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Author Topic: Messing with the worldgen - Bizzarro World  (Read 1804 times)

SkyRender

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Messing with the worldgen - Bizzarro World
« on: January 28, 2010, 04:22:50 pm »

 I was reading in the advanced world generation notes about how you can get more biomes per area by messing about with the X/Y variations and such, so I decided to do a little test: all variants set to 1600x1600, max regions possible.  Before long, I was setting everything to extremes.  554 rejects later, it decided to let me just accept the world, and it gave me... this.

Spoiler (click to show/hide)

 There is so much strange with this world, it is mind-boggling.  Deserts back miniature mountain ranges next to deciduous forests.  Elevations are all over the map.  There's at least 13 different oceans, most of them land-locked.  I don't think there's a single open plain in the entire thing.  There are no rivers, streams, or brooks.  Words fail me in trying to describe what I'm looking at here.  If you want to see the worldgen yourself, here you go.

Spoiler (click to show/hide)
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Lancensis

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Re: Messing with the worldgen - Bizzarro World
« Reply #1 on: January 28, 2010, 04:55:18 pm »

Is that a glacier with forests and a volcano in the middle of it, in the top left?
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3

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Re: Messing with the worldgen - Bizzarro World
« Reply #2 on: January 28, 2010, 05:33:38 pm »

Nah, it's ocean. In fact, the only problem I have with this is that it has very little in the way of ice/tundra. Otherwise it's pretty cool.
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ungulateman

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Re: Messing with the worldgen - Bizzarro World
« Reply #3 on: January 28, 2010, 11:15:53 pm »

The forest to mountain to desert thing is likely the results of a rainshadow effect. I've seen it in normal gens before quite a bit.
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Duelmaster409

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Re: Messing with the worldgen - Bizzarro World
« Reply #4 on: January 28, 2010, 11:22:26 pm »

Elven mountainhomes.

BIZARRE.
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vturtle

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Re: Messing with the worldgen - Bizzarro World
« Reply #5 on: January 29, 2010, 01:08:54 pm »

You're just getting started there.  1600 is the highest you can set it in the game, but if you're editing world_gen.txt directly you can go a LOT higher.  In fact, go ahead and add an extra 0 at the end of each of them in world_gen.txt and see what you get.  You might want to up SUBREGION_MAX while you're at it.  You've got a 0 variance on one of your Drainages as well, which is interesting.  To minimize rejects set both Good and Evil Square counts to 0:0:0, Peak Number min to 0 (or maybe 1), and set all the REGION_COUNTS to 0:0:0.  You can reduce River_Mins as well.  Basically I always log world rejects and turn off anything that causes repeated rejects.  I just genned a map where it's rare to have the same terrain next to each other.  I'd post the picture but I'm on lunch break right now and can't upload it.
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SkyRender

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Re: Messing with the worldgen - Bizzarro World
« Reply #6 on: January 29, 2010, 01:57:15 pm »

So I decided to gen with even less control parameters, and... this world I got is shockingly random.  Take a look at this.

Spoiler (click to show/hide)

Yes, that is a magma pool and pipe ON A TUNDRA.  Next to a DESERT.  A FREEZING desert, at that.  Which is next to a temperate desert.  I'm a bit scared to see what happens when I embark here, to be honest...
« Last Edit: January 29, 2010, 01:59:11 pm by SkyRender »
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wrajjt

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Re: Messing with the worldgen - Bizzarro World
« Reply #7 on: January 29, 2010, 03:09:42 pm »

Freezing desert? Kind of like the Gobi desert in China/wherever?
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Blargityblarg

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Re: Messing with the worldgen - Bizzarro World
« Reply #8 on: January 29, 2010, 06:36:01 pm »

Magma pipes are no less common in tundra than anywhere else.

The temperate next to freezing is a bit weird, though.
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SkyRender

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Re: Messing with the worldgen - Bizzarro World
« Reply #9 on: January 29, 2010, 08:02:19 pm »

A magma pipe on a glacier, however, is very weird.  And yes, I did find that in that same world.  There's patches of land that are wildly differing right next to each other in these pure-random worlds.  I found one case where a hot jungle was directly beside a freezing jungle.  I could've embarked on a cross-biome site that had one half way too warm and one half way too cold.
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vturtle

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Re: Messing with the worldgen - Bizzarro World
« Reply #10 on: January 30, 2010, 12:10:14 am »

Yes but on average everyone would be quite comfortable.

(Old statistician joke)
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Blargityblarg

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Re: Messing with the worldgen - Bizzarro World
« Reply #11 on: January 30, 2010, 05:07:13 am »

Magma pipe glacier is just as common. Sure, if it's an 'open' pipe it'll have a cap of obsidian, but the sweet blood o' the earth'll still be there.
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Kanddak

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Re: Messing with the worldgen - Bizzarro World
« Reply #12 on: January 30, 2010, 07:52:25 am »

Magma pipes in glaciers aren't even remotely weird. Any region tile with an igneous extrusive layer will have one magma pipe and one magma pool regardless of the biome.
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smjjames

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Re: Messing with the worldgen - Bizzarro World
« Reply #13 on: January 30, 2010, 10:54:37 am »

How the heck does an Elven mountainhome come to be?
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Lonewolf

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Re: Messing with the worldgen - Bizzarro World
« Reply #14 on: January 30, 2010, 12:38:12 pm »

Have wizards suddenly taken over your entire world?
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