One person can say "I like the way magic was handled by this author" another can say "I like the way magic was in this game", and another can say "I hate magic, give me my steam powered robots!" There's nothing in the game that specifically restricts that.
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... Of course, I haven't seen Toady's response to a team of golems that carry cargo carriages on their backs while their wheel-legs roll across rails.
Regardless, it's specifically because the shape of the narrative isn't set in stone yet that I'd like to lobby for the sort of styles that I favor, whether it is a magic system that doesn't restrict magic to insane little people in funny pointy hats, or a multiracial culture, like in the Stonehall thing I put in the mod section.
I think every idea author has to get stuff off their chest. But as Captntastic points out, as much work as we might have put into it....chances are Toady is aware of the core of our ideas already, and has decided it's going to be "much more" than that. He's been deving for 8? years after all. And most ideas (including mine) are structured off of the dozens of fantasy games we've already played...and that Toady and others have played.
So yeah, people need to get ideas off their chest and that's what a forum is for. But in terms of what we can actually bring to the table...we offer Toady new, specific Power Goals for DF. The more traditional, or over-used, Power Goal we offer...the less useful it is to him.
Which is why I, in a sort of defeatist fashion, have stopped thinking about the possibilities of magic. Short of a system someone cooked up that Toady would go "Yes!" to and import it immediately...we're basically doing this for self-gratification. I know he reads these threads and collects them for later usage...but still. It's not the same as proposing ideas for a system already in place, where we "get" what he wants to achieve and cook up ideas in a solid framework.
I'd like to think, however, that if Toady really wants to shut down the line of thought that leads to people demanding steam powered locomotives, making magic a more noticable aspect of the game would be a good way to do it.
... Of course, I haven't seen Toady's response to a team of golems that carry cargo carriages on their backs while their wheel-legs roll across rails.
It's the fact he hasn't done that with magic, specifically, that makes me question what he's really thinking. Either a) magic is so far away in development, it's on par with talking about graphics for DF, or b) he is planning something so titanic and mind-boggling that he doesn't even want to start thinking about it until much more of DF is complete...and resists all attempts to make him start thinking about it prematurely. Magic could easily be the Arc that connects to every other Arc in game in some way....and that will necessitate a hell of a lot of thinking, development and coding on his part.