Well, anyhow... I'm going to try to continue "re-railing" this thread in the following manner:
(I do it all the time on other sites, so it might work here too. Good process really)
1.) Continue posting topics directly on point. That point is, putting asbestos into the game, how? I believe this includes both the mod proposed, and subsequent mods that are related to it. This will become somewhat useful in future versions (At least I think it will).
2.) Discuss game mechanics used to implement/mod in the idea. As it stands, I don't think you can program the stuff to be deadly with current game mechanics, though you could do "false death" from making the character forever stunned. Or, you could use the "magic" mods. Again this issue will probably be fixed in the new version with direct poison and disease features.
3.) Personally ignoring any derogatory comments about me and continue to not make any, because, who are we kidding, this thread will be locked otherwise. I don't think this will last much longer if we don't call a truce. We could certainly fight over who's right or wrong, but there's no point.
4.) Consider starting a new thread about possible mods of hazardous materials in game, because we might very well be able to do this in the next version. If done, I will cite and credit the original poster and his proposed mod, as would be only fair.
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List of topics I would like to cover on point: (suggest your own?)
I.) Placement of asbestos related rocks in stone layers via mod values. We seem to place things in geologically correct stone layers in this game in general, why break tradition? Anyone know where this stuff is found naturally, in what form, and how prevalent it is?
II.) Reaction issues. Ok, from what I understand, Asbestos comes from some other rock or something and then you crush it. Would anyone suggest a smelter reaction using the types of rocks from Issue I, which turns said rocks into fibers? Same goes for creation of ... I suppose cloth?
III.) Game mechanics. At some point, this thread is about modding in a hazardous material. Any ideas on how to make it hazardous?
s there any word on substances like stone or metal being contact poisons or whatnot in the next release? I had a look and I can't seem to spot anything about it, but it would be pretty neat to emulate the effect of cold iron on the fey or silver on werewolves.
Come to think of it, it may be possible to mod asbestos fiber in as a biome-free plant with contact/inhalation poison when the next release rolls around.
Well, we're not really sure what the next release is going to have in it. What we do know comes mostly from:
http://dwarffortresswiki.net/index.php/Dwarf_Fortress_2010and
http://www.bay12games.com/forum/index.php?topic=30026.0The first link does mention poisons and disease resistance. So, while i can't confirm anything, it appears that it may be possible to mod with this. As for contact poison, I'm really not sure and can't really guess how that's gonna work. Do you think it would be possible to use a mist/miasma mechanic or perhaps a proximity mechanic present in many of the "magic" mods (you know where they encrust some item of furniture with some gem or something and you get a "spell effect from it. You can raise the dead and all that fun stuff. Usable here?).
I honestly have no idea how you would mod this in as a biome-free plant. If it is boime free, then how would you get it? Smelter reaction? I do not know enough about the contact or inhaled poison system/proposed system to comment.
IV.) Complimentary Mods: These would be mods that , yes, compliment the asbestos. I think my mask idea fits nicely into this one. Said mask might involve a smelter reaction with input materials... I dunno... something like this
[no I'm not doing it formally right now, but]:
1 Charcoal
1 Iron bar
1 rough green glass gem
1 golden salve
Produces:
1 "Asbestos filter mask."
It's not exactly a polished idea, so feel free to suggest a critique/improvement of it. I think this goes with my previous position of having an "antidote or prevention item" analogous to that used in poison game features.
Finally, because it seems to make some people mad for whatever reason, I will add the following disclaimer.
Everything I say is strictly my opinion, both as stated and implied. Feel free to disagree, but please do so respectfully and with some reason as opposed to personal attacks in my message inbox. Thank you.