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Author Topic: Age of Restoration II Discussion Thread - It's possibly near-death.  (Read 22739 times)

Neyvn

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #45 on: January 29, 2010, 08:35:29 pm »

Like I said Killer, Be my second. Trust me, we will both look stupid as we attempt to destroy everything. I mean look at what the Tahark essentially are...

Excellent now final question...
Outlying villages. Do they exist on the map and is there a chance to find Iron there??? -Bounces quietly in his seat awaiting the ability to start stabbing things with sharp pointy things.-

Ah so as I thought. At the very least we can name them what we want huh. Oh well. I can't wait to get started...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #46 on: January 29, 2010, 08:46:45 pm »

There are some neutral villages, but even with the antagonist's bonus to certain things, you'll need a fairly good die roll to get one with both iron mines and a smithy. There might also be a few towns that could potentially mine and smelt iron. Defended, of course. Best bet is to become a slave race to another play civilization, but that has a chance of starting a spiralling system of alliances.

Trade's also an option, of course.
« Last Edit: January 29, 2010, 09:02:01 pm by Nirur Torir »
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100killer9

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #47 on: January 29, 2010, 08:46:56 pm »

I will join you, Neyvn, and be the most ridiculously aggressive player of this ever.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Neyvn

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #48 on: January 29, 2010, 09:09:06 pm »

I will join you, Neyvn, and be the most ridiculously aggressive player of this ever.
Cough,
Tell me mate, who is the guy who created this Race. Seriously...
Normally I play the trader or developer and rarely enter combat. Preferring to just show strength over using it. But this time...

A Slave Race. You have got to be kidding me. You forgot a word in that. I think its Master, placed directly after the word Slave...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Beanchubbs

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #49 on: January 29, 2010, 09:11:43 pm »

I might mess something up here, but here goes my turn:
Spoiler (click to show/hide)

In theory that should be correct.
« Last Edit: January 29, 2010, 09:48:27 pm by Beanchubbs »
Logged
Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

inteuniso

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #50 on: January 29, 2010, 09:31:45 pm »

It looks good.

Leader: Thule
Explorer: Janar

I'm ready for the turn whenever so. And a valuable second.
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Lol scratch that I'm building a marijuana factory.

Neyvn

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #51 on: January 29, 2010, 09:39:22 pm »

Hmmm, just noticed something...

When we train units they come from the populace right, but when we train them do we lose a Labor unit???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #52 on: January 29, 2010, 09:41:14 pm »

I might mess something up here, but here goes my turn:
Spoiler (click to show/hide)

In theory that should be correct.
A) You've got three extra food that will be thrown away. Suggestion: Remove a laborer from a plains tile.

Also, I'm going to be setting unit stats.
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Beanchubbs

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #53 on: January 29, 2010, 09:45:35 pm »

Alright, thanks, I'll change that.

Also:
General Name: Rogan Es-Neros
Governor Name: Botanos de-Proul
« Last Edit: January 29, 2010, 09:51:11 pm by Beanchubbs »
Logged
Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

100killer9

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #54 on: January 29, 2010, 11:03:27 pm »

I will join you, Neyvn, and be the most ridiculously aggressive player of this ever.
Cough,
Tell me mate, who is the guy who created this Race. Seriously...
Normally I play the trader or developer and rarely enter combat. Preferring to just show strength over using it. But this time...

A Slave Race. You have got to be kidding me. You forgot a word in that. I think its Master, placed directly after the word Slave...
My ego is only matched by my ability to disgust. But I'll just lurk on this thread until you become inactive, I guess.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Criptfeind

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #55 on: January 29, 2010, 11:31:54 pm »

I'll join in although I'm currently in a few other games too so I don't know what my activity levels will be like. (So if someone else wants in instead I'm cool with that).

I'm thinking Criptfeind's Theocracy of He'ldian sound fun if he's okay with that :)



I accept you as a .5 (because .5+.5=1)

I suggest our first move be:

Work: 1,2,3,4,5,6.
Food:+13
Wool:+1
Labor:6(10)

Make:
Clothing:-1 Wool +1 Clothing
Labor:7(10)
 
Other:
Food:-2 from Small Granary (3/5)
Give out Clothing:-1 Clothing

Moral:+3 (-10% Are we Hosed? If so relocate .7 of the remaining 2.7 labor to to cover the other projects.)

Resources:
Food: 3/5
Other: 0

Questions: Do we start with building material? If not than I ask that a forest be placed closer to my city, because otherwise on the 52 turn the last He'ldian will die with the current set up.
Do we have a base moral?

If we start with materials then:

Build:
Hall of Learning:-2 Materials
Labor:9/10?(10)

Depending on the answers to the questions the turn may be changed so be aware that this is not finalized.
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #56 on: January 29, 2010, 11:54:41 pm »

Bah, that's it. You've all invented the wheel. All small granaries instantly implode, destroying all food held within. Beanchubb, pick a replacement tech.

5 morale is the base, and no using .7 labor for anything.
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Beanchubbs

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #57 on: January 30, 2010, 12:03:22 am »

Could I get Construction as the replacement tech?
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Criptfeind

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #58 on: January 30, 2010, 12:22:32 am »

Awesome.(and it changes every thing.)

I suggest our first move be:
Spoiler (click to show/hide)
What is “Canoe Workshop”
(may need to change turn.)

Also what does +10% production do for me?
« Last Edit: January 30, 2010, 03:38:35 am by Criptfeind »
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Neyvn

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Re: Age of Restoration II Discussion Thread - Signups Open, 3 seconds needed.
« Reply #59 on: January 30, 2010, 12:33:40 am »

Ok so, Think we can start and the remaining spots can be filled later..?
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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