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Author Topic: Starvation!  (Read 2121 times)

sproingie

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Re: Starvation!
« Reply #15 on: January 25, 2010, 07:03:28 pm »

You could also use a ramp that has a hatch cover built on top of it.

My main problem with hatch covers on top of stairs or ramps or whatever: blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink blink


blink blink blink blink blink blink blink blink blink blink blink blink blink blink


I hate blinking things.  And yes I'm obsessive about dumping stone wherever I place furniture.

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Toady is the man who Peter Molyneux wishes he was

Quote from: ToadyOne
dragon pus was like creamy gold. Infect and collect!

Jancarius

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Re: Starvation!
« Reply #16 on: January 26, 2010, 12:08:53 am »

I was actually curious if there was a way to stop the blinking.  Guess not.
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Jancarius

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Re: Starvation!
« Reply #17 on: January 27, 2010, 01:40:22 pm »

When I set the bridge, does the arrow point in the direction the bridge lowers in (Ie --> Bridges descend and cover to the left)?
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Sutremaine

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Re: Starvation!
« Reply #18 on: January 27, 2010, 06:59:42 pm »

The arrow points to the edge the 'wall' will be at. So a -> bridge would look like so:
Code: [Select]
++++++
++++++
++++++
and then when it's raised:
Code: [Select]
.....|
.....|
.....|

Regarding hatch covers, I believe that they can be hidden via the d-b menu.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Jancarius

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Re: Starvation!
« Reply #19 on: February 05, 2010, 06:40:14 pm »

So perhaps this should be obvious, but what does it mean when the name of a crop is highlighted in red for a plot?  Also, about how many plots/size of plots should be neccessary per dwarf?
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darthbob88

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Re: Starvation!
« Reply #20 on: February 05, 2010, 06:52:51 pm »

So perhaps this should be obvious, but what does it mean when the name of a crop is highlighted in red for a plot?  Also, about how many plots/size of plots should be neccessary per dwarf?
Red writing indicates that you can't plant that crop at that time; sweet pods can't be planted late in the summer, quarry bushes are forbidden in late autumn, and nothing can be planted late in the winter.

As for size of plot, that depends significantly on other factors. Judging by what you've said, your fortress is new and fairly small, so 5x5 should be more than adequate, especially if you cook the alcohol into prepared meals. I'm running a 200-dwarf fort on the equivalent of a 6x6 plot and have room to spend on fiber and dye crops.

Edit: Just as a f'rinstance, a 2x3 plot, intelligently set up to maximize food output, can grow sweet pods or quarry bushes for spring and summer, quarry bushes in autumn, and plump helmets in winter. Leaving aside the plump helmets, the sweet pods and quarry bushes would produce, over those 9 months of growing, 6 crops per tile. If we assume an average size of 3 plants in a harvested stack, this leaves us with 6x6x3 plants harvested, or 108 plants. Since sweet pods can process into 5 units of dwarven syrup per plant, and quarry bushes process into 5 leaves, we can have 540 units of cookable food, which will become 540 +quarry bush leaf roast+, and make the dwarves much happier than raw plump helmets. Make another plot for brewable plants, and you should be able to support up to 75 dwarves before you need to expand your operation.
« Last Edit: February 05, 2010, 07:06:11 pm by darthbob88 »
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Jancarius

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Re: Starvation!
« Reply #21 on: February 05, 2010, 07:30:55 pm »

I must be doing something wrong then, because the dwarves are not utilizing anything close to the full plot, and I have 4 different ones that are fairly large.
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darthbob88

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Re: Starvation!
« Reply #22 on: February 05, 2010, 07:40:46 pm »

I must be doing something wrong then, because the dwarves are not utilizing anything close to the full plot, and I have 4 different ones that are fairly large.
First possibility is that you don't have enough seeds to cover the entire plot; unlikely given that you have multiple plots going underused. Second possibility is that you're spreading their skill too thin; entirely conceivable if you have a few growers who're only proficient. Third possibility to beware of is a "low average skill", because you have multiple dabbling growers; this will result in a large number of small crops, with only one or two crops in a stack. Best situation is to have only a few Legendary growers work the fields, as this will increase production significantly, especially if you fertilize the fields.
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Aspgren

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Re: Starvation!
« Reply #23 on: February 06, 2010, 04:16:32 am »

Not sure if anyone mentioned this but ... PLANT GATHERING!

That's a quick way to get food. Order everyone to run out and gather plants. It's useless if you're in a desert or a rocky wasteland or on a mountain or such .. but if you're in a forest there are plants. They're just beneath the snow! pull them up and eat them! I've gotten through a really tough winter that way. Just barely. It took one of my dwarves 6 tries to successfully harvest a plant - and then it turned out to be longland grass.  :( but it works! they only need one successful gathering to feed and once they've fed they'll start stocking up the food stores for the rest of the winter.
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Jancarius

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Re: Starvation!
« Reply #24 on: February 06, 2010, 03:36:37 pm »

It is probably the low number of growers, I have only one farmer working the fields. 
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bmaczero

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Re: Starvation!
« Reply #25 on: February 06, 2010, 03:40:30 pm »

You may need to channel out the down stairs and d-z the up stairs before putting the ramp in.
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Jancarius

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Re: Starvation!
« Reply #26 on: February 09, 2010, 11:27:27 pm »

Now one of my dwarves has locked himself in a cage for no apparently reason... how do I get him out?
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Raphite1

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Re: Starvation!
« Reply #27 on: February 10, 2010, 02:32:09 am »

Now one of my dwarves has locked himself in a cage for no apparently reason... how do I get him out?

I'm guessing that the dwarf went crazy, then got caught in a cage trap. Once they go insane, they can be caught like that. Unfortunately, there is no cure for dwarven insanity, and s/he will eventually die. It's actually good that the "patient" is in a cage, and not out breaking furniture and punching dudes.

The second possibility is that s/he got put in jail, but this won't happen unless you have a sheriff and a room designated as a "jail" from a cage or restraint.

Jancarius

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Re: Starvation!
« Reply #28 on: February 10, 2010, 03:48:09 am »

I don't recall seeing a notice about him going insane, but I suppose it's for the best... time to train a new hunter I suppose.
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Raphite1

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Re: Starvation!
« Reply #29 on: February 10, 2010, 04:01:13 am »

Mentally sound dwarves can also get caught in cage traps (or hurt by other traps) if they become unconscious while on the same tile as the trap. I believe that this also includes falling asleep on the trap
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