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Author Topic: Nomic: A game of Self Amendment  (Read 3415 times)

Tylui

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Re: Nomic: A game of Self Amendment
« Reply #15 on: August 31, 2010, 09:16:12 am »

I would love to play this time around. As opposed to running it. Because I suck at running things apparently. :/
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lordcooper

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Re: Nomic: A game of Self Amendment
« Reply #16 on: August 31, 2010, 09:22:51 am »

That's cool with me, we just need one more person to hit the minimum required players.

The more the merrier though  ;)
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Tylui

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Re: Nomic: A game of Self Amendment
« Reply #17 on: August 31, 2010, 10:05:19 am »

Would you be running it? Do you have a ruleset in mind?
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lordcooper

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Re: Nomic: A game of Self Amendment
« Reply #18 on: August 31, 2010, 10:48:08 am »

I can set something up to begin with.

As for rulesets, the original nomicia used the standard Suber ruleset to begin with.  I feel that the main problem we suffered was the difficulty involved in changing that ruleset into something we'd actually wish to play.

I'd prefer to keep things as simple as possible in the beginning, just making provisions for basic propositions, ammendments, repeals and turn order.
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Tylui

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Re: Nomic: A game of Self Amendment
« Reply #19 on: August 31, 2010, 11:51:31 am »

Ah good okay. :P

Well I suggest in order to keep interest we should run it in a single thread on these forums. That way we still capture new players occasionally, etc. And I will actually read it more than whenever I happen to remember to log into another site. haha
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Africa

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Re: Nomic: A game of Self Amendment
« Reply #20 on: August 31, 2010, 12:19:52 pm »

Thinking about signing up...how involved is this going to be exactly? How long is a turn, etc, and how much time do you have to check in between when a vote is proposed and when voting closes?
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redacted123

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« Reply #21 on: August 31, 2010, 04:16:29 pm »

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« Last Edit: June 25, 2017, 10:26:58 am by Stany »
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Cthulhu

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Re: Nomic: A game of Self Amendment
« Reply #22 on: August 31, 2010, 05:55:15 pm »

I'd be interested in playing but I'd prefer a live game, possibly by something like piratepad.

I don't like how slow forum-based games are.
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Sheb

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Re: Nomic: A game of Self Amendment
« Reply #23 on: August 31, 2010, 05:58:00 pm »

I'd like to join, but unlike Cthulhu, only on a forum form. I don't have much time to spend in game, but can find 15 minutes a day easily.
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qwertyuiopas

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Re: Nomic: A game of Self Amendment
« Reply #24 on: August 31, 2010, 11:29:21 pm »

How about using these rules:
Spoiler (click to show/hide)

The point would be to have a fast game with few initial restrictive rules, and a clearly defined end. The end could be changed, obviously, but that would require that it is a popular idea.
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lordcooper

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Re: Nomic: A game of Self Amendment
« Reply #25 on: September 01, 2010, 07:44:39 am »

Africa: I'd like to set turns to be at least 48 hours initially, but all things can change in nomic.

Stany: I'm leaning towards an initial ruleset that provides no initial scoring methods, much more fun if it's all player created.

Cthulhu: I'd prefer to have it played on DF forums myself.  Makes for more visibility and (hopefully) an increase in players.  Besides, nomic is generally quite a slow game and works well as such.

Sheb: No problem.

qwertyuiopas: Yeah, simplicity is good at the start.  How about expanding it to this?

Quote
- A non-player becomes a player by proposing a change or supporting/disagreeing with a change.
- A change may be an alteration, addition, removal, or any other change applied to one ore more rules.
- It is possible to vote on a proposed rule change by stating if you *support* or *disagree* with it.  In order to be counted, votes must contain one of those keywords and explicitly state which proposal/s are being referred to.
- It is only possible for an individual to vote once on each proposed change.
- One turn lasts 48 hours.
- At the end of the turn, the two proposed rule changes with the greatest explicit support from all current players are implemented.
- The nomic ends after fifteen turns.
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Africa

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Re: Nomic: A game of Self Amendment
« Reply #26 on: September 01, 2010, 08:08:43 am »

If turns are 48 hours long I'm definitely in. Before hiking season kicks in I could even do 24 hour turns or hell, 12 hour turns although I'd probably miss some in that case.
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Armok

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Re: Nomic: A game of Self Amendment
« Reply #27 on: September 01, 2010, 08:58:40 am »

Quote
- A non-player becomes a player by proposing a change or supporting/disagreeing with a change.
- A change may be an alteration, addition, removal, or any other change applied to one ore more rules.
- It is possible to vote on a proposed rule change by stating if you *support* or *disagree* with it.  In order to be counted, votes must contain one of those keywords and explicitly state which proposal/s are being referred to.
- It is only possible for an individual to vote once on each proposed change.
- One turn lasts 48 hours.
- At the end of the turn, the two proposed rule changes with the greatest explicit support from all current players are implemented.
- The nomic ends after fifteen turns.
I support this.
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Tylui

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Re: Nomic: A game of Self Amendment
« Reply #28 on: September 01, 2010, 10:54:39 am »

Quote
- A non-player becomes a player by proposing a change or supporting/disagreeing with a change.
- A change may be an alteration, addition, removal, or any other change applied to one ore more rules.
- It is possible to vote on a proposed rule change by stating if you *support* or *disagree* with it.  In order to be counted, votes must contain one of those keywords and explicitly state which proposal/s are being referred to.
- It is only possible for an individual to vote once on each proposed change.
- One turn lasts 48 hours.
- At the end of the turn, the two proposed rule changes with the greatest explicit support from all current players are implemented.
- The nomic ends after fifteen turns.
I support this.
Thirded!
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redacted123

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« Reply #29 on: September 01, 2010, 12:19:11 pm »

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« Last Edit: June 25, 2017, 10:26:21 am by Stany »
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