After embarking on a savage evil biome to start my hunting camp, I started losing hunters. When dangerous beasts (ogres, werewolves, or harpies) would spawn, I'd group my hunters and send the four of them to shoot the beasts down, but even so, every few encounters a crossbowdwarf would get caught alone and killed. When I was down to two out of four hunters, I said fuck it. I'm just going to train up my fighters and work on my bonecarving industry.
I get them up to champions in wrestling, give them back their crossbows, and start sending them out against the wolves and ogres of this place, and every encounter was quickly resolved, and my peasants would pick up the body.
This got me thinking, and I started sending my champions after a pack of muskox that spawned. They engaged, and decimated the pack in a matter of seconds. My butchers and carvers retrieved the bodies, and they were butchered and used.
I then started sending my champs at every pack of animals that spawned, and in every engagement my champions, set to engage wildlife and chase enemies zipped across the map and wiped the beasts out.
My refuse piles are full of corpses ready to be butchered, and none of my hunters have died since. It takes a bit of support with butchers and everything, but I don't see why hunting should be done any other way.