Ambush!
The aliens open fire. One of them gets a shot through your shoulder, and you almost fall over from the pain (-1 Wound Lost!).
Many others fall. Your return fire only gets one of them.
Alien Warrior Killed! 50 XP!
LVL UP! (That was quick...)
Our stats (As you can see, based on W40k rules)
WS BS S T W A Sv (XP 0/350)
3 5 3 5 2 (3) 5+
Lancer (Str. 5 AP 5 - Assault 2)
Disruptor Rifle (Str. 4 Ignores Armour - One-Shot)
Combat Knife (Extra Attack)
CDC Body Armor (Sv 5+)
1 Sonic Grenade (Str. 7 AP Blast)
1 Triggered Explosive (Str. 4 AP 5 - Blast, Can be detonated whenever you want)
# Marksman (+1 To Hit for the turn)
# Mark Target (Everybody gets +2 To Hit against the marked target)
# Aggression (Weapon fires as Assault 4 for the turn)
Abilities have a cooldown time of two turns, so you can't use them every single turn. You can get improved versions of them as well,
when you level up again
Skills # Piercing Strike (Melee attacks in the turn Ignore Armour)
# Energy Blast (Str. 8 AP -, Blast (around the user))
# Whirlwind of Attacks (+2 Attacks for turn)
# Aegis Shields (The user and all nearby allies get an Invulnerability Save of 5+ for the turn (they always get the save, even if the enemy's weapon could normally pierce their armour)
# Stunning Blow (Enemy is stunned for 1d4 turns, AP 5)
# Painkillers (+2 to Toughness for turn)
# Furious Charge (Attackers Strenght is doubled, but s/he gets a -1 to WS and has to engage in melee)
# Energy Shields (Sv is raised to 2+ for the rest of the turn)