Anyways, I do agree that the final boss was utter weaksauce. The whole game, building up to this, and then you take him out by literally shooting the shit out of it. No big chase scene, no kick-ass explosions and gut-wrenching death, just a bunch of shooting and fin.
How was that different from the first game's ending? You fight through a few halls in the citadel, then Saren either kills himself or you kill him, then he's possessed and you stand and shoot at him for a few minutes while he hops around not really doing anything to you.
However, the ending cutscene where you see ALL THE REAPERS HEADING TOWARDS THE MILKY WAY galaxy, had a feeling of oh-shitness this is a cliffhangar. So I felt good after saving the station. Not going to be able to save the galaxy from that fleet without a gun big enough to match theirs.
satisfied me somewhat. I do agree that ME1 had a great ending. This had a bit of a Halo 2 ending.
Were they actually moving towards the milky way, or just floating and staring at it like giant lost puppies of death?
Also, there wasn't exactly that much of a carry-through from ME1 to ME2 now that I think about it. Sure, your choices are mentioned, and people you... affected are brought back, but other than that, it's pretty much an entirely new game.
Almost every decision you could make in the first was at least mentioned, and considering both the sheer number and the relative triviality of most of them, that's more than I expected.
It is, however, almost entirely a new game. Not only are many basic mechanics changed, but a good portion of the background lore is retconned too. Like thermal clips. And quarians; I believe in the first game it was at least implied that they didn't wear the suits on their own ships, and the second has them living their whole lives inside bubbles
because they're not on their homeworld? So the logic is, they have to wear the suits all the time because they have no immune systems because they wear the suits all the time because they're on spaceships. What the fuck. That's just... what the fuck. >:|
For ME3, I want a carry-through from the old game, with all my old equipment, the ability to get a shitload of armor again (I hate the fact that Shepard can't buy heavy/light armor anymore), and a wrapping up of the entire trilogy.
ME1's inventory system was horrible and clunky, and about 99% of the equipment you found was trash. There were only a couple of lines of armor worth using, and barely more weapon lines. While a little more variety in ME2's armor and weapons would have been nice, it was still a vast improvement.
Preferably including the entire team you have assembled from previous games and ME3, so you have an entire army of awesome.
Of which you can only use two at any time!