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Author Topic: The Colonys[A sci-fi ASCII adventure]  (Read 2526 times)

x2yzh9

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The Colonys[A sci-fi ASCII adventure]
« on: January 23, 2010, 08:08:42 pm »

It is 2147. You are Colonel Yuri Amagastonad of the E.G.S.S.[Earth Government Space Ship] Orion, on a mission to the moon of titan for the dropping of the dome and the beginning of construction on the colony. Your Rifle[Using rockets which expel the gas inside of the bullet to propel it in varying gravitys]is in your lap, almost clean. Your sliding a cotton cleaner down the barrel when the red E-light comes on and the intercomm sounds.

"Security, please report to engineering facilities."

You grab 2 clips and load an extra one lieing on the table into your rifle. You are in your bedroom.
Spoiler: Key (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Surroundings (click to show/hide)
« Last Edit: January 24, 2010, 05:44:31 pm by x2yzh9 »
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x2yzh9

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Re: The colonys.
« Reply #1 on: January 23, 2010, 11:11:57 pm »

After some particularly exhausting trekking, you arrive at the engineering section of the ship.. Oh god, what are those?

You are with your fellow squaddies. You have 4 fellow security officers in the group.

There are 3 enemy... Organisms? They look like.. Blobs!
Spoiler: Key (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Surroundings (click to show/hide)
Spoiler: Allies (click to show/hide)
Spoiler: Enemies (click to show/hide)

Phantom

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Re: The colonys.
« Reply #2 on: January 23, 2010, 11:17:46 pm »

"ALRIGHT! 3 OF YOU FLANK 'EM WHILE ME AND ONE GUY ATTACK 'EM FROM THE FRONT!"
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Cheeetar

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Re: The colonys.
« Reply #3 on: January 23, 2010, 11:20:32 pm »

Main guy and 2 shall go around the bottom right thingy to attack from the side, while two shall hold them off from their current position.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Phantom

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Re: The colonys.
« Reply #4 on: January 23, 2010, 11:22:25 pm »

That's basically my idea except switched around a bit.
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x2yzh9

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Re: The colonys.
« Reply #5 on: January 23, 2010, 11:40:51 pm »

Actually those 4 things are the reactors. Don't worry, their kinda hard to tell as you can't just write reactor there. But yer, they are the fusion reactors.

x2yzh9

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Re: The colonys.
« Reply #6 on: January 23, 2010, 11:49:10 pm »

(21)The aliens get first shot.
Quote from: Aliens
SsSSSSS!!
(30,88,25)One of the aliens strikes one of the officers in the chest, and he reels over, falling down next to the wall, dead as stone.
Quote from: Officers
Attack!
(42,49,47.75)One of your friends managed to pop one off on an alien, and it collapses onto the floor, not dead yet.
(36)Your bullet flies off course, and you miss the alien.
Spoiler: Key (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Surroundings (click to show/hide)
Spoiler: Allies (click to show/hide)
Spoiler: Enemies (click to show/hide)

Phantom

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Re: The colonys.
« Reply #7 on: January 23, 2010, 11:50:37 pm »

Yell medic.

All surviving officers, just waste your clip on the aliens already.
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x2yzh9

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Re: The colonys.
« Reply #8 on: January 24, 2010, 12:18:54 am »

(76)The officers and you get first shot.
Quote from: Officers
Attack!
(38,79,80)Two officers fire some shots into the two remaining aliens, one collapses to the ground and the other one still manages to stay up, supported by the wall barely.
(18)Your bullet flies off course. You reload your rifle.
Quote from: Aliens
SsSSSSS!!
(46)As the aliens final shot, it misses in it's delirious haze and falls to the floor, dead.

Medics rush in and stabilize the wounded, then quickly drag them off in stretchers. Your left standing alone in the blood-soaked engine room.

You hear someone come on the inter-comm
"Colonel, grab the plasma cell from behind the upper-left reactor in the locker and replace the empty plasma cell inside the core terminal, afterwards i'll manually reroute power back into the areas that have been affected by the outage. This is Captain Johnson speaking, by the way. I've updated the location on your navcomp, it will show up as a Light Blue on your visor since you can't see it physically yet."

Spoiler: Key (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Surroundings (click to show/hide)

Phantom

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Re: The colonys.
« Reply #9 on: January 24, 2010, 12:20:15 am »

Take the plasma cells and check the dead.
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x2yzh9

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Re: The colonys.
« Reply #10 on: January 24, 2010, 12:44:01 am »

You check the locker, a plasma cell. You scavenge the dead but find nothing of significance.

"Ok Colonel, insert the plasma cell and connect circuit A to E, B to C, and D to F. Now sometimes you can fail doing this, and after 3 times the circuit will short out. Let's hope that doesn't happen, huh?"

You begin the hacking process on the terminal after inserting the plasma cell.
(91)You connect the AE Circuit.
(14)A spark flies out of the BC Circuit.
(34)Another spark
(28)A big spark flies out and burns your hand. One last time left.
(63)Success! You connect the BC Circuit.
(98)You connect the DF Circuit.
A monotonous female voice chimes out of the terminal's speaker.

 "Hello, this is AI v1.0 . State Command."

Spoiler: Key (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Surroundings (click to show/hide)

x2yzh9

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Re: The colonys.
« Reply #11 on: January 24, 2010, 11:53:36 am »

Fast forward 3 months later...

"Yuri, why did the water stop flowing?"

"I don't know..."

"They say it's the Grenos, but i doubt it. Sure, they attacked the colony ship a few months back but hey, this colony is thriving now and we have defenses. Including the Turrets...But our water pipe runs into the underground basin, so they might have broken the pipe there."

"Good idea, i'll go check it out."

"Yes you will Yuri. Here, take these 9 other men with you, i don't want you dieing in there. The elevator to the water system is right inside that building, over there"
The commander points north

"Now go get 'em."

Spoiler: Key (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Surroundings (click to show/hide)
Spoiler: Allies (click to show/hide)

x2yzh9

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Re: The colonys.
« Reply #12 on: January 24, 2010, 02:42:11 pm »

You step into the murky, dark underground tunnel after your last officer under your command steps in. You don't want to die first.

You shine your flashlight around, catching an eye on the water pipe and 2 doors. The officers stand at the ready. Looks like the broken pipe isn't here, neither are the Grenos. You think for a bit.. Maybe they're somewhere else in the tunnels? You'd better clear it all out before any engineers come in, or else either the engineers will die, or the Grenos will just break the pipe again.

Spoiler: Key (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Surroundings (click to show/hide)
Spoiler: Allies (click to show/hide)

x2yzh9

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Re: The colonys.
« Reply #13 on: January 24, 2010, 04:14:38 pm »

What can I do to make this interesting.

x2yzh9

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Re: The Colonys[A sci-fi ASCII adventure]
« Reply #14 on: January 24, 2010, 05:44:01 pm »

Merp. Someone post.
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