Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 11

Author Topic: Superhero rumble, Game 3  (Read 9816 times)

SingularByte

  • Bay Watcher
    • View Profile
Re: Superhero rumble
« Reply #45 on: February 12, 2010, 10:52:13 am »

Quote from: Armok
I try to teleport RAM, and defend with all my energy.
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Superhero rumble
« Reply #46 on: February 12, 2010, 10:55:49 am »

Damn. I could have sworn I used furniture. I certanly intended to.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

SingularByte

  • Bay Watcher
    • View Profile
Re: Superhero rumble
« Reply #47 on: February 12, 2010, 11:01:12 am »

If it's any consolation, webadict could have just repeated his attack and you'd have just lost a turn later. The most you could have done is a bit of irrelevant damage.
Logged

ricemastah

  • Bay Watcher
    • View Profile
Re: Superhero rumble
« Reply #48 on: February 12, 2010, 06:38:13 pm »

I probably paid too much for the shiny objects. But at least webadict didn't win with a flawless victory
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Superhero rumble
« Reply #49 on: February 12, 2010, 07:08:05 pm »

I only got hurt because I had to hit myself.
Logged

SingularByte

  • Bay Watcher
    • View Profile
Re: Superhero rumble
« Reply #50 on: February 13, 2010, 06:35:51 am »

Superhero rumble, game 2

I've decided to run another game of superhero rumble. It's the same rules as before and I'd like 6 to 8 players. I'd prefer if there weren't quite as many defensive powers this time but if I get more players it shouldn't matter as much.
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Superhero rumble, Game 2 (Signups needed)
« Reply #51 on: February 13, 2010, 12:28:55 pm »

I'll in.
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Superhero rumble, Game 2 (Signups needed)
« Reply #52 on: February 13, 2010, 03:15:34 pm »

In.
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Superhero rumble, Game 2 (Signups needed)
« Reply #53 on: February 13, 2010, 03:32:53 pm »

In!

I'm lazy so I sugest the same powers as last time?
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Superhero rumble, Game 2 (Signups needed)
« Reply #54 on: February 13, 2010, 03:40:58 pm »

In!
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: Superhero rumble, Game 2 (Signups needed)
« Reply #55 on: February 13, 2010, 05:48:27 pm »

In!
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

SingularByte

  • Bay Watcher
    • View Profile
Re: Superhero rumble, Game 2 (Signups needed)
« Reply #56 on: February 14, 2010, 02:56:36 am »

All the powers seem okay so far. If I get powers from Myroc and at least one more person joins, I should be able to start by the end of today (GMT).
Logged

Archangel

  • Bay Watcher
    • View Profile
Re: Superhero rumble, Game 2 (Signups needed)
« Reply #57 on: February 14, 2010, 04:13:18 am »

In.
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

SingularByte

  • Bay Watcher
    • View Profile
Re: Superhero rumble, Game 2 (Signups needed)
« Reply #58 on: February 14, 2010, 02:55:53 pm »

These are the powers in alphabetical order. Try not to overbid. Once again, if there's a power that someone thinks will make the game less fun, point it out and we'll see how many other people agree.

Atomic Restructure: Allows the user to pick one player, for that turn all attacks are sent to him,if the resulting damage is enough to kill him/her all players are dealt damage equal to the remaining amount. This power may only be used once.

(to help visualize, the guy explodes)

BERSERKER!: When used, all damage dealt by the player is tripled, however the player's defense is halved and all damage he receives is doubled.

Choice of Fate*: If you are attacked by more than one person, you may choose whom you get hit by, all other attacks aimed at you are ignored.

Dodge: When multiple attacks are directed towards the player with this power, the first attack directed toward him will miss. If there is only one attack, the amount of damage received, i.e. the amount exceeding this player's defense, will be halved.

Fast Forward: You jump forward in time. You PM the Gm the number of turns you want to jump forwards, and you cannot interact or be interacted with for that number of turns. This takes effect after the resolution phase. Any attacks aimed for you on the round you do get back are however doubled due to the element of surprise. In addition, you don't get to take any actions that turn.

Mimic: At the start of every round, Mimic becomes a copy of another power of your choosing equal to Mimic's Power Strength or less.

Mind Control*: Burn 10 Energy. Reallocates one player's Defense and Attack. You may not attack someone on the same turn that you mind control them.

Rollout: Cost: 40. For every turn you have consecutively used Rollout, you can spend an extra 10 energy on attack regardless of your total.

Self-Destruct Mechanism: Whenever your energy is reduced to zero (or to an amount of energy that would kill you), Self-Destruct Mechanism deals 30 damage to all people who attacked you, and 15 damage to everyone else.

Stretch Violently: Burn 10. Half the energy you use to attack counts as energy used on defence. (as would be used by, say, Mr.Fantastic)

Super Speed*: Spend 20. Negate a Super Power that targets you. If that player would spend or burn energy to use that power against you, that Energy is still used.

Teleport: Changes position with the target, all attacks aimed at you hit them, and all attacks aimed for them, hit you.

Some of the powers need to be used after everything else has been worked out. These powers are marked with a *. To simplify things, I'm going to split the turns into 2 phases. In the 1st phase, I'll work out what happens once everyone has sent in their moves. Anyone with a * power needs to pay any relevant costs then. In the second phase, the people with a * power send in how they're using the power and then I'll post the finished turn and accept moves for the next one.
Logged

SingularByte

  • Bay Watcher
    • View Profile
Re: Superhero rumble, Game 2
« Reply #59 on: February 15, 2010, 08:35:32 am »

Atomic Restructure: Won by webadict for 11
BERSERKER!: Draw by Archangel and Sean for 30.
Choice of Fate: Won by SHAD0Wdump for 20
Dodge: Draw by Armok and Sean for 20
Fast Forward: Won by Armok for 5
Mimic: Won by Myroc for 30
Mind Control: Won by webadict for 6
Rollout: Won by Sean for 20
Self-Destruct Mechanism: Won by Sean for 20
Stretch Violently: Draw by Sean and Myroc for 10
Super Speed: Won by Armok for 25
Teleport: Won by Armok for 30

Armok: 40 Energy
Fast Forward
Super speed
Teleport
Draws: Dodge

Myroc: 70 Energy
Mimic
Draws: Stretch violently

Archangel: 100 Energy
Draws: BERSERKER!

webadict: 83 Energy
Atomic Restructure
Mind Control

Sean Mirrsen: 60 Energy
Rollout
Self-Destruct Mechanism
Draws: BERSERKER!, Dodge, Stretch Violently

SHAD0Wdump: 80 Energy
Choice of Fate

There's a lot of draws so I want everyone who's in a draw to send a new bid for the power. You can either increase your bid or bid 0. If there's another draw, then in the interest of speeding up the game, the power is lost.
Logged
Pages: 1 2 3 [4] 5 6 ... 11