It's not my meaning to say that the game is un fun, quite the opposite, just not where I'd have expected it to be, or where I'd expect the developers and publishers to want to show it off. If you can get past the endless 'searching for games', there is some great fun hidden away, albeit well hidden.
Had a great two games earlier with 3 other people, 1 pred, 2 humies, and me as the xeno. A lot more tense, and a lot more skill involved, rather than the e-trains that develop with 8 players, it was a tense game of stalking, while being on the lookout for anyone trying to sneak up on you in turn. Encounters were mostly decisive with one player winning out and the two not involved in the combat rushing to the source of the noise in hopes of catching a kill, often far too late to do anything more than check the scene of violence for a clue as to flight direction of the victor.
My last game was 1 on 1, and an absolute blast. A humie versus me as xeno. He was a great player and it was tremendous fun stalking him through the level waiting for a lapse of his vigilance/judgement in order to strike. He was a great shot and managed to keep me well out of his line of sight, with short accurate bursts of fire. Using the multiple levels to confuse his motion tracker and then setting mini-ambushes was a great time. It became a thinking game. Knocking lights out in certain areas to create small ambush areas, as well as to herd him away from some areas that were not to my advantage by knocking all the lights out there and hoping he'd be disinclined to risk grues. He played well and won by two points, but that was the most intense five minutes I've had so far in AvP3. This is more the experience I was looking for when I installed the demo, whether it's the intended experience is another matter.
Keeping in mind that the code is apparently 'beta', I do hope the controls are improved. Often, as the alien, I've been unable to transition from one surface to another, ceiling to wall, wall to floor, et cetera, and have sometimes become stuck on a surface and unable to do anything save let go completely, dropping to the floor. Still quite button-mashy, even 1 on 1, and there is noticeable warping when using the grab key, but perhaps this will be resolved, and it's truly not as horrid an issue as it's being made out to be. The sounds and graphics are completely satisfactory to me, though the animations could use some more work. The marine animations seem not quite right from first person, they feel wrong, and others have voiced similar concerns, but to be honest I hardly noticed once my motion tracker started to whine, slowly at first, insistently, and I was soon completely immersed in checking my surroundings for the first sign of my hunter.
Body awareness is great fun for the alien player, you can chase your own tail. I know, not really an issue, but there are times I've glimpsed tail movement moving across my peripheral vision and thought that another alien player was sneaking up on me, so I began spinning round trying to track him, only to find I've been chasing myself.
Time will tell, but it isn't all bad, just not quite what it could be. My experiences with fewer players, and as a result more of a team death match feel, has me convinced that the game might be able to pull off a fantastic multi player experience, despite DM being such a poor first choice for an initial demo.
Hope!