I had fun writing this turn...
Dragnar creates a magic-draining artifact in the center of the dragon graveyard.
Dragnar tells his followers what the artifact can do, and where to find it.
Bloodsword gives the wombatens 1 month to make 1000 weapons.
RAM possesses a kobold, and attempts to have it create a mechanism.
Karn tells the adventurers asking for help to find and reach the end of the dungeon to become powerful beyond their imagination
Urist tells the HFS everything about the new artifact which shall help them dominate the dragons and anything else magical that may stand in their way...
The dragon corpses in the barren complete their decomposition, leaving their bones behind.
The magic draining artifact, having no weilder, begins draining the magic from everything in its range.
The barren upon which the artifact of draining was placed, being filled over with magic, begins to crack up and 'float' due to magic being removed from it forcibly.
Wombaten smiths trying to make new weapons see they break no matter what smith forged, go about collecting their own weapons, making a stock of just 999.
With great sorrow the wombaten the await Bloodsword's judgement, and pray for even a pittiance of mercy, while the sands of the hourglass pour down.
The Kobold Ludubekreengus 'Ludubekreengus' created the rock right guantlet, 'Woemitten the corpse of joy', on the item are images of mechanism.
The adventurers gather below the great dungon of Karn and, in between infighting, search for the enterance.
A group of HFS journey to the artifact of draining, reaching it discover that it drains their powers as well, to the point of turning then, while in the nearest sphere of the artifact, back into elves, and find at a distance of about five inches a barrier of influx magical energy is present making retreiving the item improbable.
The HFS name the artifact of draining, 'The Point of Dreams', and the relating area 'The Scar of Night'
The Elves having finished traded with the Humans set off back towards 'The Moldy Grove'.
ACTsUrist: 2 ACT
Bloodsword: 2 ACT
Dakoth: 2 ACT
RAM: 1 ACT
Wobble: 2 ACT
Dragnar: 2 ACT
Karn the Mad: 1 ACT
ARMOK6/7 till wrath activation
0 ACT
EntitiesHumans, Credin 'Noblepants', Dragnoors, Heln 'Grumbleent'
Dragons, Herton 'The Glittering'
Elves
Merpeople
Wombatens
Lernaean Goats
SP Goats
Yeti
Magma space worms
HFS
K'rral
Oni, oni farmers
Kobolds-Kobold Chieftains, Ludubekreengus 'Ludubekreengus'
Planets and stars and ectPlanet of Many (bloodsword's helmet) with three sentient moons, and a 'baby moon'
Planet of Ice and Tundra (Light of Jetsquirrel's eyes)
World of Storms(Wobble's planet)
Planetary orbit wormholes
Dragnar's heavenly folded space
Unnumberal points of light
Three star system, and a two star system linked by wormholes
A Fragment of Madness (crashed into the Planet of Many, into a freshwater lake smashing it into a desert of pulseing crystaline pillars and hills of gear toothed altered rock, with the fragment in a partial domed crater)
Many tablets of knowledge(Floating in space, and burried in the Planet of Many)
Dungons of Many(in the planet of many, each containing monsters, a tablet of knowlege, and a dragon with its hoard)
Current Sentient forcesCurrent DeitiesUrist
Bloodsword
Dakoth
RAM
Wobble
Dragnar
Karn the Mad
Past DeitiesZilean was a deity that is associated with Time, Wisdom and Treachery. Zilean was mostly the form a really old flying guy with a huge white beard and yellow thunderlike eyes with a gaint clock attached to his back.
Zhokul was the deity of entropy, he was also associated with rebirth, stagnation, acceptance and insanity. He often took the form of hyena.
Waiting ListRetired