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Author Topic: Age of Restoration II - Game Thread. Turn 8.  (Read 7417 times)

Nirur Torir

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Age of Restoration II - Game Thread. Turn 8.
« on: January 30, 2010, 09:25:08 am »

This is the game thread for AoR II. It is for the posting of turns. Any discussion should take place in the discussion topic.

Game rules. mostly shamelessly stolen from Vanigo:

Spoiler: City Basics (click to show/hide)
Spoiler: Building types (click to show/hide)
Spoiler: Leaders (click to show/hide)
Spoiler: Military units (click to show/hide)
Spoiler: Food and your people: (click to show/hide)
Spoiler: Money (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: City Surroundings (click to show/hide)
Spoiler: Random Events (click to show/hide)
Spoiler: Beasts of Burden (click to show/hide)

Reference:

Spoiler: Buildings (click to show/hide)
Spoiler: Technologies (click to show/hide)
Spoiler: Equipment (click to show/hide)
« Last Edit: March 04, 2010, 07:12:55 pm by Nirur Torir »
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Nirur Torir

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Re: Age of Restoration II - Game Thread. Turn 1.
« Reply #1 on: January 30, 2010, 09:26:44 am »

Current status of civilizations as of turn 8:

Spoiler: Neyvn's Tahark Horde (click to show/hide)
« Last Edit: March 04, 2010, 07:26:07 pm by Nirur Torir »
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inteuniso

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Re: Age of Restoration II - Game Thread. Turn 1.
« Reply #2 on: January 30, 2010, 10:53:22 am »

Alright, here goes nothing.

It was just like how he had envisioned. A city, glistening in the sun. Well, maybe not glistening, but it still was civilization. His people, the quadrupeds known as Kimana, walked throughout the city, their slow, loping gait ponderous, yet serene. He stood in the town hall's tower, a wooden spire that raised out, and allowed him to look across the whole city... and beyond. He saw something that disturbed him. Outside the city, his sight unhindered by any walls, he saw that besides his city, that was it. Everywhere else was untamed, and brutal. That would have to change.

"Governor! Get me laborers irrigating land next to or near the river. I think the plains will do nicely."
"Have laborers begin to work the forests, and the hills. We need more resources."
"Have the other laborers build a marketplace. It would be wise to have a trading area."

OOC Turn:
4 Laborers-Build irrigation on plains tiles 1 and 6.
1 laborer- Work forest tile 5
1 laborer- Work forest tile 16
1 laborer- Work hill tile 2
3 Laborers- Build Marketplace (-2 wood)
« Last Edit: January 30, 2010, 11:14:45 am by inteuniso »
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Lol scratch that I'm building a marijuana factory.

Knight Otu

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Re: Age of Restoration II - Game Thread. Turn 1.
« Reply #3 on: January 30, 2010, 11:42:08 am »

"So, Weshol, you're saying that the spawn has recovered from Voshol's... actions?" the king of the Vidal asked his first advisor. "That means we will need much more food in the near future. I suggest you take our best growers to cultivate the swamps to our south."

"I think, my lord, that there is more that should be done. We may need to find ways to store the food that we harvest." the scientist said. "That may very well be true, Weshol. But first we need to be able to reliably feed the people before we can think of this. And possibly, we may need scouts as well. You will get your chance to find ways to store food soon enough, however, and more work too."

As the year goes on, the Vidal of the Usata Kingdom start to influence and cultivate the wetlands - slightly more plants and fruits grow in more accessible locations, harmless insects become more numerable, and slightly more fish is born. Some of the Vidal are concerned that the more dangerous inhabitants of the swamp may be affected, but King Usata II assures the population that this is not the case.

OOC Actions:

1) Work Tile  3 - Swamp/River (2 food, 1 wood)
2) Work Tile  4 - Swamp/River (2 food, 1 wood)
3) Work Tile  5 - Swamp/River (2 food, 1 wood)
4) Work Tile  7 - Hills (1 food, 1 wool)
5) Work Tile 14 - Plains/River (3 food)
Subtotal: +10 food, +3 wood, +1 wool

6, 7, 8) Build Swamp farm on tile 4 (complete for next turn)

9, 10) Partially build Swamp farm on tile 3 (1 labor still needed)

Labor used: 10/10

Food produced 10/ Food eaten 10

Warehouse: 3 wood, 1 wool
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Beanchubbs

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Re: Age of Restoration II - Game Thread. Turn 1.
« Reply #4 on: January 30, 2010, 12:39:11 pm »

As he looked out the window and into the surrounding lands, he decided now would be the time. His Empire would grow great once again, whether it be by diplomacy or force, his Empire would be the shining beacon of civilization it once was.

After watching the people in the city go about their day for a little while longer, he returned to his desk. He unrolled a peice of parchment, grabbed his quill and dipped it into the ink and wrote down his orders.


Place labor on:
Tiles 5, 4 (Plains w/ river) + 6 food
Tiles 18, 17, 16, 7 (Forests) + 4 food + 4 wood


Final Resources: 10 food   4 wood   -6 labor

Build Quarry on Tile 12  -2 labor
Build Hall of Learning  -2 wood  -2 labor

Labor: 10/10
Food gained 10/ Food eaten 10

Total:
2 wood
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Neyvn

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Re: Age of Restoration II - Game Thread. Turn 1.
« Reply #5 on: January 30, 2010, 06:56:18 pm »

The loosely designed Palisade around Warcamp Guta did little in the way of defense but to the Tahark inside it calmed their minds, while not a perfect circle the 'wall' surrounded the many small tents and shop fronts that the citizens had erected under the leadership of the Great Warleader Gaaroth. It was like a maze as one traversed between the tents, having no design or reason for their placing but to the Tahark, the way from 'gatehouse' to the Main tent was clear. It was the Largest Tent in the Camp, Towering over the rest like a Castle the 'Civilized People' built, its main post was that of a giant tree whose branches and foliage had been stripped bare...

One of the Tahark moved quick through the tents, he came from the Woods that flanked the camp and over his shoulder was a simple Hunters' Bow, on reaching the Main Tent he slowed to a trot as a snarl rumbled from the lips of the guardsmen stationed outside...

''I have come from the fields to report..." The young Tahark announced...

"Enter" Came the reply as the Hunter pushed the Tent flap aside. Inside was a wide table scattered with parchment and other assorted items. "The Warleader is not here," Muttered a large parchment, "But I will inform him for you..."

"Yes Pathfinder. Here is the report..." Moving towards the table, the Pathfinder lowered the parchment before him, etched in the Language of the Tahark was a simple map of the known area around the camp. "We have begun to Hunt the small Game in the Woods around camp, here, here and here..."

Labour 1 \ Forest Tile 3 \ +1Food +1Wood
Labour 2 \ Forest Tile 4 \ +1Food +1Wood
Labour 3 \ Forest/River Tile 6 \ +2Food +1Wood


"The River that passes through the area attarcted a lot more game to the area so we were able to bring back more food. The People are attempting to Cultivate the land, we are not skilled at this method but it feeds us well. The Farms are Here, and here..."

Labour 4 \ Plains/River 5 \ +3Food
Labour 5 \ Plains/River 14 \ +3Food


"We believe that we will have enough food for the year to come by working the lands..."

"Excellent" Remarked the Pathfinder as he marked down the location on the map with his quill, as he wrote a second hand moved out across the table, collecting another parchment. "The Warleader told me that he will begin training some SpearTaharks', this will be needed to begin the raids, the men have begun to become restless. We will also need a Hall of Learning, get together some men to begin construction the moment the lumber has been brought it, as well as start producing some spears for the trained men...

Labour 6,7 \ Warcamp Guta \ Hall of Learning \ -2 Wood
Labour 8,9 \ Warcamp Guta \ Wooden Spears \ -1 Wood
Labour 10 \ Warcamp Guta \ SpearTahark\ -200 Pop


"Yes Pathfinder, and what will you be doing. If I may ask..."

A chuckle left the Pathfinder's lips. "I will be looking over the area around the Camp, I doubt I will need an escort though...

Warleader Action \ Train SpearTahark \ 2 units trained.
Pathfinder Action \ Move Clockwise around the camp starting at Tile 1 \ If possible...
« Last Edit: January 30, 2010, 11:09:54 pm by Neyvn »
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Luke_Prowler

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Re: Age of Restoration II - Game Thread. Turn 1.
« Reply #6 on: January 31, 2010, 04:41:42 am »

Thorith looked over the scraps of paper in his hands. Maps, lists, plans, all created so that the city of Ragt'ich may rise again from the ashes. Outside the building that was Thorith's office construction was in full swing, houses and wells and shops and who knows what else was frantically being built. Full glory it may become, but now the city wasn't much more that some shacks and tents held together by spit and string, and the string was probably stolen from someone else. Thorith leaned on his desk, he wouldn't even want this job if he knew there was so much reading involved.

"Roland!" The newly appointed King yell, calling for his chief "explorer" as he liked to call himself, and a tall, scrawny man walked into the room. The man has bight blue eyes, unorganized hair, a constant optimistic mood, and a extremely weathered leather coat, Thorith half believed Roland was born in the wild considering how much time he spends in it.

"What is it, boss?" he said with his trademark eager smile. Thorith hated it when Roland called him "boss". He also hated it when people called him "King", but that was only because people say it mockingly, were as when Roland call him "Boss" he was completely honest. It made him feel like he was running a con rather than running a nation. "These maps don't match" Thorith said, holding up two sperate maps, a recent one made by Roland and an ancient  map that was found in what was assumed to be ruins of the old Ragt'ich.

"Well of course" said Roland "The land would have change during the magical shitstorm of the Age of Sorrow" Thorith placed his head in his hands. He should have know that. He waved the explorer to leave, and begins wondering how he's going to survive this year. Just get them food and supplies for the next year He told himself. I'll just figure out everything then.

Spoiler: Budget (click to show/hide)
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Criptfeind

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Re: Age of Restoration II - Game Thread. Turn 1.
« Reply #7 on: February 01, 2010, 03:57:54 pm »

The Prophet looked across his peoples new land, the He'ldian have come far since they banded together under the banner of The Great Shish'k, but now worldly concerns were dominating their mind. The Prophet know that pepole that were starving did not worship and people who were freezing did not praise.

The Prophet gathered his two advisers. The Sage of Knowledge, Master Sz'har. The great Wayfinder Lizarthu. They planed for three days and nights on how to salvage their great race and live though the winter. On the fourth morning they came out with the great plan to feed the people and gain more knowledge to survive the coming hardships.

Two thousand of their people would go out into the wilds to gather what they could from the holy river and scrounge from the country side.
Four thousand would go to the far off mountains and forests to gather what building materials they could.
Two thousand would hunt the beasts of the hills and turn their hides into protection from the coming winter.
Two thousand would be allocated to Master Sz'har too build a hall to pray too Shish'k for the knowledge of how to survive in this hostile world.

Spoiler: turn (click to show/hide)
« Last Edit: February 04, 2010, 01:57:46 pm by Criptfeind »
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Nirur Torir

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Re: Age of Restoration II - Game Thread. Turn 1.
« Reply #8 on: February 01, 2010, 10:00:54 pm »



Spoiler: Neyvn's Tahark Horde (click to show/hide)



« Last Edit: February 02, 2010, 05:27:56 pm by Nirur Torir »
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inteuniso

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Re: Age of Restoration II - Game Thread. Turn 2.
« Reply #9 on: February 01, 2010, 10:13:58 pm »

It was sad, but sacrifices must be made for the greater good. Maybe it wasn't the wisest to have important laborers research, but what had already happened could not be reversed. While some may have thought this, Inteuniso realized that the deaths of thousands was on his hands. He weeped at night, and by day brooded in his quarters. He had to stop this from happening ever again.

Turn orders:
Have 2 workers utilize Farm Tiles 1,6
Have 2 workers utilize forest tile 15,16
Have 2 workers utilize mountain tiles 11, 12
Have 1 worker refine and distribute clothing

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Neyvn

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Re: Age of Restoration II - Game Thread. Turn 2.
« Reply #10 on: February 01, 2010, 10:35:05 pm »

"Excellent, Excellent..." Bellowed Warleader Gaaroth to those training before him, he had them working together using half the spears that were constructed the year before in each squad, rotating them so they could develop their skills with the weaponry. Turning to the young Tahark beside him he noticed a small parchment in the boy's hands...

"And who are you???" He demanded with a growl. The boy, bearly reached manhood, quivered before the Warleader...

"I am the Pathfinder's Aid. Warleader. Sir." The boy stammered, but stood firm on his ground. "The Pathfinder asked me to see to your requests for this year......."

The Gaaroth broke into laughter that even caused the trained men behind him to stop their training. "Tell the Pathfinder that we will attempt to train these fools again, even after a years worth of training they haven't even developed enough skill. Just fresh recruits..."

Looking over his shoulder he barked a command to resume training, the SpearTahark behind him tripped over each other to respond...

Warleader Action \ Train SpearTahark an extra level \ SpearTahark Level up.
SpearTahark 1# \ Train to next level \ SpearTahark Level Up
SpearTahark 2# \ Train to next level \ SpearTahark Level Up


"We will need more spears too so what work will be needed in the wilds???" Placing a hand on the boy's shoulder he lead him towards a simple bench at the edge of the training field. Pushing 'lightly' on the Aid's shoulder he offered a seat. When he was finally down the Warleader sat next to him, snatching both Quill and Parchment from his hands...

Labour 1,2 \ Warcamp Guta \ Wooden Spears \ -1 Wood

"Lets see, we need food for this year, So lets get some Hunters here, here, here and here.

Labour 3 \ Forest Tile 3 \ +1Food +1Wood
Labour 4 \ Forest Tile 4 \ +1Food +1Wood
Labour 5 \ Forest Tile 8 \ +1Food +1Wood
Labour 6 \ Forest/River Tile 6 \ +2Food +1Wood


"And these Farms I heard of they were successful???" He asked not waiting for a reply, "So we will work the land again, this time lets see if we can get it right this time..."

Labour 7 \ Plains/River 5 \ +3Food
Labour 8 \ Plains/River 14 \ +3Food


"There is a note here, We found Horses??? Excellent, lets get some men working on taming these things, they are big enough for our build and not some of those wimpy Human Horses are they???" Once again not waiting for a reply. He returned the Aid's Parchment and Quill, but before he let go something came to mind. "Where is the Pathfinder??? Should he not be doing this."

"The Pathfinder is overlooking the new Learning hall, He said something about looking closer at its use and stuff." The boy muttered as he pulled his stuff from the Warleader's hands. "I think if those that are working there will let him, he was gonna offer some help. These Horses have interested him greatly..."

The only reply that the Warleader gave was a Shake of the head before bouncing to his feet and begin to yell at the SpearTaharks, snatching a spear from one of them and showed him the correct way to thrust with a spear, nearly stabbing the training partner in the arm in doing so. But the Aid had seen nothing of this, his feet taking him as fast as possible away from the training Field...

Labour 9,10 \ WarCamp Guta \ Hall of Learning \ Research Animal Taming

Pathfinder Action \ Aid in Research \ If possible...

Warcamp Guta \ Storage \ +2 Wood

« Last Edit: February 01, 2010, 10:44:20 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Beanchubbs

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Re: Age of Restoration II - Game Thread. Turn 2.
« Reply #11 on: February 01, 2010, 10:51:51 pm »

As he was walking through the fields, Botanos frowned, the farms weren't bringing in as much bounty as he had wished. He noted this in his head and moved on.

Another thing on his list to do was to begin a military of some sort. Rogan, the General, requested at least one group of soldiers to be made, if nothing else at least for protection of the city.

Botanos also wished to make use of the quarry so the growing city can make sturdy, stone structures, like the cities of old.

Having noted all that he wished to do, he returned to his office so he could figure out the logistics of it all.

Spoiler (click to show/hide)
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Knight Otu

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Re: Age of Restoration II - Game Thread. Turn 2.
« Reply #12 on: February 02, 2010, 05:41:32 am »

Weshol stormed into King Usata II's small throneroom beginning an agitated tirade. "My lord, I just returned from instructing the growers on the final steps to cultivate the southern swamps, only to hear that you ordered workshops to be built for weapons and shields! I thought..." the scientist stopped, seeing that he had disturbed the king in a conversation with another vidal.

"You thought that you could start your research right away?" the king answered. "I thought we talked about this - we also need scouts, and I'm not going to let them go unarmed. Not only are the swamps large and dangerous, we don't know what beasts lurk outside... not to mention the possibility that other races survived. Our diplomatic days are likely long-forgotten outside." As Weshol wanted to start talking again, Usata II raised his hands to stop him. "And before you say that we don't need dedicated workshops for that, we do. Otherwise, the crafters will be all over the place, hindering the other workers, resulting in less efficient work. This way, you'll be able to find more bright Vidal to aid your research, next year."

"And by the way, I want you to meet Awenshen." the king gestured towards the Vidal he was speaking to earlier. She had been quietly watched the conversation, but with obvious amusement. "She will be my Quietkeeper from now on."

"You are planning to hold large courts, my lord? That seems premature, I must admit." - "Not quite large courts, but large enough meetings. The people have their needs, and I will have to find out which are most important, so we can make sure those needs are met."

OOC Actions:

1) Work Tile  3 - Swamp/River (2 food, 1 wood)
2) Work Tile  4 - Farmed Swamp/River (3 food, 1 wood)
3) Work Tile  5 - Swamp/River (2 food, 1 wood)
4) Work Tile 14 - Plains/River (3 food)
Subtotal: +10 food, +3 wood

5) Finish Swamp farm on tile 4 (complete for next turn)

6, 7, 8) Build Swamp farm on tile 5 (complete for next turn)

9, 10) Build Military workshops (-2 wood; complete for next turn)

Labor used: 10/10

Food produced 10/ Food eaten 10

Warehouse: 4 wood, 1 wool
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Luke_Prowler

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Re: Age of Restoration II - Game Thread. Turn 2.
« Reply #13 on: February 02, 2010, 10:08:55 pm »

Thorith looked over the notes that had accumulated over the past year. Most of the civilians seem to be happy, or at least as happy as criminals, mass murders, and psychopaths can be. It's surprisingly easy to keep these people so long as you give them food and something to keep over their heads. However, some of the more..."ambitious" have demanded that steps be made to improve the city. In order to satisfy them, the plans for a building dedicated to "research" have been made. Some call it the Hall of Learning. Most call it a waste of time. A few other plans were created, but those we interrupted as the sounds of heavy boots could be heard. In walked  "The Governor" of Ragt'ich and Thorith's adviser. A large and imposing figure, he towers over everyone else. He is a reptilian humanoid, a species that no one knew about, with a name that no one can pronounce.

"Hello, uh, Cthulhu" Thorith said. "It's Kath'uthual, sir" The lizardman corrected, no doubt for the third time today. While Roland's voice is quick and jumpy, Kath'uthual's was deep and focused. Although inherently distrustful, Thorith chose him as his adviser because he is able to take control of any situation and calm down others (or just as easily intimidate them), not to mention his near infinite patience. 

"Well, what is it?" Thorith responded, ignoring the slight. "Your not here to waste time on correct naming pronunciation"  Kath'uthual smile, but it did not making the Bandit King any less uncomfortable. "I have noted that there are several mountains in the area. The  ore could be found would lead this city to great..." "No" Thorith interrupted "I'm not wasting any of our workforce for a few rocks" Kath'uthual smile was quickly replaced with rage, but it only stayed a second. It still terrorized Thorith. "Will you at least think of my proposal?" asked Kath'uthual of Thorith, who only managed to nod back. The lizardman left, and Thorith simply sat in his chair, his heart jumped up his throat.

Edit: After some discussion with the explorer, it was decide to create bows so that archers could trained next year

Spoiler: Budget (click to show/hide)
« Last Edit: February 03, 2010, 02:22:57 am by Luke_Prowler »
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Shades

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Re: Age of Restoration II - Game Thread. Turn 2.
« Reply #14 on: February 04, 2010, 11:33:20 am »

While the Prophet Criptfeind meditates on the guidance of the great Shish'k I will attempt to decipher his last orders and implement them to the best of my ability.

It has been decreed that our people need to work fertile land near the sacred river running past the city, it's bounty is a gift to our people and must be cherished. Workers will also trek out to collect wood from the forrests near by which will be needed for construction. I have been told that the wear and tear on clothing means they are little more than rags and so we need to send out workers to collect more wool from the hill lands and again to produce clothes for the people, we cannot allow them to languish in poverty.

The great sage, Master Sz'har, has informed me he will lead a congration of the people in a prayer to Shish'k as he opens the newly constructed halls of learning. Asking for guidance and wisdom on the long path back to glory. His followers then turn their efforts to improving the farmlands, working on ways to bring Sz'har's gift of the waters of life to the surrounding lands.

Wayfinder Lizarthu has been placed in command of our militry forces and has issued orders that while the learned sage looks to improve the lot of the people they will need protecting and so we will start construction large buildings to house the workshops needed for arming his troops. Not that he has any troops but I'm sure he plans to in the near future.

Spoiler (click to show/hide)
« Last Edit: February 05, 2010, 12:32:59 pm by Shades »
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