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Author Topic: Age of Restoration II Discussion Thread - It's possibly near-death.  (Read 23238 times)

RedWarrior0

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #180 on: February 24, 2010, 08:34:47 pm »

So, does the irrigation happen before the farming? Sweet.
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Cheddarius

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #181 on: February 24, 2010, 08:38:08 pm »

Hey, could our posts be made under the name, instead of "Cheddarius/RedWarrior", "Chedwarrior"? That would be awesome.

EDIT: Also, when the rules say that tiles adjacent to rivers can be irrigated, does that mean adjacent to tiles with river in them? For example, tiles 4 and 11?
« Last Edit: February 24, 2010, 08:43:29 pm by Cheddarius »
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #182 on: February 24, 2010, 08:50:47 pm »

So, does the irrigation happen before the farming? Sweet.
It does not.
Plains/r = +3
2x plains = +4
4x forests = +4
Total = +11.

Hey, could our posts be made under the name, instead of "Cheddarius/RedWarrior", "Chedwarrior"? That would be awesome.

EDIT: Also, when the rules say that tiles adjacent to rivers can be irrigated, does that mean adjacent to tiles with river in them? For example, tiles 4 and 11?
Yes and yes.
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Cheddarius

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #183 on: February 24, 2010, 09:17:29 pm »

Great!
Also, can we use things on the same turn that they are produced? For example, gathering wool and making clothing in the same turn, or gathering building materials and building things on the same turn?
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Nirur Torir

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« Reply #184 on: February 24, 2010, 09:32:16 pm »

Yes, if you can reasonably use them while they're being gathered. When building a wall, it's not completely necessary to have enough stone to completely encircle the city in order to start on it.

You cannot send a military unit out scouting on the turn you produce it, nor are you able to use buildings/terrain improvements while you're building them.
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Shades

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #185 on: February 25, 2010, 03:37:13 am »

What happened to the wool or clothing we made (and should have been used for luxuries)? I assume it was something to do with the event but I don't see what it was.
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Archangel

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #186 on: February 25, 2010, 03:49:32 am »

Hey, can I have the Baneriant's world map please?
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #187 on: February 25, 2010, 08:06:53 am »

What happened to the wool or clothing we made (and should have been used for luxuries)? I assume it was something to do with the event but I don't see what it was.
Actually, it was lost due to an administrative error. The administrator in question has been sacked, and will be spending the next ten years of his life apologizing to the river. His successor has fixed the problem, giving another point of labor for you to work with.
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Criptfeind

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #188 on: February 25, 2010, 10:03:02 am »

The fluff says we have construction but the Technologies does not?

Also nice game so far, it is cool.

What Tech would we need to try to grow the woods back faster?
« Last Edit: February 25, 2010, 10:23:24 am by Criptfeind »
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Nirur Torir

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« Reply #189 on: February 25, 2010, 10:19:37 am »

You have Construction.
Thanks.
Make something up.
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Neyvn

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« Reply #190 on: February 25, 2010, 01:58:10 pm »

OH WOW!!!
Seems yesterday I hit modify instead of Quote...

Last turn's post is now this turns post... Shit...
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Luke_Prowler

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #191 on: February 27, 2010, 08:53:32 pm »

So, who are we waiting for?
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #192 on: February 27, 2010, 09:10:47 pm »

Looks like Inteuniso and CheddWarrior. Come'on, guys. No RP or bad RP is disfavorable, but constantly delayed turns are worse. Besides that, you shouldn't have chosen a completely non-human race if you didn't want to write out RP for them.
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Haika

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #193 on: February 27, 2010, 09:27:00 pm »

hmm, are signups still open for this? If so, kinda curious if I could try my merfolk in this game's setting, if it's even possible. Not quite sure what 'seconds' are, but I may find out as I read most of the posts(only skimmed the basic rules so far).

edit: aha, see already found out what seconds are, now the question becomes are the open spots only for seconds?
« Last Edit: February 27, 2010, 09:29:59 pm by Haika »
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Cheddarius

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #194 on: February 27, 2010, 09:34:19 pm »

Oh, okay, I'll post my turn. Maybe with some sucky RP. If Inteuniso posts before Red gets the RP done, well, that will be that, and I might edit it later with RP if Red has the time. If Inteuniso doesn't, I can edit it to have RP and it'll be cool. Sound good, Nirur?
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