10th Hematite:
Oh no, the refuse stockpile has been made under an overhang from mining, I'll kil
those miners for stinking up my entrance (of course, only after I've finished with them
digging out the fortress).
19th Malachite:
Migrants, joy, they must want to help us kill th king. He probably killed their
relatives.
20th Malachite:
Shame, when I went to update our census readings I founf that their were only five of
them. Oh well, more will come eventually.
5th Galena:
Our hinter was killed instantly by a fire man! D: With the volcano nearby it was
inevitable but at least he brought us some bones.
1st Limestone:
We've designated a trade depot to built next to the edge of the site, on the river. This
is just a temporary thing as we have entered the autumn and have no depot. Now to make
some crafts.
1st Sandstone:
Yay! more migrants, how many will it be this time?
Damn, only four, I guess the kings subjects are more loyal than we thought.
21st Sandstone:
If ony there weren't so many records to update, I would have been able to trade with the
merchants. And this liason is slightly creepy, he's been staring over my shoulder for
days. I think his name is Bembul, at least that's what it says on his nametag.
24th Sandstone:
Okay, now he's waiting outside my room, I'm scared now. If he's still there in the spring
I may just go mad.
3rd Timber:
Bembul has finally plucked up the courage to talk to me, I won't go mad after all!
19th Timber:
We finally have a working irrigation system, plump helmets for all!
25th Timber:
Okay, Bebmbul is waiting outside my room again.
5th Moonstone:
Joy, Bembul is gone. Now back to updating records.
12th Opal:
I've decided that it's time we got a military, sand I've put myself as head of it. I'll
use my trusty hammer to train the new recruits to use their obsidian swords.
1st Granite:
Alas, my time here as leader is up, I shall pass onto the next member of the ring of
virtue. It has been an interesting year, and I have deactivated my self from the military.
A few notes to the next leader:
1. The irrigation system is controlled by two levers on the level above the plantation.
look at the notes to see what lever controls what door.
2. May I please have a burial chamber, I would have made one myself but I didn't have
time.
3. Here is a map to the fort, I hope that you find your way here without trouble:
http://dffd.wimbli.com/file.php?id=1807OOC: @Ajar I can't realy change the fortress size anymore since I've already made the starting post and I wouldn't be able to embark without hacks.