing up Martial arts is strictly necessary. At level twenty, I've had a liberal kill a SWAT officer in one attack.

This is true... Perhaps skills need to be nerfed...

I'm not sure if a mechanical change is necessary, but it would be cool if skill names changed for Elite Liberals, or maybe even if they just got past level 15.

Well, perhaps after a skill got past level 15, the liberal would unlock new abilities related to that skill. That might be a better system...
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Cheddarius

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Re: ELITE LIBERAL SKILLS
« Reply #10 on: February 01, 2010, 08:17:53 pm »

Swords are even more powerful - a team of decent level 15 or so swordsmen consistently beheads 4/5 SWAT a turn. A level 20 swordsman will instakill SWAT almost every time.

Club: Grand Slam - gains chance to knock opponent to different square (killing him)
Law: Always Wright - gains good chance to auto-win cases (even ridiculous ones like someone murdering hundreds of SWAT agents in broad daylight)
Computers: 31337 - Can hack police files and lower heat
Writing: Friend of the People - Writing about LCS raids in the Guardian will lower public outrage
Art: ? - can "produce art" which can be sold at the pawn shop
Business: ? - bonus to selling at pawn shop
Teaching: ? - can learn from pupils
Leadership: ? - gives combat bonus if in squad
Flamethrower: ? - can deal bonus damage to multiple enemies, along with the one targeted

Though, I find it immensely easy to boost most of my liberals to 500 or more - I just take them with my thief on massive hotel raids and get tons of juice.
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Conservative Swine

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Re: ELITE LIBERAL SKILLS
« Reply #11 on: February 01, 2010, 09:25:18 pm »

No elite liberal skills. It's a waste of time and it makes the system needlessly complicated/gamey, IMHO. These things can be done

Elite liberal titles unlocked once a character's skills reach a certain level. You pick from the default ones or the ones the character has earned.
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garfield751

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Re: ELITE LIBERAL SKILLS
« Reply #12 on: February 02, 2010, 01:42:29 am »

one man in a trenchcoat annihilating an entire police station.

trust me i tried to do this, it only closed the police stataion for about 3 years =P

Liberal Elitist

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Re: ELITE LIBERAL SKILLS
« Reply #13 on: February 02, 2010, 05:22:58 am »

It'd be cool for really elite liberals that are good at healing to be able to resurrect the dead (anybody who is dead, either on your side or the Conservative enemy) to fight as undead zombie Liberals.  The undead zombies would not be very good at anything social like seduction or persuasion, and would stick out like a sore thumb (not be any good at disguise or stealth), but they would be ridiculously powerful fighters and they would also be very good at interrogating prisoners since they would be so scary.  The undead zombies would be loyal to whichever Liberal resurrected them, but if that person dies, they would all switch loyalty immediately to Conservative, and then you would find hordes of undead Conservative zombies all over the place, wherever you go (and you would easily be able to avoid fighting them through stealth and/or disguise since they aren't that smart, but if they attack you they would be quite powerful).  If you are at that point where there are undead Conservative zombies everywhere (caused by you resurrecting dead people and then the person who resurrected them dying), then if you kill a whole lot of them (several times the number that you had as Liberal zombies before they got freed from your control) the zombies will be completely wiped out and things will go back to normal, and the public will have a very heroic image of the Liberal Crime Squad as the group that saved humanity from the evil zombie apocalypse, with the LCS becoming known to 100% of the public and having a 100% approval rating (at least temporarily).  However, if the public finds out that you created the zombies in the first place, they will have a very negative opinion of the Liberal Crime Squad, and the group's popularity will immediately plummet to 0% (at least temporarily).  This will happen if the person who resurrected the zombies, while still alive, is ever arrested and then questioned by the police.  Also, zombies never age, but the person who resurrects them does age, and if that person dies of old age, the zombies will all turn Conservative.  You won't have the option of killing your own Liberal zombies while they are still on your side... you will be stuck with them, unless you send them off on some suicide mission.  Basically zombies would be quite stupid, unattractive, scary to people, and great at fighting.  They would have at least one weakness... maybe fire or something... and anyone with the right weapon to defeat zombies could do it quite easily, but maybe not before taking quite a bit of damage themselves.  Zombies would not be able to fight using guns or any weapons, but just hand-to-hand melee combat, but you would be able to equip clothing on them (they would start out wearing whatever the person who died was wearing).  Also, resurrecting zombies would be a very heinous crime, and get you a lot of heat, and the punishment for it would be execution, unless the death penalty is at L+, in which case it would be multiple life sentences, one for each person resurrected.  It would still be possible to be found innocent, if you have a really good lawyer and a sleeper judge and all of that stuff.  Zombies found by the police would not be arrested or charged with crimes but instead simply killed on the spot, regardless of where any of the issues stand.  Also, once the public finds out that there are zombies around, the military would get deployed all over the place, with soldiers everywhere and possible military sieges of your hideouts if they find out you have Liberal zombies.  The military would also be everywhere if there are Conservative zombies on the loose, supposedly fighting them, but only you would be able to defeat them.  If there are Conservative zombies on the loose and you fail to defeat them within a certain amount of time (say, 6 months), the zombies will take over the world and you will lose the game.  It would actually be possible to have Liberal and Conservative undead zombies at the same time, if more than one Elite Liberal with very high First Aid was resurrecting the dead, and one of the necromancers was killed but not the other, and then you could actually use your Liberal zombies to defeat the Conservative zombies, if you had enough forces to outnumber them.  And all of this Zombie Apocalypse mayhem can be a hidden feature that people don't notice unless they level someone with high first aid skill up to Elite Liberal with a Juice of 1000.
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Jonathan S. Fox

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Re: ELITE LIBERAL SKILLS
« Reply #14 on: February 02, 2010, 01:42:27 pm »

Liberal Elitist, I have trouble reading large blocks of text that aren't broken up with whitespace. Would you mind editing to insert some paragraph breaks?
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