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Author Topic: INDUSTRY: Turn 2 (!)  (Read 4776 times)

NUKE9.13

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INDUSTRY: Turn 2 (!)
« on: January 26, 2010, 03:44:22 pm »

INDUSTRY
A game.
About industry.

Ah, Industry. Hand in hand with Corporations and Capitalism, it is responsible for the rise of western civilization to greatness, yet accused of it's downfall.
But that is boring. All we care about is the conversion of worthless dirt and of worthless slime into glorious automobiles, the employment of thousands, the creation of cities devoted entirely to its existence, and suchlike and so forth.
Why not play a game shallowly mimicking this gloriousness, allowing you, a lifeless peasant, to experience, ever so slightly, what it is like to be a 'captain of industry', the owner of some vast corporation responsible for thousands of tons of industrial product every hour of every day?
...
Ok, let me put it this way: It's either that or nothing.


RULES


INDUSTRY version 0.0 (that's this one) follows the path of two raw resources as they are cruelly pulled from the ground, exposed to extreme heat, and finally beaten about into a 'consumer product'; Oil, and Ore. The player is the leader of a corporation responsible for these products at some point in this process. Ideally, the player will need a proper mix of diplomacy, tactics, and luck in order to make the biggest profits.
The players start with a single production building and a small warehouse (LV1 both). The production building allows them to either extract, refine, or finish resources, whilst the warehouse allows them to hold products, for selling on the market.
Each turn will consist of three phases; Production, Trade, and Other. Players will give actions for all three, and then the turn will be resolved.
In the production phase, production buildings will produce products. Firstly, Mines and Wells will extract raw materials in a semi-random fashion. See RAW MATERIALS in details. Secondly, Smelters and Refineries will refine Raw Materials into Refined Resources. Lastly, Machinery and Plastics Factories will shape Refined Resources into Finished Goods. The resources required for the last two can come from the previous building or from warehouses. Upkeep is paid now too.
In the trade phase, two things happen. First, the price of each of the six resources will be determined, based on how many raw materials were extracted this turn. See MARKET PRICES in details. Then all transactions requested by the players will occur. If a player does not have enough resources to complete all his deals, he will have to buy them from the market.
In the other phase, many things happen. Mostly construction and upgrading, though. A building costs 5 times its upkeep in credits to build. When upgrading, pay the difference. Also in this phase, actions such as surveying, to improve the output of a region the next turn- for a price. PM me what you want to do, I will tell you how much it will cost. Note that no matter what you pay, nothing is certain, but the more you pay, the more likely your actions are to succeed, and the better the results are.


Spoiler: DETAILS (click to show/hide)


Any questions?

Otherwise, I think that 12 players would be ideal, although I will start with less if neccesary. Required to join is:
-Name of corporation/whatever
-bio of the company/whatever
-What building you want to start with, and, if a mine or well, where you want it.

Oh, players will also receive 3000CR to start with.

And victory is achieved by being really, really rich.


Note: this game is 1)Untested and 2)Not based on reality, but on my own comon sense + random stupidity
From these follows my right to change the rules at any time, and your right to make suggestions as to rule changes.

« Last Edit: February 01, 2010, 04:36:35 pm by NUKE9.13 »
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100killer9

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Re: INDUSTRY
« Reply #1 on: January 26, 2010, 06:39:05 pm »

I'll join.
Shinra Corp.
Tried and failed to extract energy from the planet, now wants to monopolize everything.
Oil well in the smokestack islands.
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Wimdit

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Re: INDUSTRY
« Reply #2 on: January 27, 2010, 01:02:43 am »

Hah, this looks cool. I'm not sure whether I'll join just yet; I'll decide in a day or two.

Also, wouldn't it be simpler to simplify the market price equations? Just putting down 60 strikes me as being easier than 150/2.5. There's a ton of brackets there too, a couple of which are unnecessary, and they make the maths look pretty daunting.

And I presume we're only allowed to take loans when we can't pay upkeep? Cause otherwise it's an infinite source of money, which sort of defeats the purpose.
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NUKE9.13

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Re: INDUSTRY
« Reply #3 on: January 27, 2010, 08:17:23 am »

Hah, this looks cool. I'm not sure whether I'll join just yet; I'll decide in a day or two.

Also, wouldn't it be simpler to simplify the market price equations? Just putting down 60 strikes me as being easier than 150/2.5. There's a ton of brackets there too, a couple of which are unnecessary, and they make the maths look pretty daunting.

And I presume we're only allowed to take loans when we can't pay upkeep? Cause otherwise it's an infinite source of money, which sort of defeats the purpose.
-Yeah, the formulas could be simplified but I can't really be bothered. It's all the same on a calculator. For clarification, they are all (the average cost by players to produce the goods), averaged with (the cost of producing on Lv1 buildings, if the average roll is 2.5)
-Loans will be taken automatically if you need to pay money but can't. You really shouldn't want to take loans, they are meant to be penalties.
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EagleV

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Re: INDUSTRY
« Reply #4 on: January 27, 2010, 11:20:31 am »

This sounds cool.

Surga Inc.

Starting as a family business, this small mining complex got an economic boost when the demand for metals suddenly increased, up to the point where they play a part in global economy.

1 LV1 Mine
1 LV1 Warehouse

Edit: Northlands
« Last Edit: January 27, 2010, 01:45:19 pm by EagleV »
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Pillow_Killer

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Re: INDUSTRY
« Reply #5 on: January 27, 2010, 01:26:45 pm »

Hecklo Mining Company
On November 15, 1***, Iye sold his quartz claims to John Heclo.  Now, 153 years later, Irno Heclo continues the Company by opening a new branch, here and now.

1 LVL1 Mine @ Steelridges
1 LVL 1 Warenhouse @ Steelridges
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inteuniso

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Re: INDUSTRY
« Reply #6 on: January 27, 2010, 04:59:47 pm »

In.

MuthariiCorp Ltd.

A young corporation, MuthariiCorp invested heavily in mining technology, enabling it to branch out to other regions of industry with their large inflow of money. Now establishing itself in The Burnt Plains, it hopes to revitalize the region, and perhaps improve it to a more... agreeable environment.

The Burning Plains

1 LV1 Machinery Factory
1 LV1 Warehouse
« Last Edit: January 27, 2010, 07:15:48 pm by inteuniso »
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Kashyyk

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Re: INDUSTRY
« Reply #7 on: January 27, 2010, 05:22:23 pm »

Well then, blatantly obvious what company type I should choose.   :D

Centium Foundry Works

For a while just a small smelter company, the sudden influx of mines have boosted Centium's supply immensely, allowing for the foundry to grow in size and fit the ever increasing demand.

LVL 1 Smelter
LVL 1 Warehouse
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Neyvn

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Re: INDUSTRY
« Reply #8 on: January 27, 2010, 05:47:41 pm »

Jirica Constructs.

An Elder Company bringing a Younger Face to the market place. Years back they had nearly caught the cornerstone market on all finished products that were produced world round, their Cutthroat tactics lost them that place and a new fresh face has taken over the business, will they be able to reclaim was is rightfully theirs...

Machine Factory - @ Rivercross Town
Warehouse - @ Rivercross Town

Plan - Purchase all Refined goods from Refinery's to produce the finished product for sale to the public.
Preliminary Offer -
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PenguinOverlord

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Re: INDUSTRY
« Reply #9 on: January 27, 2010, 05:55:53 pm »

Duke Nukem Forever Enterprises

An extremely poor, unfunded company with a complete lack of resolve. Their understanding of economics is effectively "We're not kind to gnomes here, boy!"
Level 1 Smeltery
Level 1 Warehouse

My goal in this is to get really rich while trying to get bankrupt.
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inteuniso

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Re: INDUSTRY
« Reply #10 on: January 27, 2010, 09:51:37 pm »

Are you sure you want 12? I'm pretty sure 6 is going to be tough to manage.
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100killer9

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Re: INDUSTRY
« Reply #11 on: January 27, 2010, 10:59:42 pm »

You mean 7?
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NUKE9.13

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Re: INDUSTRY
« Reply #12 on: January 28, 2010, 07:17:26 am »

The thing is that this game will probably be the most fun with many players. However, I suppose it would be easier to introduce more players later.
Anyway.
I guess we will wait for one more player. Then I will cut out Grimwealth (no one cares about Grimwealth, right?), and we shall begin.
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Keita

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Re: INDUSTRY
« Reply #13 on: January 28, 2010, 08:03:57 am »

I shall join good sir!

Kenitics Co.

A small time arms manufacture that specialises in machine parts for vehicals. They'er looking to make it big. Because after all, war sells to someone.

Refinery and Warehouse in the Northlands
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webadict

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Re: INDUSTRY
« Reply #14 on: January 28, 2010, 11:57:23 am »

Just so you know, you're Raw Materials function is broken.

Let's say I have 4 LVL 3 Mines. I roll a 24. That means I get 24 / 12 = 2 Material per LVL, per Mine.

This is 4 * 3 * 2 = 24 Raw Material. Nice, right?

Now, let's assume I have 4 LVL 1 Mines. I roll a 24. That means I get 24 / 4 = 6 Material per LVL, per Mine.

... Which is 24 Raw Material. So, there isn't really a point to upgrading any of your mines (Your example proves that your roll total is the amount of Raw Material given.)

Just a note, because it might need some fixing.
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