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Author Topic: INDUSTRY: Turn 2 (!)  (Read 4779 times)

PenguinOverlord

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Re: INDUSTRY: Turn 1
« Reply #45 on: January 30, 2010, 01:52:25 pm »

Why don't we set the time limit for a turn to be 24 hours?
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Keita

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Re: INDUSTRY: Turn 1
« Reply #46 on: January 30, 2010, 02:28:06 pm »

ok I'll upgrade to level 2
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NUKE9.13

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Re: INDUSTRY: Turn 2
« Reply #47 on: February 01, 2010, 04:35:51 pm »

Boom!
Headturn.

Turn 2: Summer

Regional rolls:
A:Smokestack Islands: D6Oil=6
C:Steelridge: D6Ore=1
D:Northlands: D6Ore=6

Total Oil: 6
Total Ore: 7
Spoiler: Market Prices (click to show/hide)
Spoiler: Current Stats (click to show/hide)
Spoiler: News (click to show/hide)

Ok.
I have probably made several calculation errors. Do tell if I have.
Also.
-Those who went turnless; you just produced stuff.
-PenguinOverlord, where do you want that mine?
-Surveying; MIS service. Standard cost: 100CR. Choose a region and a resource (Oil/Ore). The surveyors will increase the output of that resource in that region for the turn. Usually +1 per D6.
-MIS services are purchased via PM. MIS actions and buyer will be announced at turn change. [Or not. I dunno. Maybe actions, and how much each player spent on MIS, but not who bought what. What do you think?]
-Whaling laws will probably increase Oil Products prices next turn (refined oil). Not Oil, or plastic.

Anyway. Questions welcome, as are suggestions and criticism. Actions for turn 2 are even more welcome.

EDIT: True to my word I made a stupid calculation error; I forgot to apply the market's cruel tendency to buy low (10% less) and sell high (10% more). The mistake has been rectified; 5 and 7, who sold metal, have been charged 46CR for the honour of selling it.
« Last Edit: February 02, 2010, 10:44:00 am by NUKE9.13 »
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Keita

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Re: INDUSTRY: Turn 2 (!)
« Reply #48 on: February 01, 2010, 04:38:46 pm »

Well I guess make some more products and sell the oil products in storage.
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EagleV

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Re: INDUSTRY: Turn 2 (!)
« Reply #49 on: February 01, 2010, 05:11:51 pm »

I think MIS actions should be announced without mentioning who ordered it, at least things like sabotage and such. And maybe have an action 'espionage' or 'guard bulding' or so.
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Neyvn

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Re: INDUSTRY: Turn 2 (!)
« Reply #50 on: February 01, 2010, 07:14:56 pm »

Arrghhh...

Forgot to act. Too late to write up turn ones action isn't it. I had my Girl over and I don't touch the PC when she is here...
Question though, Its material purchased from other players cheaper then from the pool of resources...

Eitherway.
Produce 50% of resources and sell them.
Upgrade both Factory and Warehouse by one level.
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EagleV

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Re: INDUSTRY: Turn 2 (!)
« Reply #51 on: February 02, 2010, 01:34:29 pm »

Mr. Surga looked out of his window, and even though he rarely smiles, he looked pleased. Six trucks had departed so far, all filled to the brim with ore, and the digits on his bank account climbed steadily. Well, no, but they lowered slower than before... It's a start.

6 Ore is sold to Centium, at a price of 51 credits each, for a 'grand' total of 306.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
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NUKE9.13

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Re: INDUSTRY: Turn 2 (!)
« Reply #52 on: February 02, 2010, 01:51:41 pm »

Question though, Its material purchased from other players cheaper then from the pool of resources...
That depends; players can sell at whatever price they like. The market, however, sells at whatever price it likes, and this price is not announced before hand, and fluctuates depending on production.
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inteuniso

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Re: INDUSTRY: Turn 2 (!)
« Reply #53 on: February 02, 2010, 10:22:41 pm »

Pleasing, very pleasing. Mr. Inteuniso put down the ledger. Metal for a price below the average price? Perfect. He decided it would work extremely well for the company.

Buy 5 metal from Kashyyk
Process 10 metal into machinery
Sell 5 Machinery
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Pillow_Killer

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Re: INDUSTRY: Turn 2 (!)
« Reply #54 on: February 03, 2010, 02:34:33 am »

Only one ore? :(
Do nothing
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100killer9

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Re: INDUSTRY: Turn 2 (!)
« Reply #55 on: February 03, 2010, 07:24:15 am »

Build a lvl1 refinery.
And if I can, refine the oil I have (as much as I can) and sell it. Though if I can't, just build the refinery.
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Kashyyk

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Re: INDUSTRY: Turn 2 (!)
« Reply #56 on: February 03, 2010, 02:42:48 pm »

The board was pleased. They had managed to secure reliable trade agreements with various other companies in the production line and money would be easily created. The Smelter is still set at maximum production, and at the beginning of the quarter 5 trucks bearing flatbeds of metal had left the depot and hit the highway, on to their destinations. They had also received 6 trucks bearing metal ore, ready to be processed into luverly metal!
It has also been decided that the company will expand into the plastics market and so a Plastics factory was scheduled for construction, to sit on the other side of the road to the Smelter.


Buy 10 metal ore (51CR/ton)
Sell 5 Metal (93CR/ton)
Construct Lvl1 Plastics Factory (1500CR)
« Last Edit: February 06, 2010, 10:54:11 am by Kashyyk »
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PenguinOverlord

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Re: INDUSTRY: Turn 2 (!)
« Reply #57 on: February 03, 2010, 09:00:32 pm »

Smokestacks it is, screw sensibility.
A quote from our founder- "SELL SELL SELL SELL SELL"
Create, produce, sell, sell extra ore. Lock away money. No upgrades/buys this turn until I'm at a reasonable level.
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NUKE9.13

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Re: INDUSTRY: Turn 2 (!)
« Reply #58 on: February 04, 2010, 11:34:44 am »

Before the turn change I feel obliged to point out (as the game is in testing and the rules are not very well laid out):
Kashyyk; you cannot produce 10 metal this turn. You only have 5 ore in storage and production comes before trade. You should fix that or you will have to buy the extra metal from the market and then sell it immediately.
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Kashyyk

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Re: INDUSTRY: Turn 2 (!)
« Reply #59 on: February 04, 2010, 01:37:37 pm »

didn't realise that. I will.
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