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Author Topic: Age of Restoration II Discussion Thread - It's possibly near-death.  (Read 22767 times)

Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #135 on: February 16, 2010, 09:55:49 am »

I think raiders will attack idlers tomorrow.
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Knight Otu

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #136 on: February 16, 2010, 12:17:09 pm »

Crazy question - In the future, might we be able to build wonders, artifacts, secret projects or however you want to call them? These things are a common trope in Civ games, but I can see some problems with their inclusion.
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Nirur Torir

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« Reply #137 on: February 16, 2010, 12:19:37 pm »

No. I wouldn't know how to balance them properly, and I never much cared for them in the Civ games.
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Knight Otu

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #138 on: February 16, 2010, 12:35:20 pm »

Yeah, balance would be tough. Had to ask, though. :)
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #139 on: February 17, 2010, 02:34:23 pm »

I'll aim to get a turn up today, complete with idlers getting hit hard by raiders.

Beanchubbs, Inteuniso: You have 24 hours to each get a second, or be booted from the game and replaced.
I will probably accept applications only after I boot, giving priority to those who have already posted their desired civilization.
Knight Otu: You will not be required to get a second so long as you continue to post turns in a timely manner, but it is encouraged.
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Knight Otu

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #140 on: February 17, 2010, 04:11:11 pm »

I had hoped that someone watching the threads would offer to second. That said, I have an idea where I might get a second. They'd most likely have to register here first, though, if one of them considers seconding.
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inteuniso

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #141 on: February 17, 2010, 05:47:36 pm »

I'm supposed to get a second? Nobody offered to be my second though.

Anyways, sorry for taking so long. I had a bit of schoolwork to do, but I should be fine the rest of the game.
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RedWarrior0

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #142 on: February 18, 2010, 12:48:57 pm »

Despite the fact that I would like to have a civ, I'd say that you should give them a little longer to find a second rather than kick them out.
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #143 on: February 18, 2010, 02:00:37 pm »

Alright. I really shouldn't be so quick with ultimatums anyway. New rule: Failure to post within three days/when-I'm-ready-to-write-the-turn without having a second results in a strike. Two strikes results in a kick. Very good reasons might remove one strike. Inteuniso does not get a strike this turn, but Beanchubbs probably will.

Lurking is a serious danger to the game though. The more lurkers there are, the less excited I feel the player base is, which makes me less inclined to post turns faster, which makes more lurkers. It's like a tantrum spiral, but without the magma.

I'm writing the turn up now.
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RedWarrior0

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #144 on: February 18, 2010, 02:04:17 pm »

Of course, I'm lurking, but that's because I has nothing to do.

I'm thinking of a good civilization to use if/when someone decides to drop.
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Criptfeind

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« Reply #145 on: February 18, 2010, 05:22:56 pm »

Sorry bout the lurking  :-[. Anyway what resources does it take to make a canoe? and what can canoes do?
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inteuniso

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #146 on: February 18, 2010, 05:29:43 pm »

Sounds good Nirur. Sorry about the long time for a turn.

Red, you sure that you don't want to join up with me? You would get in faster, and I would let you control the military and/or the first new city.
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Nirur Torir

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« Reply #147 on: February 18, 2010, 05:46:51 pm »

2 wood for a canoe, + whatever weapons/armor you give the crew of 100.

Canoes are like military units, but can only travel on the water. Good for exploring and establishing trade, but mostly ineffective in battle.

All rivers lead out to sea.
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Knight Otu

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #148 on: February 18, 2010, 05:55:41 pm »

Hmm, giant capybara cavalry.... yeah, I know, I don't have the techs for that yet.

Anyway, are there any general drawbacks to upgrading units with new equipments or having them train an ability? I assume that heavy equipment would make squires necessary as described in the rules post, and units won't be able to follow any other active commands, but beyond that?
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Cheddarius

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #149 on: February 18, 2010, 06:32:33 pm »

Okay guys, I accidentally posted in the game thread, because I forgot I was supposed to post here. Sorry! I reported it to the moderator for deletion...

Also, this is kinda overshadowed by the whole epic failing thing, but could I sign up?
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