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Author Topic: Age of Restoration II Discussion Thread - It's possibly near-death.  (Read 22764 times)

Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #90 on: February 04, 2010, 06:33:39 pm »

1) Maybe. The tech does need more research time to be completed.
2) You have 4 more turns until their rations run out.
3) Yes. If you want the benefits of the leaders, include them in the group, but that prevents the leaders from doing anything at home.
4) 11, due to the partial laborer build-up.
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Knight Otu

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #91 on: February 04, 2010, 07:05:32 pm »

Did the raid also interrupt the building of the military workshops? They aren't mentioned anywhere, neither in the completed buildings, nor in the section with the raid.
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #92 on: February 04, 2010, 07:19:40 pm »

Good spotting, I'll fix it. The only losses was the 1 labor point on the tile 3 swamp farm and 2 units of wood, although that bad roll also makes it more likely that you'll get raiders in the future, rather then some other event.

The military workshops have been completed.
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Knight Otu

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #93 on: February 04, 2010, 07:29:18 pm »

Good. I'm getting the distinct impression I'll need them. ;)
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Criptfeind

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #94 on: February 04, 2010, 09:06:35 pm »

If we make two units of clothing and than pass them out will we have .9 left?
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #95 on: February 04, 2010, 09:39:42 pm »

Alright, I'll add in in decimal storage for luxury goods. Might as well, since I'm tracking military food use.
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Criptfeind

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #96 on: February 04, 2010, 09:42:36 pm »

Also our military work shop is missing.

Edit: can we stop pop growth if we want to anyway other than lowering moral?
« Last Edit: February 04, 2010, 10:05:16 pm by Criptfeind »
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Luke_Prowler

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #97 on: February 05, 2010, 12:44:07 am »

So, do I get a full 10 labor this turn?
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Knight Otu

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #98 on: February 05, 2010, 04:59:19 am »

Wait, with the training of the warriors, I'm losing the 12th point of labor, don't I? Thankfully it's an easy fix if I'm right.
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #99 on: February 05, 2010, 11:46:04 am »

Also our military work shop is missing.

Edit: can we stop pop growth if we want to anyway other than lowering moral?
Fixed, and no. There is a soft-cap for population as it gets more crowded though.

So, do I get a full 10 labor this turn?
Yes, but I messed up your food requirement. It's actually 11.

Wait, with the training of the warriors, I'm losing the 12th point of labor, don't I? Thankfully it's an easy fix if I'm right.
Yes.
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Knight Otu

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #100 on: February 05, 2010, 12:15:03 pm »

Ok, fixed the turn by not working the mountain tile.
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Beanchubbs

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #101 on: February 05, 2010, 06:31:42 pm »

Question about archer units. Do we just pay the initial amound of wood for the making of the bow, or do we need to also make arrows for them? Along that line, about how much ammo do archer units carry on them?
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #102 on: February 05, 2010, 06:37:14 pm »

Typical archer units in AoR II are trained to make their own arrows between battles, at no cost to the sovereign. They carry an effectively unlimited amount of arrows.

Other units may not have unlimited ammo per battle. Warriors trained to throw javelins before engaging in melee will probably only carry one each.

Some units may need to have their ammo specifically built. Catapults with fiery bombs of explosive death would need to have their ammo specially built.
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Beanchubbs

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #103 on: February 05, 2010, 06:41:18 pm »

Alright, thanks.
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Criptfeind

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #104 on: February 05, 2010, 06:49:19 pm »

Alright sorry guys but I wont have access to a computer for this turn so its up to shades. (again.)

I am so sorry guys.
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