Wobble can you remember to bold you acts from now on?
The magic influx around the point of dreams will only last as long as theirs magic to be drained from the area...
Also Armok can activate Wrath now so expect it soon...
Urist creates the magic generator artifact and places it near the HFS (Read act for more info...)
Bloodsword gives 1000 weapons, including one he hand-crafts, to the K'rral as a reward.
Bloodsword gives the wombatens the power to move their tunnel entrances but doing so kills their leader each time it is used.
Karn the Mad creates an infinite source of Karnicite and places it at the end of his floating dungeon
Dragnar grants the greatest wizard in the land the power to wield the artifact, knowledge and patience.
Wobble gives the kobolds the power of an inter dimensional and universe compass, which will always allow them to get home, and only them.
Wobble creates a one-way portal inside the temple of wobble, in the Kobolds home city, which anything that moves through it will end up in a mostly random location, throughout the universe, as long as said place is livable, and there's a way to "eventually" get back to the temple from said location.
The magic generator sit in a charred feild near the 'Field of Perversion', the feild becomes abundant with life in a manner of hours.
HFS finds the magic generater, and leave it where it is reasoning that they dont want all this green in their settlement, name it "The Noon Sun", and the relative area 'The Edged of Dawn".
Karn's dungon sinks heavily (about 50 feet) with the addition of the Karnicite.
Wombaten find the enterance to Karn's dungon and the first group to enter are promply eaten by a horid dungon dweller.
Elves apoint Cadust 'Shubturtle' to be their first High druid.
A Kobold enters the portal in the Wobble temple and finds himself in the hills to the south of 'Lostcause'.
Merpeople apoint their first King of tides, Nobilis 'Hypophthalmichthys'
ACTsUrist: 2 ACT
Bloodsword: 1 ACT
Dakoth: 3 ACT
RAM: 2 ACT
Wobble: 1 ACT
Dragnar: 2 ACT
Karn the Mad: 1 ACT
ARMOK7/7 till wrath activation !
0 ACT
EntitiesHumans, Credin 'Noblepants', Dragnoors, Heln 'Grumbleent'
Dragons, Herton 'The Glittering'
Elves, Cadust 'Shubturtle'
Merpeople, Nobilis 'Hypophthalmichthys'
Wombatens
Lernaean Goats
SP Goats
Yeti
Magma space worms
HFS
K'rral
Oni, oni farmers
Kobolds-Kobold Chieftains, Ludubekreengus 'Ludubekreengus'
Planets and stars and ectPlanet of Many (bloodsword's helmet) with three sentient moons, and a 'baby moon'
Planet of Ice and Tundra (Light of Jetsquirrel's eyes)
World of Storms(Wobble's planet)
Planetary orbit wormholes
Dragnar's heavenly folded space
Unnumberal points of light
Three star system, and a two star system linked by wormholes
A Fragment of Madness (crashed into the Planet of Many, into a freshwater lake smashing it into a desert of pulseing crystaline pillars and hills of gear toothed altered rock, with the fragment in a partial domed crater)
Many tablets of knowledge(Floating in space, and burried in the Planet of Many)
Dungons of Many(in the planet of many, each containing monsters, a tablet of knowlege, and a dragon with its hoard)
Current Sentient forcesCurrent DeitiesUrist
Bloodsword
Dakoth
RAM
Wobble
Dragnar
Karn the Mad
Past DeitiesZilean was a deity that is associated with Time, Wisdom and Treachery. Zilean was mostly the form a really old flying guy with a huge white beard and yellow thunderlike eyes with a gaint clock attached to his back.
Zhokul was the deity of entropy, he was also associated with rebirth, stagnation, acceptance and insanity. He often took the form of hyena.
Waiting ListRetired