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Author Topic: INDUSTRY: Turn 2 (!)  (Read 4703 times)

NUKE9.13

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Re: INDUSTRY: Begin!
« Reply #30 on: January 29, 2010, 11:39:46 am »

Where doing this man. Where making this hapen!

TURN 1: SPRING

Spoiler: News (click to show/hide)
Spoiler: Current stats (click to show/hide)

All right then folks. 3 parts. Produce, trade, other. Remember: You don't know what the prices will be in trade. You can only build/upgrade stuff this turn, but in future turns you can do all sorts of shit. You can trade with each other. You cannot trade in resources that are not being produced (like plastic). Any questions, feel free to ask.

GO.

(Metal militia seeing as you have a refinery and not a smelter I assume you want oil not ore, but correct me if I'm wrong)
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Kashyyk

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Re: INDUSTRY: Turn 1
« Reply #31 on: January 29, 2010, 03:10:15 pm »

Centium Foundry Works:
As always, the Smelter is in full production. Churning out metal as if there is no tomorrow, and then selling it like there is no today. The board of directors, (that's right, all two of them) agree on development plans to up size the Foundry and be able to generate more metal for the eager customers.

produce 5 Metal
Sell 5 Metal
Upgrade Smelter to Lvl 2 - cost 750CR

You saw nothing
« Last Edit: January 29, 2010, 05:21:22 pm by Kashyyk »
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NUKE9.13

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Re: INDUSTRY: Turn 1
« Reply #32 on: January 29, 2010, 03:48:10 pm »

Upgrade Smelter to Lvl 2 - cost 1000CR
Um.
350-200=150. 150*5 = 750CR.
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Kashyyk

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Re: INDUSTRY: Turn 1
« Reply #33 on: January 29, 2010, 05:21:01 pm »

Yeh, I'll have that.
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PenguinOverlord

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Re: INDUSTRY: Turn 1
« Reply #34 on: January 29, 2010, 05:32:33 pm »

Refine 5 metal. Sell refined metal. How much does it cost to build a Machinery/ Mine? If I can buy a mine, do so. If I can't, upgrade smelter.  If I can't buy a mine, invest in 3 more ore.
Plans for the future: Start a war, crash the other companies through use of Magic. Corporate magic. Demand Mercenary Industrial Services come out of hiding.

"This is George Broussard telling you that Duke Nukem Forever Enterprises is in development of a magnificent product. If you want it to be released, give us 1000000000 CR."
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EagleV

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Re: INDUSTRY: Turn 1
« Reply #35 on: January 30, 2010, 03:54:43 am »

"What?  They're building mines of their own? What's wrong with ours? Well, if they want a fight, they can have it. Get bulding. I want a second shaft and an extension to the warehouse. Oh, and hand me my shotgun, with the MIS out of the way many others will try to take its place."

Upgrade mine to lvl 2
Upgrade warehouse to lvl 2

(100 + 30) * 5 = 650 credits, 1930 left
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Pillow_Killer

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Re: INDUSTRY: Turn 1
« Reply #36 on: January 30, 2010, 09:08:28 am »

Upgrade mine to level 2.
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100killer9

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Re: INDUSTRY: Turn 1
« Reply #37 on: January 30, 2010, 10:03:14 am »

Upgrade my well and warehouse both to lvl 2.
130 * 5 = 650 credits, 2350 left.
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PenguinOverlord

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Re: INDUSTRY: Turn 1
« Reply #38 on: January 30, 2010, 10:04:22 am »

"What?  They're building mines of their own? What's wrong with ours? Well, if they want a fight, they can have it. Get bulding. I want a second shaft and an extension to the warehouse. Oh, and hand me my shotgun, with the MIS out of the way many others will try to take its place."
"Thassit. Lez' burn these things to the ground, boys!"
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inteuniso

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Re: INDUSTRY: Turn 1
« Reply #39 on: January 30, 2010, 10:29:26 am »

... So how much do upgrades cost?

I don't know, but-

Ah, spring. The eternal beginning of everything. Life, love... and profit. Inteuniso set to work on his ledger, walking the precarious tightrope of pleasing the stockholders and doing what was best for the company. But then he remembered- He didn't have any stockholders! Except for well, all the employees, and the crazy janitor who was his 5th cousin (Great Aunt Marthy makes a lot of demands).

He decided that what he should do is expand, upgrade, and produce. This would make him more money in the long term. After all, you have to spend money to make money.


Upgrade Machinery Factory to lvl 2
Upgrade warehouse to lvl 2
Produce 5 machine goods
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Keita

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Re: INDUSTRY: Turn 1
« Reply #40 on: January 30, 2010, 10:39:37 am »

I thought I had a smelter =S

Can I change what I bought?
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NUKE9.13

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Re: INDUSTRY: Turn 1
« Reply #41 on: January 30, 2010, 11:09:03 am »

I thought I had a smelter =S

Can I change what I bought?
Um.
I already gave you oil instead of ore. Oil which can be used in a refinery.

Upgrades costs 5 times the difference in upkeep. So, for a mine; 5*(250-150)= 500CR
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100killer9

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Re: INDUSTRY: Turn 1
« Reply #42 on: January 30, 2010, 11:20:09 am »

Do we roll to see how much we produce yet?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

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Keita

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Re: INDUSTRY: Turn 1
« Reply #43 on: January 30, 2010, 01:32:39 pm »

ok so if I upgrade to a level 2 refinary how much would I have in totaly (I'm totaly lost on the maths side at the moment)?
« Last Edit: January 30, 2010, 01:34:20 pm by Metal Militia »
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NUKE9.13

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Re: INDUSTRY: Turn 1
« Reply #44 on: January 30, 2010, 01:47:43 pm »

-Upgrading to a level two refinery would cost you 750 CR (350-200=150. 150*5=750). You would be able to refine more (10) oil starting next turn. This turn you can refine a maximum of 5 units of oil.

-I will roll for production and all other numbers once everyone has posted their turn/too much time has passed.
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