DUN DUN DUN
HELL YEAH IT'S BACK
(Don't expect a lot of updates for a couple of days though)
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There's just too many of them. Time to get the hell out of here.
As you hurry away, you unload a volley of Lancer shots at the enemy. You think one of the big aliens goes down, but the others still move on.
As you stop for a minute, you realize someone's missing. After a while, a lone Gunner emerges, covered in alien blood and grinning unsettlingly.
There's not much time to think; what will you do? Go back to the ship? Get back to the fight?
Alien Warrior Killed! 50 XP!
Our stats (As you can see, based on W40k rules)
WS BS S T W A Sv (XP 290/350)
3 5 3 5 3 (3) 5+
• Lancer (Str. 5 AP 5 - Assault 2)
• Disruptor Rifle (Str. 4 Ignores Armour - One-Shot)
• Combat Knife (Extra Attack)
• CDC Body Armor (Sv 5+)
• 1 Triggered Explosive (Str. 4 AP 5 - Blast, Can be detonated whenever you want)
# Marksman (+1 To Hit for the turn)
# Mark Target (Everybody gets +2 To Hit against the marked target)
# Aggression (Weapon fires as Assault 4 for the turn) [COOLDOWN: 2 TURNS LEFT]
# Aegis Shields (The user and all nearby allies get an Invulnerability Save of 5+ for the turn) [COOLDOWN: 1 TURN LEFT]
Abilities have a cooldown time of two turns, so you can't use them every single turn. You can get improved versions of them as well,
when you level up again