Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Donkeysplosion  (Read 495 times)

Heliomance

  • Bay Watcher
    • View Profile
Donkeysplosion
« on: January 26, 2010, 02:06:26 pm »

I have a herd of donkeys that are breeding like rabbits. Unfortunately, for some unknown reason, they're marked as "friendly", not "tame", so I can't butcher them all. What do I do about this?
Logged

sunshaker

  • Bay Watcher
    • View Profile
Re: Donkeysplosion
« Reply #1 on: January 26, 2010, 02:09:48 pm »

Is your game modded in any way? Did you settle on a human/elf/dwarf/goblin town?
Logged

Heliomance

  • Bay Watcher
    • View Profile
Re: Donkeysplosion
« Reply #2 on: January 26, 2010, 02:25:32 pm »

Nope. The only mods I've done are genociding hippos and carp, and changing a couple of smelter reactions.
Logged

NRN_R_Sumo1

  • Bay Watcher
    • View Profile
Re: Donkeysplosion
« Reply #3 on: January 26, 2010, 02:39:44 pm »

I have a similar thing happening but I know the cause.
Are you also drowning traders as a constant supply of meat for a carnivor race? ;)

the donkeys dont seem to drown, and infact seem to be able to swim out the top..
Logged
A dwarf is nothing but an alcohol powered beard.

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Donkeysplosion
« Reply #4 on: January 26, 2010, 03:23:50 pm »

Hallway full of repeating upright spikes.  If they're 'friendly' rather than 'tame' you should be able to butcher them once they're dead.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.