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Author Topic: Age of Restoration II Discussion Thread - It's possibly near-death.  (Read 22729 times)

Criptfeind

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #165 on: February 22, 2010, 05:10:33 pm »

Sorry, I am putting up a turn now, the RP is a bit sparse but at least it is up.

Edit: do I have to have the sage spend the turn in the hall of learning to get his +25%?

If yes than he does that
If no he helps make the canoes.
« Last Edit: February 22, 2010, 05:15:30 pm by Criptfeind »
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Neyvn

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #166 on: February 22, 2010, 10:36:09 pm »

Have we PMed Beans???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Shades

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #167 on: February 23, 2010, 03:53:33 am »

3 out of 6 players have posted before the desired deadline. The possibility exists in the future for me to take the lack of posting personally.

It's more that we are in endless discussions about what to post than the lack of post being something you should take personally.
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #168 on: February 23, 2010, 09:34:36 am »

Have we PMed Beans???
He hasn't logged in, and I didn't see him making any real attempt at getting a second. This is what seconds are for.

I'll aim for a turn today, even if Cheddarius and Redwarrior haven't finished their initializations.
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inteuniso

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #169 on: February 23, 2010, 05:24:03 pm »

So, is there no one interested in being a second?
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Lol scratch that I'm building a marijuana factory.

Cheddarius

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #170 on: February 23, 2010, 09:37:34 pm »

We are interested (Red and I). However we are still working out the specifics.
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RedWarrior0

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #171 on: February 23, 2010, 09:43:18 pm »

More like "I'm trying to get enough time to work on it"
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Neyvn

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #172 on: February 23, 2010, 09:48:59 pm »

Come on you two...
I want to start raiding the Elven Village to the East of Warcamp Guta...
Or maybe I will next turn...

Question. Am I able to send out a scout to find out what the sitch over at that Elven Village is like, plus Where is my map of the known world I have explored???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #173 on: February 24, 2010, 01:30:59 pm »

The only scouting action you may preform against the elves is with military forces ordered to scout. Them being elves, and your race looking not-forest-friendly, your forces would likely be attacked without a lucky roll.
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RedWarrior0

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #174 on: February 24, 2010, 02:44:58 pm »

You can get on with the turn; I'll post the turn into the game thread (Cheddarius already has a post in there) and I'll copy and paste the racial history we have right now. Physical descriptions will take a bit longer unless Ched feels inclined to type that up, as I have minimal free time during the week.

Edit: Application in, mostly complete
Note that this is neither mine nor Cheddarius's, it is a collaborative effort and neither of us is the primary or second.

Spoiler (click to show/hide)
« Last Edit: February 24, 2010, 02:51:19 pm by RedWarrior0 »
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #175 on: February 24, 2010, 06:32:47 pm »

I'm writing up the turn now. I might even be able to motivate myself to make the map when I'm done.

Criptfeind, making up technologies is encouraged, (and will nearly be required once you've run out of listed technologies) as those listed are mostly just basic technologies to get people started. However, mapmaking isn't very useful, as I already plan to send maps out. (Really!)

Edit: Congratulations, Criptfeind. You are the first empire to roll a natural {1} on your D100 event roll.
« Last Edit: February 24, 2010, 06:34:44 pm by Nirur Torir »
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Criptfeind

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #176 on: February 24, 2010, 08:00:05 pm »

Yay...

What would it take to find out if there is gold (or iron or copper or anything) in them their mountains
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Luke_Prowler

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #177 on: February 24, 2010, 08:01:11 pm »

You forgot to remove 3 wood from my stockpile. Also, am I only allowed to train 1 unit a turn?
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RedWarrior0

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #178 on: February 24, 2010, 08:08:59 pm »

Well, I made a typo. Meant to be 2 wood and the described tiles worked.
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Nirur Torir

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Re: Age of Restoration II Discussion Thread - Signups Open, 2 seconds needed.
« Reply #179 on: February 24, 2010, 08:26:34 pm »

Well, I made a typo. Meant to be 2 wood and the described tiles worked.
I did not see the point, as that 3 extra food would have been wasted. I thought it was an error on your part.

You forgot to remove 3 wood from my stockpile. Also, am I only allowed to train 1 unit a turn?
Fixed, and yes. Military Schools allow a second unit, but require a general.

Yay...

What would it take to find out if there is gold (or iron or copper or anything) in them their mountains
Luck while working them, a quarry, or a mine. It's also possible to specifically order a labor unit to prospect a square, but that's just two more luck rolls.
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